Warspear战矛在线11.2版本 机制以及技能更改大全[第2版]!

Warspear战矛在线11.2版本 机制以及技能更改大全[第2版]!

BinBin
2022-12-15 / 0 评论 / 271 阅读 / 正在检测是否收录...

 

Dear friends!

 

There are only a few days left until the celebration of the World Creation, which will come to Arinar with the release of the Warspear Online 11.2 Update! Very soon you will plunge into winter adventures and get acquainted with the mysterious inhabitants of the Snow Boundary, but we will tell you about this in detail in the second part of the announcement. Today we present to your attention a large-scale rebalance of character skills.  

 

It's no secret that building a balance in a game is a difficult task, because in addition to caring for the balance of power, our team strives to diversify the gameplay and maintain the potential to create interesting game situations. Refinement and modification of existing mechanics allow you to experiment with different options for assembling characters and at the same time maintain all the conditions for a fair confrontation. And while preparations for the arrival of numerous guests are being completed at Snow Boundary, we recommend that you study the information on the upcoming changes in skills, because, as you know, you need to meet the holidays fully armed!

 

In addition to the changes in mechanics, we have also reworked the descriptions of most skills. Please note that according to the results of testing, some changes of skills may be altered.

 

Change of faction passive skills

духовность.png Spirituality

  • Now the skill increases the maximum health by 4%, physical and magical strength by 2% for the character.

сосредоточенность.png Concentration

  • Now the skill increases the maximum health by 2%, physical and magical strength by 4% for the character.

сила гор.png Mountain’s Power

  • Now the skill increases the maximum health by 4%, physical and magical strength by 2% for the character.

преданность.png Devotion

  • Now the skill increases the maximum health by 2%, physical and magical strength by 4% for the character.

Developer’s commentary: Over time faction bonuses began to bring more advantages to some classes, so we tried to rework them to correct the balance of power.

 

Change of basic set skills

насмешка судьбы.png Sneer of Fate

  • Now the effect of the skill is not interrupted when magical damage is dealt.

смертельная иллюз.png Deadly Illusion

  • Now copies of the character inherit from the character 100% of the “Accuracy”, “Penetration” and “Critical Damage” parameters and 50% of the “Attack Speed” and “Critical Hit” parameters.

сила предков.png Ancestors' Power

  • Now, while the skill is active, the “Attack Speed” parameter is increased by 25%.
  • The movement speed of the character upon taking damage increased by 25% for 5 sec.

сокрушит воля.png Crushing Will

  • Reduced the maximum number of skill effects from 10 to 5.
  • The bonus of the character's "Critical Hit" parameter has been adjusted: from 2% to 4%, the power of critical damage and critical healing from character skills: from 3% to 6%.
  • The duration of the skill has been adjusted: it was 45 sec., now it is 30 sec.

необрат гнев.png Irreversible Anger

  • Reduced the maximum number of skill effects from 10 to 5.
  • The bonus of the "Accuracy" and "Penetration" parameters of the character has been adjusted: it was 2%, now it is 3%.
  • The duration of the skill has been adjusted: it was 30 sec., now it is 20 sec.

жажда жизни.png Thirst for Life

  • Reduced the maximum number of skill effects from 10 to 5. 
  • The bonus of the maximum amount of character health has been adjusted: from 3% to 4%, reduction of any incoming damage to the character from monsters: from 3% to 6%, reduction of any incoming damage to the character from players: from 2% to 3%.
  • The duration of the skill has been adjusted: it was 30 sec., now it is 20 sec.
  • Added a delay for the accumulation of the effect: no more than once every 1 sec.
  • The skill now removes any debuff from the character every 6.5 sec. when the character's health reduced to 50% of the maximum health (it was every 5 sec.).

Developer’s commentary: Set active skills were not very popular in either PvE or PvP-battles. In this regard, we have strengthened them so that they become more attractive in both game directions. Although the situation was the opposite with set skills of permanent action, a number of problems and the excessive effectiveness of some of them were obvious. We've made it a lot easier to set the maximum number of effects, but at the same time we've loosened them up a bit.

 

Critical damage strength

 

The formula for calculating critical damage from all sources has been changed: now various modifiers are added together and added to the base modifier of the character. The final effectiveness of critical damage has changed from the following sources:

  • Passive guild skill "Guild Might"
  • Classless expert skill "Enhanced Critical Damage"
  • Great Relic of Indomitable Blow
  • Small Relic of Indomitable Blow

Now the "Critical damage strength" parameter is displayed in the "Attack" tab in the character's parameters ("Menu-Character-All attributes-Attack") and by clicking on the character's portrait in the "Equipment" tab.

 

Invisibility detection

 

The mechanics of invisibility detection has been changed: now the chance to detect an enemy decreases depending on the distance to the target (the further the target, the lower the chance). New mechanics apply to skills and items:

  • Eye of Darkness (Charmer)
  • Dragon Eye (Mage)
  • Greater Potion of Detection
  • Medium Potion of Detection
  • Eyes of Anglerfish

Interaction of the “Fear” effect with damage

 

The mechanics of the interaction of the “Fear” negative effect with DOT-damage has been changed: now DOT-damage cannot interrupt the effect. New mechanics apply to skills and relics:

  • Fear (Warlock)
  • Arrow of Confusion (Hunter)
  • Panic (Necromancer)
  • Relic of Wild Thrill
  • Small Relic of Wild Thrill

избранные.png Chosen 

 

паладин.png Paladin

отталкив удар.png Repellent Strike

  • Added an additional check of skill effect and damage. Effect can now only be negated by resistance and the damage can only be negated by Evade \ Block \ Parry. 

очищение.png Purifying

  • Skill cooldown increased from 9 sec. to 10 sec.
  • Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • Now the magic damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • Adjusted the amount of magical DOT-damage from the skill: from 20 \ 30 \ 40 \ 50 \ 60 pts. and 102 \ 104 \ 106 \ 108 \ 110% of the character's magical power for 6 sec., to 10 \ 20 \ 27 \ 35 \ 45 pts. and 35 \ 40 \ 45 \ 50 \ 55% of the character's magical power every 2 sec. for 6 sec. 
  • The final magical DOT-damage of the skill has significantly increased.
  • The final physical damage of the skill has changed: instant damage practically unchanged, damage per minute slightly decreased.

оковы правосудия.png Fetters of Justice

  • Skill cooldown increased from 15 sec. to 18 seс.
  • Increased PvP-target limit: from 2 \ 3 \ 4 \ 5 \ 6, to 3 \ 3 \ 4 \ 5 \ 6.

аура света.png Light Aura

  • The skill now also increases the character's “Accuracy” parameter by 4 \ 6 \ 8 \ 10 \ 12%.

небесн свет.png Heavenly Light

  • Now the amount of healing from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 \ 4 pts. per level.
  • The amount of healing from the character's magical power has been adjusted: from 50 \ 60 \ 70 \ 80 \ 90 pts. and 85 \ 95 \ 105 \ 115 \ 125%, to 30 \ 55 \ 80 \ 105 \ 130 pts. and 105 \ 110 \ 115 \ 120 \ 130%.
  • The final healing of the skill has practically unchanged.

иллюминация.png Illumination

  • The skill no longer has a base damage: it was 60 \ 80 \ 100 \ 120 pts.
  • Now the magic damage from the skill does not depend on the level of the character: it was 2 \ 3 \ 4 \ 5 pts. per level.
  • The amount of damage from the character's magic power has been adjusted: from 70 \ 80 \ 90 \ 80 \ 100%, to 110 \ 115 \ 125 \ 135%.
  • The duration of the “Aggression” effect has been adjusted: from 4.6 \ 5.4 \ 6.2 \ 7 sec., to 6 \ 7 \ 8 \ 9 sec.
  • Increased PvP-target limit: from 2 \ 3 \ 4 \ 5,  to 3 \ 4 \ 5 \ 6.
  • Maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14.
  • The final magical damage of the skill has slightly increased.

знамя харада.png Harad's Banner

  • The amount of damage from the character's magic power has been adjusted from 35 \ 40 \ 45 \ 50% to 40 \ 45 \ 50 \ 60%  every 2 sec. for 8 \ 10 \ 10 \ 12 sec.
  • Added limitation of the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14.
  • The final magical damage of the skill has slightly increased.

солнеч печать.png Sun Seal  

  • Reduced the cooldown time of the skill: from 30 sec. to 20 sec.
  • The skill no longer has a base damage: it was 20 \ 40 \ 60 \ 80 pts.
  • Now the damage from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 pts. per level.
  • Changed damage type from magical to predominantly physical or magical. The type of damage depends on the character's predominant physical or magical power.
  • The amount of damage from the character's magic power has been adjusted: from 100 \ 110 \ 120 \ 130%, to 130 \ 135 \ 145 \ 160%.
  • Added an increase in damage from the physical strength of the character: 115  \ 120 \ 130 \ 140%.
  • The final magic damage of the skill has changed: instant damage significantly increased, damage per minute slightly increased.

призыв Харада.png Harad's Call

  • Increased the range of the skill from 4 yards to 5 yards.
  • The skill no longer has a base damage: it was 20 \ 50 \ 60 \ 70 pts.
  • Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • The amount of damage from the character's magical power has been adjusted: from 100 \ 110 \ 125 \ 145%, to 140 \ 145 \ 155 \ 170%.
  • The chance of triggering the “Stun” effect has been increased: from 75 \ 85 \ 95 \ 100%, to 100%.
  • The duration of the “Stun” effect now depends on the level of skill development: from 2 sec., to 1 \ 1.5 \ 2 \ 3 sec.
  • Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14.
  • The final magic damage of the skill has slightly increased.

отталкив удар.png Repellent Strike

  • The skill no longer has a base damage: it was 30 \ 50 \ 70 \ 90 pts.
  • Now the damage from the skill does not depend on the level of the character: it was 3 \ 4 \ 5 \ 6 pts. per level.
  • The amount of physical damage from the character's physical strength has been adjusted: from 100 \ 110 \ 125 \ 145%, to 130 \ 135 \ 145 \ 160%.
  • The knockback effect will no longer work on targets with debuff immunity.
  • The amount of restored health has been reduced from 5 \ 10 \ 15 \ 20% to 5 \ 8 \ 12 \ 15%.
  • The final physical damage of the skill has slightly decreased.

сакрал щит.png Sacred Shield

  • The amount of damage absorbed by the shield has been adjusted from 30 \ 45 \ 55 \ 70% to 40 \ 55 \ 65 \ 80% of the character's maximum health.
  • Shield amount is now based on the Paladin's health instead of the target's health.

защита света.png Light Defense

  • Adjusted the duration of the effect: from 30 \ 40 \ 50 \ 60 sec., to 50 \ 60 \ 70 \ 80 sec.

молитва паладина.png Paladin's Prayer

  •  Reduced the cooldown of the skill from 40 sec. to 32 sec.

Developer’s commentary: Paladin shows great dynamics in both builds: both magical and physical, so we’ve made improvements in both directions. The Paladin in the build with an emphasis on magical power received a significant increase in damage, while the “physical” Paladin got the opportunity to better realize their defensive potential, and both builds will now be able to initiate the fight even more efficiently. These adjustments should solidify the Paladin's position and make it an even more understandable and productive class. 

 

It is also important to focus on changing the cooldown duration of the key “Chains of Justice” control class skill. This measure was necessary due to the excessive final effectiveness of the skill even in single battles, not to mention the ability to use it on a large number of targets.

 

маг.png Mage

огненн шар.png Fire Ball

  • Increased skill cooldown time from 7 sec. to 8 sec.
  • Now the amount of damage from the skill does not depend on the level of the character: it was 2 \ 3 \ 4 \ 5 \ 6 pts. per level.
  • Adjusted the amount of damage from the skill: from 54 \ 72 \ 96 \ 120 \ 144 pts. and 108 \ 112 \ 115 \ 120 \ 125% of the character's magical power, to 30 \ 55 \ 80 \ 105 \ 130 pts. and 130 \ 140 \ 150 \ 160 \ 170% of the character's magical power.
  • The final magic damage of the skill has changed: instant damage slightly increased, damage per minute practically unchanged.

искажение времени.png Time Warp

  • The skill no longer has a base damage: it was 26 \ 52 \ 78 \ 104 \ 130 pts.
  • Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • The amount of damage from the character's magic power has been adjusted: from 110 \ 112 \ 114 \ 116 \ 118%, to 115 \ 120 \ 125 \ 135 \ 145%.
  • With the development of the skill, the maximum number of PvE-targets increases: 8 \ 10 \ 12 \ 14.
  • Decreased PvP-target limit: from 3 \ 4 \ 5 \ 6 \ 7,  to 3 \ 3 \ 4 \ 5 \ 6.
  • The final magic damage of the skill has slightly increased.

каменн осколки.png Shattered Stone

  • The skill no longer has a base damage: it was 26 \ 39 \ 52 \ 65 \ 78 pts.
  • Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • The amount of damage from the character's magic power has been adjusted: from 106 \ 107 \ 108 \ 109 \ 110%, to 110 \ 115 \ 120 \ 130 \ 140%.
  • Added a limit on the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14.
  • Decreased PvP-target limit: from 3 \ 4 \ 5 \ 6 \ 7,  to 3 \ 3 \ 4 \ 5 \ 6.
  • The chance of triggering the “Stun” effect has been increased: from 20 \ 25 \ 35 \ 45 \ 60%, to 100%.
  • The duration of the “Stun” effect has been adjusted: from 1 \ 1.3 \ 1.7 \ 2 \ 2.5 sec., to 1 \ 1.1 \ 1.2 \ 1.35 \ 1.5 sec.
  • Now the lesser class talent “Shattered Stone” increases the duration of the “Stun” effect from the skill by 0.2 \ 0.4 \ 0.6 sec.
  • The final magic damage of the skill has slightly increased.

иллюзор цепи.png Illusory Chains

  • Effect duration adjusted from 2 \ 2.5 \ 3 \ 3.5 \ 4 sec. to 2.5 \ 3 \ 3.5 \ 4 \ 4.5 sec.
  • Decreased PvP-target limit: from 3 \ 4 \ 5 \ 6 \ 7,  to 3 \ 3 \ 4 \ 5 \ 6.

пламенею земля.png Blazing Ground

  • Now the damage from the skill does not depend on the level of the character: it was 3 \ 5 \ 7 \ 9 pts. per level.
  • The amount of DOT-damage from the character's magic power has been adjusted from 50 \ 80 \ 110 \ 160% for 6 sec. to 15 \ 20 \ 25 \ 30% every 1 sec. within 6 sec.
  • Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14.
  • The final magic damage of the skill has slightly decreased

эфирный барьер.png Ethereal Barrier

  • Adjusted the damage accumulation time for activating the protective barrier: from 2 sec. to 3 sec.
  • Reduced the amount of damage required to activate the protective barrier: from 25 \ 20 \ 15 \ 10% of maximum health, to 20 \ 16 \ 12 \ 8%.
  • Increased the duration of the protective barrier: from 0.25 \ 0.35 \ 0.45 \ 0.55 sec., now 0.3 \ 0.4 \ 0.5 \ 0.6 sec.

глаз дракона.png Dragon Eye

  • Reduced the cooldown of the skill from 30 sec. to 25 sec.
  • The skill can now only be used on yourself or party members.
  • skill no longer increases the “Attack Speed” parameter of the character. 
  • The duration of the effect has been increased: from 10 \ 12 \ 14 \ 16 sec., to 24 \ 26 \ 28 \ 30 sec.
  • Now the chance of detecting the enemy decreases depending on the distance to the target: the further the target, the lower the chance.

ледян стрела.png Frostbolt

  • The skill no longer has a base damage, it was 54 \ 54 \ 54 \ 54 pts.
  • Now the damage of the skill does not depend on the level of the character: it was 2 pts. per level.
  • The amount of damage from the character's magical power has been adjusted: from 100 \ 108 \ 125 \ 140%, to 135 \ 145 \ 160 \ 180%.
  • The final magical damage of the skill has slightly increased.

перегрузка.png Overload

  • The maximum number of effects from the skill on the enemy has been changed from 1 to 30.

яростное пламя.png Roaring Flame

  • The skill no longer has a base damage: it was 55 \ 65 \ 85 \ 105 pts.
  • Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • The amount of damage from the character's magical power has been adjusted: from 105 \ 106 \ 107 \ 108%, to 110 \ 120 \ 135 \ 150%.
  • Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14.
  • The total magic damage of the skill has slightly increased.

облагораж.png Ennoblement

  • Skill effect no longer removes DOT-damage effects from the target.

аура огня.png Aura of Fire

  • The skill no longer has a base damage: it was 65 \ 80 \ 90 \ 110 pts.
  • The amount of damage from the character's magic power has been adjusted: from 16 \ 20 \ 25 \ 29%, to 25 \ 30 \ 35 \ 40% every 2.3 sec.
  • Added limit for maximum number of PvE-targets: 8 \ 10 \ 12 \ 14.

Developer commentary: Mage did not need massive changes, but we could not leave him without “polishing”. Skills that dealt damage that lagged behind the average have been buffed, while skills that were overly prominent have been nerfed. These adjustments are intended to make the class more stable and understandable.

 

жрец.png Priest 

 

слезы Харада.png Harad’s Tears

  • Skill cooldown increased from 6 sec. to 7 sec.
  • Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • Adjusted the amount of damage from the skill: from 45 \ 65 \ 85 \ 105 \ 125 pts. base damage and 105 \ 107 \ 109 \ 111 \ 113% of the character's magical power, to 30 \ 55 \ 80 \ 105 \ 130 pts. base damage and 110 \ 115 \ 120 \ 125 \ 130% of the character's magical power.
  • The mechanism for searching for additional targets has been changed: now the skill with a 20% chance additionally attacks 6 additional targets, with a 35% chance - 5 additional targets, with a 50% chance -  4 additional targets, with a 65% chance - 3 additional targets, with a 80% chance - 2 additional targets. 
  • The search for additional targets now occurs around the enemy on which the skill is applied.
  • The final magic damage of the skill has changed: instant damage practically unchanged, damage per minute slightly decreased.
  • Replaced the effect of the “Harad’s Tears +” talent, now it increases the power of the skill from magical power of the character by 2 3.5 5%.

слово силы.png Word of Power

  • The mechanics of the skill has been changed: now the skill applies a negative effect "Vow of the Curse" on the enemy for 6 sec. The effect increases the character's energy consumption when using skills (does not affect continuous skills) by  30 \ 35 \ 40 \ 50 \ 60%. The effect is active until the enemy uses 2 \ 2 \ 2 \ 3 \ 3 skills, or until the end of the duration. If the effect expires, and the enemy does not use 2 \ 2 \ 2 \ 3 \ 3 skills, then they will receive magic damage in the amount of 112 \ 118 \ 122 \ 130 \ 140% of the character's magic power.

перемирие.png Armistice

  • Increased the chance of applying the "Armistice" negative effect on bosses from 25% to 75% at all levels.

целит прикосн.png Healing Touch

  • Now the amount of healing from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 \ 4 pts. per level.
  • Adjusted the amount of healing from the skill: from 70 \ 100 \ 120 \ 140 \ 170 pts. and 100 \ 112 \ 116 \ 124 \ 135% of the character's magical power, to 30 \ 55 \ 80 \ 105 \ 130 pts. and  115 \ 120 \ 130 \ 140 \ 155% of the character's magical power.
  • The final healing of the skill has practically unchanged.

неулов угроза.png Elusive Threat

  • Now the skill deals magic damage 10 \ 15 \ 20 \ 25% of the character's magical power and 2 \ 3 \ 4 \ 5% of maximum energy for each yard that the affected enemy moves.
  • The calculation of the number of yards occurs only if it is possible to build a path between the start and end points. The enemy's transition between locations is not counted as movement.
  • Skill damage now has 4 \ 8 \ 12 \ 15% increased "Penetration" parameter.
  • Now the skill has no damage limit. 
  • The skill no longer drains enemy health.

расплата.png Payback

  • The skill no longer has a base damage: it was 65 \ 85 \ 105 \ 125 pts.
  • Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • Changed the increase in damage from missing health: now the skill's damage is increased by 1% for each missing 1% of the enemy's maximum health.
  • The amount of damage from the skill has been adjusted: from 115 \ 120 \ 125 \ 130% of the character's magical power, to 145 \ 160 \ 180 \ 200% of the character's magical power.
  • The skill can now deal critical damage.
  • The final magical damage of the skill has slightly increased.

искупление.png 赎回

  • 现在技能的治疗量不取决于基础增长:它是 70 \ 100 \ 130 \ 160 点。
  • 现在技能的治疗量不取决于角色的等级:每级是 2 \ 2.5 \ 3 \ 3.5 分。
  • 技能的治疗量有所调整:从角色魔法力的80 \ 100 \ 140 \ 180%,到角色魔法力的150 \ 165 \ 185 \ 210%。
  • 增加了对每个目标消除的负面影响的最大数量限制:2 \ 3 \ 4 \ 5。
  • 现在技能的效果不会消除目标的DOT伤害效果。
  • 技能的最终愈合几乎没有变化。

помощь богов.png 神的帮助

  • 该技能现在只能施放到自己或队员身上。
  • “暴击伤害”参数的加成大小已调整:从 5 \ 10 \ 20 \ 35% 调整为 10 \ 15 \ 20 \ 30%。

мист метка.png 神秘马克

  • 调整了所有发育水平的效果持续时间:从20秒到15秒。
  • 目标的物理和魔法防御降低从 10 \ 15 \ 20 \ 25% 增加到 15 \ 20 \ 25 \ 30%。
  • 技能伤害量有所调整:从角色魔力的135 \ 150 \ 165 \ 200%,到角色魔力的140 \ 150 \ 165 \ 185%。
  • 现在,如果技能的效果触发了“抗性”参数或过早地从敌人身上移除,技能伤害会立即触发。
  • 该技能现在可以造成暴击伤害。
  • 增加了 PvE 目标的最大数量限制:8 \ 10 \ 12 \ 14。
  • PvP 目标限制降低:从 4 \ 4 \ 5 \ 6 降低到 3 \ 4 \ 5 \ 6。
  • 技能的最终魔法伤害略有下降。

изнуряющ бремя.png 令人筋疲力尽的负担

  • 敌人攻击力从 20 \ 30 \ 40 \ 50% 调整为 50 \ 60 \ 70 \ 80%
  • 现在,当技能被触发时,敌人将被扔到距离角色 2 码的地方

кара света.png 的惩罚

  • 调整技能对目标的伤害:从角色魔力的110 \ 115 \ 113 \ 114%,到角色魔力的120 \ 130 \ 145 \ 160%。
  • 技能对目标周围敌人的伤害量已调整:从角色魔力的70 \ 80 \ 95 \ 110%,到角色魔力的100 \ 105 \ 115 \ 130%。
  • 增加了应用“静音”效果的机会:从 65 \ 70 \ 80 \ 90% 增加到 100%。
  • 增加了 PvE 目标的最大数量限制:8 \ 10 \ 12 \ 14。
  • 增加了对主要目标和目标周围敌人的防御检查分离。
  • 技能的最终魔法伤害略有增加。

开发者评论:牧师是他们联盟中最强大的盟友支持职业,但他的一些能力遇到了一些困难。因此,我们完全重新设计了一些技能,并希望实现该类的新功能。此外,牧师的一些技能造成的伤害显着增加,造成伤害的条件也得到了简化,这将使牧师在 PvE 和 PvP 战斗中证明自己的价值。

 

искатель.png 探索

рассекание.png 分裂

  • 技能冷却时间从6秒增加到10秒。
  • 现在技能的伤害不取决于角色的水平:它是 2 分。 每个级别。
  • 调整技能伤害:从 48 \ 55 \ 70 \ 85 \ 100 点。 以及角色体力的105 \ 110 \ 115 \ 120 \ 125%,到角色体力的20 \ 40 \ 60 \ 80 \ 100分和140 \ 145 \ 150 \ 155 \ 160%。
  • 技能的最终物理伤害发生了变化:瞬间伤害显著增加,每分钟伤害显著降低。

щит Харада.png 哈拉德的盾牌

  • 调整了护盾加成的应用方式,使护盾加成在效果结束后激活。
  • 现在,该效果不是增加物理强度,而是为角色的物理和魔法防御提供 4 \ 5 \ 6 \ 7 \ 8% 的加成,每损失 20% 的护盾强度。
  • 技能效果的最大数量从 10 减少到 1。
  • 组合和强化遗物现在对技能的两种效果都有作用:护盾和物理和魔法保护的加成。

воодушевл.png 灵感

  • 效果持续时间从 15 \ 20 \ 25 \ 30 \ 35 秒调整为 22 \ 24 \ 26 \ 28 \ 30 秒。

ожесточение.png 加重

  • 技能现在每装备一把匕首,“攻击力”参数增加4 \ 5.5 \ 6.5 \ 8.5 \ 10%,任何装备的双手武器的身体强度增加6 \ 8 \ 10 \ 12 \ 15%。

исчезновение.png 消失

  • 技能的冷却时间从8秒增加到12秒。
  • 现在,在使用技能后的前 2 秒内,敌人无法检测到角色或使用攻击或技能将他们从隐形中带出来。
  • 现在,如果角色周围 8 码内没有敌人,则可以在战斗中施放该技能。
  • 增加了技能效果的额外检查:它只能受到抗性的影响。

  • 调整了“眩晕”负面效果的几率:从40 \ 50 \ 60 \ 70 \ 80%,调整为100%。

  • 调整技能“眩晕”的持续时间:从 3 到 1.5 \ 1.7 \ 2 \ 2.5 \ 3 秒

опасный удар.png 危险打击

  • 技能冷却时间从13秒增加到16秒
  • 该技能不再有基础伤害:它是 100 \ 120 \ 140 \ 160 点。
  • 现在技能的物理伤害不取决于角色的等级:每级是 2 \ 2.5 \ 3 \ 3.5 分
  • 技能的物理伤害量已经调整:原来是角色体力的60\65\70\75%,现在是角色体力的110\115\120\130%。
  • 现在技能的DOT伤害不取决于角色的等级:它是2 \ 2.5 \ 3 \ 3.5分。 每个级别。
  • 该技能不再有基础点伤害:它是 120 \ 160 \ 200 \ 280 点。
  • 调整技能的DOT伤害量:从角色体力的40 \ 60 \ 80 \ 100%持续12秒,到每3秒消耗角色体力的55 \ 60 \ 70 \ 80%。 持续 12 秒。
  • 天赋“分裂打击+已替换为“危险打击+”。“危险打击+”从角色的体力中增加技能力量。
  • 技能的最终物理伤害发生了变化:瞬间伤害明显增加,每分钟伤害略有增加。
  • 技能的最终物理DOT伤害显着增加。

солн сети.png 太阳网

  • 现在投掷在施法者 1 码范围内的所有敌人,而无需选择目标。
  • 使用后3秒内,角色即使在战斗状态下和附近有对手也可以使用“消失”技能。

дробящ удар.png 分裂打击

  • 技能的DOT伤害不再取决于角色的等级:它是2 \ 2.5 \ 3 \ 3.5点。 每个级别。
  • 该技能不再有基础点伤害:它是 120 \ 160 \ 200 \ 280 点。
  • 调整技能的DOT伤害量:从角色体力的40 \ 60 \ 80 \ 100%持续12秒,调整为每3秒角色体力的35 \ 40 \ 45 \ 55%。持续 12 秒。
  • 该技能不再减慢敌人的移动速度。
  • 该技能现在对敌人应用“深伤”效果,使任何来袭的治疗减少20 \ 25 \ 30 \ 40%。
  • 技能的最终物理DOT伤害显着增加。

притяжение.png 吸引力

  • 技能范围从 5 码增加到 6 码。
  • 该技能不再对敌人应用“静音”效果。

внутрен ярость.png 内心的愤怒

  • 技能的体力加成由 10 \ 20 \ 30 \ 40% 调整为 10 \ 15 \ 20 \ 30%。

жажда крови.png 嗜血

  • 技能冷却时间从14秒增加到18秒
  • 该技能不再有基础伤害:它是 40 \ 60 \ 80 \ 100 点。
  • 现在技能的伤害不取决于角色的等级:每级2分。
  • 技能的物理伤害量已经调整:原来是角色体力的100\110\125\150%,现在是角色体力的135\145\160\180%。
  • 技能的治疗现在会触发对敌人施加的任何“出血”效果。
  • 技能的最终物理伤害发生了变化:瞬间伤害略有增加,每分钟伤害略有下降。

истощающ удар.png 彻底打击

  • 技能冷却时间增加 12 秒14 秒。
  • 技能的物理伤害量已经调整:原来是角色体力的30\40\50\60%,现在是角色体力的95\100\105\115%。
  • 现在敌人的“闪避”参数不仅在“眩晕”效果结束后下降,而且与技能的使用同时下降。
  • 技能的最终物理伤害显著增加。
  • 增加了对技能伤害和效果的额外检查:现在伤害只能被闪避\格挡\招架抵消,效果只能由抗性影响。 

инстинкт атаки.png 攻击本能

  • 现在,如果技能处于活动状态,技能“劈裂”、“危险打击”和“劈击”将额外应用于 1 码以内的目标,当技能处于活动状态时,伤害降低 80 \ 75 \ 65 \ 50%。
  • 增加了 PvE 目标的最大数量限制:8 \ 10 \ 12 \ 14。

开发者评论:由于其动态性、简单性和造成高伤害的能力,搜寻者仍然是一个非常强大的对手和真正的怪物杀手,但同时有些片面。我们对搜寻者的主要攻击增益略有紧张,并对第二个潜在角色构建进行了一些重大修复,使用双手武器。这个版本专注于通过出血技能造成DOT伤害,其伤害已大大增加。与“攻击本能”技能的新组合将允许您在此构建和大规模战斗中有效地展示您的职业。

 

храмовник.png 圣 殿

порицание.png 

  • 调整了技能的魔法伤害量:从角色魔法力的40 \ 50 \ 65 \ 80 \ 100分和110 \ 115 \ 130 \ 160 \ 180%,30 \ 55 \ 80 \ 105 \ 130分。 以及角色魔法力量的115 \ 130 \ 145 \ 160 \ 175%。
  • 技能的最终魔法伤害几乎没有变化。
  • 调整了技巧的范围:从 4 码到 5 码。

вихрь покаян.png 悔改的旋风

  • 此攻击现在对所有敌人造成额外基础物理伤害,等于 20 \ 40 \ 60 \ 80 \ 100 点。
  • 添加了 PvE 目标的最大数量限制:6 \ 8 \ 10 \ 12 \ 14。
  • 增加 PvP 目标限制:从 2 \ 3 \ 4 \ 4 \ 5 增加到 3 \ 3 \ 4 \ 5 \ 6。
  • 技能的最终物理伤害几乎没有变化。

обрат поток.png 逆流

  • 调整了圆顶激活周期:所有技能等级从 1 秒1.3 秒
  • 圆顶持续时间从 3 \ 4 \ 4 \ 5 \ 6 秒更改为 2.6 \ 3.9 \ 3.9 \ 5.2 \ 6.5 秒。
  • PvP 目标限制降低:从 3 \ 4 \ 4 \ 5 \ 6 降低至 3 \ 3 \ 4 \ 5 \ 6。
  • 现在小班天赋“逆流”使技能的区域持续时间增加1.3秒。
  • 增加了在老板和迷你老板上使用圆顶的机会:在所有开发级别从 15% 增加到 30%。

благодать.png 恩典

  • 技能的冷却时间从24秒增加到25秒
  • 调整技能效果持续时间:从 10 \ 12 \ 15 \ 17 \ 20 秒,调整为 22 \ 24 \ 26 \ 28 \ 30 秒。

учения харада.png 哈拉德的教义

  • 所有技能水平的效果范围从 3 码调整为 5 码

мантра исцел.png 治愈的咒语

  • 技能的冷却时间从46秒降低到40秒。
  • 将治疗量从最大生命值的 4 \ 5 \ 6 \ 7% 调整为最大生命值的 2 \ 3 \ 4 \ 5%。

статуя божест.png 神像

  • 现在,如果敌人攻击雕像,则其伤害将按PvP目标计算。

запрещ прием.png 打冷拳

  • 调整技能的物理伤害量:从角色体力的120 \ 150 \ 180 \ 220%,调整为角色体力的150 \ 165 \ 180 \ 200%。
  • 技能的最终物理伤害略有下降。

частиц жизни.png 生命粒子

  • 技能的伤害量已经调整:原来是角色体力的100\110\130\150%,现在是角色体力的120\125\135\150%。
  • 现在召唤怪物的伤害量不取决于角色的等级:它是0.5分。 每个级别。
  • 召唤怪物的魔法伤害量已调整:从角色的魔法力量20 \ 30 \ 40 \ 50分,到角色魔法力量的55 \ 80 \ 105 \ 130分
  • 现在召唤的怪物继承了角色的“暴击伤害”、“暴击”、“穿刺攻击”等参数。
  • 技能造成的物理伤害没有改变。
  • 怪物的最终魔法伤害几乎没有变化。

касание истины.png 真理之触

  • 增加 PvP 目标限制:从 3 \ 4 \ 5 \ 5 增加到 3 \ 4 \ 5 \ 6。

开发者评论:人们对圣殿骑士的兴趣在不断增长,因为这个职业有着巨大的未开发潜力。然而,尽管该职业在大规模和单场 PvP 战斗中的有效性毋庸置疑,但在 PvE 方向上,仍有许多点可以阻止该职业感到舒适。现在,这个以魔法力量为重点的建筑得到了许多重要的改进,这些改进将提高圣殿骑士在PvE战斗中的生产力。

 

перворожд.png 长子

 

раз клинок.png 刀锋舞者

молниен удар.png 闪光打击

  • 技能冷却时间从8秒增加。 10 秒
  • 现在技能的伤害不取决于角色的水平:它是 2 分。 每个级别。
  • 技能的伤害量已调整:为 40 \ 50 \ 70 \ 85 \ 100 分。 和角色体力的104\106\108\110\112%,现在是20\40\60\80\100分。 以及角色体力的140 \ 145 \ 150 \ 155 \ 160%。
  • 技能的最终物理伤害发生了变化:瞬间伤害明显增加,每分钟伤害略有增加。

ошеломление.png 树液

  • 技能冷却时间从10秒增加到15秒
  • 调整了物理和魔法力量的降低:从 12 \ 14 \ 16 \ 20 \ 25%,到 15 \ 20 \ 25 \ 30 \ 40%。

подрезать сухож.png 腿 筋

  • 现在技能的伤害不取决于角色的等级:每级2分。
  • 现在技能的伤害不取决于基础伤害:它是 20 \ 35 \ 50 \ 65 \ 80 分。
  • 调整技能的物理伤害量:从角色物理力的 102 \ 104 \ 106 \ 108 \ 110%,持续 6 秒,改为每 2 秒消耗角色物理力的 30 \ 35 \ 40 \ 45 \ 50%。 持续6秒。
  • 技能的最终物理伤害略有增加。

парирование.png 招架

  • 技能冷却时间从20秒增加。 30 秒
  • “Parry”参数的奖励已调整:原来是 1 \ 2 \ 3 \ 4 \ 5%,现在是 4 \ 5 \ 6 \ 8 \ 10%。

стремит бросок.png 

  • 触发“眩晕”效果的几率增加了:原来是43 \ 52 \ 61 \ 70%,现在是所有技能等级都是100%。
  • “眩晕”效果的持续时间已调整:原来是 2 \ 3 \ 4 \ 5 秒,现在是 2 \ 2.5 \ 3 \ 3.5 秒。
  • “侵略”效果的持续时间已调整:原来是 5 \ 5.8 \ 6.6 \ 7.4 秒,现在是 6 \ 7 \ 8 \ 9 秒。

лезвие вихря.png 新技能“漩涡之刃”(代替技能“侵略”)

 

类型:活动

能源费用:8 \ 10 \ 12 \ 14 \ 16 单位。

冷却时间:14秒

对角色 1 码以内的所有敌人造成物理伤害的攻击 105 \ 110 \ 115 \ 125 \ 135% 的物理伤害。该技能对角色的体力对受“流血”减益影响的目标造成15 \ 20 \ 25 \ 30 \ 40% 的伤害。最大 PvP 目标数量: 3 \ 3 \ 4 \ 5 \ 6, PvE 目标: 6 \ 8 \ 10 \ 12 \ 14.随着技能的发展,技能的伤害,效果的强度和目标的数量增加。

 

可用文物列表:

  • 攻击:“体力消耗遗物”、“魔法耗竭遗物”、“尴尬遗物”、“减速遗物”、“体力消耗小遗物”、“魔法耗竭小遗物”、“笨拙小遗物”、“慢速小遗物”、“不稳定诅咒魔法遗物”、“生命虚弱的可怕遗物”。
  • 赋能:“惩罚能力大遗物”、“防御无视大遗物”、“突如其来的力量大遗物”、“精神刷新大遗物”、“多法术大遗物”、“惩罚能力小遗物”、“防御无视小遗物”、“突如其来的力量小遗物”、“精神刷新小遗物”、“多法术小遗物”、“无情冰冷遗物”、“残忍冰冷遗物”。
  • 防御:“末日遗物”、“小刻期遗物”、“精度遗物”、“精度小遗物”、“穿孔冰遗物”。
  • 组:“联合灭绝的遗物”,“联合压力的遗物”。

更新发布后,“侵略”技能中的遗物将被替换如下:

  • 攻击:“绝对无力遗物”、“致命感染的可怕遗物”、“囚禁的冰之遗物”、“身体无助的遗物”、“疲劳遗物”将替换为“身体疲惫的遗物”和“魔法耗尽的遗物”。
  • “绝对无力的小遗物”、“身体无助的小遗物”、“缺乏疲劳的小遗物”将改为“体力消耗的小遗物”“魔法耗尽的小遗物”。
  • 防御:“敏捷遗物”、“物理抗性遗物”、“魔法抗性遗物”、“物理力量遗物”、“盾师遗物”、“反射遗物”、“欺骗控制魔法遗物”、“吸血鬼的可怕遗物”、“物理格挡的魔法遗物”、“魔法格挡的魔法遗物”将替换为“准确性遗物”“截止日期遗物”。
  • “敏捷小遗物”、“小物理抗性遗物”、“魔法抗性小遗物”、“小体力遗物”、“盾师小遗物”、“反射小遗物”将改为“小遗物 ”和“小精度遗物”。
  • 冰之报应遗物”将改为“冰之遗物穿刺”。
  • 赋能:“无法进入的大遗物”、“集中的大遗物”、“威胁的大遗物”、“连续效果的大遗物”将替换为“惩罚能力的大遗物”和“防御无视的大遗物”。
  • “小浓度遗物”、“小威胁遗物”、“持续效果小遗物”将改为“小遗物防御无视”“惩罚能力小遗物”。
  • 组:“独家攻击遗物”将替换为“联合灭绝遗物”。
  • “特殊威胁的遗物”将替换为“联合压力的遗物”。

 

звуков удар.png 音爆

  • 技能的机制已更改:现在技能将负面效果“流血”“钝化”应用于目标和目标周围 2 码半径内的所有敌人。“出血”效果每 3 秒造成角色体力的 35 \ 40 \ 45 \ 55% 的周期性物理伤害,持续 12 秒。 “钝化”效果将所有受影响目标的“闪避”参数降低 10 \ 15 \ 20 \ 25%。
  • 最大 PvP 目标数量:3 \ 4 \ 5 \ 6,最大 PvE 目标数量:8 \ 10 \ 12 \ 14。
  • 将技能范围从 3 码增加到 2 码。

контратака.png 反攻

  • 该技能现在在任何自动攻击或攻击时触发,技能对角色造成即时伤害,即使它已经进入防御参数。
  • 调整了技能的物理伤害量:从角色体力的25 \ 32 \ 36 \ 40%,到角色体力的25 \ 32 \ 40 \ 50%。
  • 技能的伤害现在是自动攻击,它保留所有相关的伤害检查。
  • 效果的持续时间已调整:原来是 8 \ 10 \ 12 \ 14 秒,现在是 10 \ 12 \ 14 \ 16 秒

просветление.png 启迪

  • 技能冷却时间从20秒增加到30秒
  • 现在技能将“穿透力”增加 3 \ 6 \ 9 \ 12%,“技能冷却时间”增加 9 \ 15 \ 22 \ 30%,而不是参数“准确性”“闪避”。
  • 效果的持续时间增加了:原来是14 \ 16 \ 18 \ 20秒,现在是24 \ 26 \ 28 \ 30秒。

ураган ударов.png 飓风袭击

  • 现在技能将“准确性”参数增加 3 \ 6 \ 9 \ 12%,而不是“技能冷却时间”参数。
  • 效果的持续时间增加了:原来是10 \ 15 \ 20 \ 25秒,现在是24 \ 26 \ 28 \ 30秒。

тавро клинка.png 刀锋的印记

  • 技能冷却时间从15秒增加到24秒。
  • 技能的机制已更改:现在技能将“刀锋印记”增益应用于角色 10 \ 12 \ 14 \ 16 秒。效果在每次成功的基础攻击或技能攻击时恢复角色最大生命值的 2 \ 3 \ 4 \ 5%,造成即时伤害,但不超过 4 \ 5 \ 6 \ 7 次。

дух сопротивл.png 抵抗精神 

  • 技能效果已调整:现在每个效果都允许您仅忽略角色收到的控制效果。

мощь клинков.png 刀片的力量

  • 现在技能的效果使每装备一把匕首的“攻击力”参数加成增加4 \ 7.5 \ 12 \ 15%。
  • 现在,技能的效果使每装备一把单手剑的体力增加2 \ 3.5 \ 6 \ 7.5%,“攻击力”参数加成增加2 \ 3.5 \ 6 \ 7.5%。
  • 现在,技能的效果使每 装备一把单手斧头的体力增加3 \ 6 \ 10 \ 12,5%。
  • 技能加成是实时计算的。

开发者点评:在大多数游戏情况下,刀锋舞者被用作伤害伤害类,其次才被玩家视为坦克。出于这个原因,我们决定加强这个职业的流行角色,让刀锋舞者在单人战斗和大规模战斗中更有效地实现自己,以及诉诸使用不同的装备和技能。我们认为,刀锋舞者作为高伤害职业的定位只会越来越强。

 

рейнджер.png 护林员

мощн выстрел.png 强力射击

  • 技能冷却时间从 10 秒降低至 8 秒
  • 现在技能的伤害不取决于角色的等级:每级2分。
  • 调整技能的物理伤害量:从 30 \ 45 \ 60 \ 75 \ 90 分。 和角色体力的 104 \ 108 \ 112 \ 116 \ 120%,到 20 \ 40 \ 60 \ 80 \ 100 分。 以及角色体力的100 \ 103 \ 106 \ 109 \ 112%。
  • 技能的最终物理伤害发生了变化:瞬间伤害略有降低,每分钟伤害略有增加。

дезор выстрел.png 散射镜头

  • 效果的持续时间已调整:原来是 1.5 \ 2 \ 2.5 \ 3.5 \ 4.5 秒,现在是 1.5 \ 2 \ 2.5 \ 3 \ 4 秒。
  • “可怕的控制遗物”添加到可用遗物列表中。

зверин капкан.png 野兽陷阱

  • 修复了一个错误,由于该错误,目标在技能的影响下可能会在位置之间移动。

уклонение.png 规避

  • 调整了效果的持续时间:是15秒,现在是所有技能水平的10秒

благословл рейн.png 游侠的祝福

  • 该技能现在可以造成暴击伤害。
  • 现在技能的伤害无法击晕敌人。

огнен стрелы.png 火箭

  • 现在技能的物理伤害不取决于基础伤害:它是 30 \ 45 \ 60 \ 75 分。
  • 现在技能的物理伤害不取决于角色的等级:每级2分。
  • 调整了技能的物理伤害量:从角色体力的60%到角色体力的55 \ 60 \ 65 \ 70%。
  • 现在技能的DOT伤害不取决于角色的等级:它是5 \ 6 \ 7 \ 8分。 每个级别。
  • 现在技能的DOT伤害不依赖于基础伤害:它是100 \ 120 \ 140 \ 200分。
  • 改变了技能的DOT伤害类型:它是魔法的,它变成了物理。DOT伤害现在每2秒造成角色物理力量的45 \ 50 \ 55 \ 65%,持续8秒。
  • 技能的最终物理伤害略有减少。
  • 技能的最终DOT伤害发生了变化:瞬间伤害略有降低,每分钟伤害略有增加。
  • 调整了“火焰箭+”天赋的加成金额:从角色体力的3 \ 6 \ 9%,调整为角色体力的0.75 \ 1.5 \ 2.25 %。

взрыв ловушка.png 爆炸陷阱

  • 技能范围从 1 码增加到 2 码。
  • 技能冷却时间从7秒增加到10秒。
  • 现在技能的物理伤害不取决于基础伤害:它是 30 \ 45 \ 60 \ 75 分。
  • 现在技能的物理伤害不取决于角色的等级:它是 3 \ 4 \ 5 \ 6 分。 每个级别。
  • 现在,如果敌人进入陷阱的影响区域,陷阱就会触发。
  • 现在陷阱从角色那里继承了攻击参数“暴击”、“暴击伤害”、“准确性”、“穿透力”、“凶猛”、“深渊之怒”。
  • 现在,如果角色移动到另一个位置,陷阱不会消失。
  • 调整技能的物理伤害量:从角色物理力的70 \ 80 \ 90 \ 100%,到角色物理力的100 \ 105 \ 115 \ 125%。
  • 对额外目标的技能伤害更改:所有技能等级从 50% 更改为 100%。
  • 增加了 PvE 目标的最大数量限制:8 \ 10 \ 12 \ 14。
  • 技能的最终物理伤害发生了变化:瞬间伤害几乎没有变化,每分钟伤害略有增加。

град стрел.png 箭之冰雹

  • 技能冷却时间从 26 秒降低。 22 秒
  • 现在技能的物理伤害不取决于基础伤害:它是 25 \ 45 \ 60 \ 75 分。
  • 现在技能的伤害不取决于角色的等级:每级是 2 \ 3 \ 5 \ 8 分。
  • 调整技能的物理伤害量:从角色体力的102 \ 106 \ 110 \ 114%,到角色体力的110 \ 120 \ 135 \ 150%。
  • 增加了 PvE 目标的最大数量限制:8 \ 10 \ 12 \ 14。
  • 技能的最终物理伤害略有增加。

приц стрельба.png 点射

  • “精度”参数的奖励已调整:原来是 8 \ 12 \ 16 \ 20%,现在是 5 \ 7 \ 9 \ 12%。

охот клетка.png 猎人笼

  • 效果的持续时间已调整:原来是 3 \ 4 \ 5 \ 6 秒,现在是 4 \ 5 \ 6 \ 7 秒。

удар луком.png 弓击

  • 现在技能的物理伤害不依赖于基础伤害:它是 10 \ 20 \ 30 \ 40 分。
  • 现在技能的物理伤害不取决于角色的等级:每级是 2 \ 3 \ 4 \ 5 分。
  • 调整技能的物理伤害量:从角色体力的50 \ 60 \ 70 \ 80%,到角色体力的115 \ 120 \ 130 \ 140%。
  • 现在技能的伤害可以进入防御参数“招架”。
  • 增加了对技能伤害和“眩晕”减益的单独检查。
  • 技能的最终物理伤害显著增加。
  • 天赋减速陷阱+”已被“弓箭攻击+”取代,技能效果持续时间增加0.5秒。

пронзающ гнев.png 新技能“刺穿愤怒”(而不是技能“减速陷阱”)

 

类型:活动

能源费用:14 \ 16 \ 18 \ 20 单位。

冷却时间:30秒

“刺穿愤怒”增益施加在角色身上 25 秒。受影响时,对角色应用“抑制愤怒”增益,持续 8 \ 10 \ 12 \ 15 秒。 每次暴击后。效果将参数“暴击伤害”增加 2 \ 4 \ 6 \ 8%。最大效果数为 4。 随着技能的发展,效果的强度和持续时间增加。

 

мстит выстрел.png 复仇之枪

  • 调整技能的物理伤害量:从角色体力的90 \ 100 \ 110 \ 120%,到角色体力的70 \ 80 \ 90 \ 100%。
  • 调整技能的DOT伤害量:从每1秒角色体力的10 \ 15 \ 20 \ 25%,持续6 \ 8 \ 10 \ 12秒,到每2秒 20 \ 30 \ 40 \ 50%的角色体力。 持续 12 秒。
  • “出血”减益现在应用于技能的所有目标。
  • 现在,每个敌人,技能的物理伤害都会减少 10%。
  • 现在,每个下一个敌人的效果持续时间都不会减少。
  • 调整了 PvE 目标的最大数量限制:原来是 5 \ 6 \ 7 \ 8,现在是 8 \ 10 \ 10 \ 10
  • 技能的最终物理伤害略有减少。
  • 技能的最终DOT伤害没有改变。

озлобленн.png 辛酸

  • 技能增益不能再通过从目标中移除增益的技能从角色中移除。

开发者评论:游侠作为最受欢迎的职业之一,引起了很多关于许多技能有效性的激烈争论。首先,这涉及到PvP战斗中的伤害速度以及与怪物战斗中的潜力不足。凭借远程优势,游骑兵通常与近战职业不相上下。我们决定不减少该类的伤害,而只是随着时间的推移将其延长,这将使有必要在定位方面做出更平衡的决定,并更经常地求助于盟友的帮助。如果我们谈论 PvE 方向,那么由于新技能,该职业在此类战斗中的最终效率将提高。

 

друид.png 德鲁伊

молния.png 闪电印迹

  • 现在技能的魔法伤害不取决于角色的等级:每级2分。
  • 调整技能伤害:从角色魔力的35 \ 55 \ 75 \ 95 \ 115分和104 \ 105 \ 106 \ 107 \ 108%,到角色魔力的30 \ 55 \ 80 \ 105 \ 130分和角色魔力的110 \ 115 \ 120 \ 125 \ 130%。
  • 技能的最终魔法伤害略有增加。

дубов кожа.png 树皮

  • 技能冷却时间从14秒增加到20秒。
  • 将敌人的“穿透力”参数从关键职业天赋“荆棘丛”调整为3.5%4.5%。

целеб роса.png 治愈露水

  • 现在,技能的治疗并不取决于角色的水平:它是 3,5 分。 每个级别。
  • 调整技能的周期性治疗量:从 180 \ 210 \ 220 \ 240 \ 270 分。 110 \ 150 \ 180 \ 210 \ 240% 的角色魔法力量持续 15 秒,每 3 秒6 \ 11 \ 16 \ 21 \ 26 分每 30 \ 35 \ 40 \ 45 \ 55% 的角色魔法力量。持续15秒。
  • 技能的最终愈合几乎没有变化。

рой насекомых.png 昆虫群

  • 现在,技能的魔法点伤害不取决于角色的等级:每级2分。
  • 现在技能的魔法点伤害不依赖于基础伤害:它是 30 \ 45 \ 65 \ 80 \ 95 点。
  • 调整了技能的魔法点伤害量:从角色魔法强度的103 \ 104 \ 105 \ 106 \ 107%,持续8秒,到每2秒30 \ 35 \ 40 \ 45 \ 50%,持续8秒。
  • 技能的最终魔法DOT伤害显着增加。

лесн пение.png 森林之歌

  • 效果的持续时间已调整:原来是 3.4 \ 4.6 \ 5.8 \ 7 秒,现在是 3 \ 4 \ 5 \ 6 秒

живит поток.png 令人振奋的流

  • 技能类型由主动技能改为持续动作主动技能:能量再生减少5 \ 7 \ 9 \ 10单位。
  • 技能的机制已更改:现在该技能恢复的生命值为角色魔法力量和能量的 20 \ 25 \ 30 \ 35%,数量为 8 \ 10 \ 12 \ 15 点。5秒 对角色和所有党员。 此外,在技能持续时间内,角色和所有队员的“技能冷却时间”参数增加 10 \ 12 \ 16 \ 20%。

сила воды.png 水的力量

  • 现在技能的魔法伤害不依赖于基础伤害:它是 35 \ 55 \ 90 \ 112 分。
  • 现在技能的魔法伤害不取决于角色的等级:它是 2 分。 每个级别。
  • 现在,该技能对敌人造成魔法伤害,数量为角色魔法力的 140 \ 150 \ 165 \ 180%,角色魔法力的 50% 对周围 2 码半径内的所有目标。
  • 增加了 PvE 目标的最大数量限制:8 \ 10 \ 12 \ 14。
  • 调整了 PvP 目标的最大数量限制:原来是 5现在是 3 \ 4 \ 5 \ 6。
  • 技能的最终魔法伤害发生了变化:瞬间伤害略有增加,每分钟伤害明显增加。

карающ корни.png 惩罚性根源

  • 技能冷却时间从28秒降低至20秒
  • 现在,技能的魔法点伤害不取决于角色的等级:每级是2 \ 3 \ 4 \ 5分。
  • 现在技能的魔法点伤害不依赖于基础伤害:它是 48 \ 72 \ 116 \ 132 点。
  • 调整技能的魔法点伤害量:从角色魔法强度的106 \ 108 \ 112 \ 125%持续4秒,改为每1秒35 \ 40 \ 45 \ 50%,持续3 \ 4 \ 5 \ 6秒。
  • 增加了 PvE 目标的最大数量限制:8 \ 10 \ 12 \ 14。
  • 调整了 PvP 目标的最大数量限制:原来是 3 \ 4 \ 6 \ 7,现在是 3 \ 4 \ 5 \ 6。
  • 技能的最终魔法DOT伤害发生了变化:瞬间伤害明显降低,每分钟伤害明显增加。

поддержка стихии.png 元素支持

  • 现在召唤的怪物继承了角色的参数“暴击伤害”、“暴击治疗”、“穿刺”。

покровит леса.png 森林的赞助

  • 效果的持续时间已调整:原来是 10 \ 13 \ 16 \ 20 秒,现在是 8 \ 10 \ 12 \ 14 秒。

开发者评论:德鲁伊正在逐渐发展成为一个混合职业,不仅能够帮助盟友,还能独立造成大量伤害。我们真的很喜欢班级的这个位置,我们计划进一步发展它。一些技能已经升级和平衡,以便德鲁伊可以更有效地实现伤害潜力并选择不同的能力发展变化。此外,我们还重制了最不受欢迎的职业技能之一“振奋流”,因此德鲁伊现在在他的武器库中拥有永久的主动技能。

 

страж.png 监狱长

мощ удар.png 强力打击

  • 技能冷却时间从9秒增加到10秒。
  • 现在技能的伤害不取决于角色的等级:每级2分。
  • 技能伤害量已调整:是角色体力的25 \ 40 \ 55 \ 70 \ 85分和角色体力的103 \ 105 \ 107 \ 109 \ 111%,现在是角色体力的20 \ 40 \ 60 \ 80 \ 100分和角色体力的115 \ 120 \ 125 \ 130 \ 135%。
  • 技能的最终物理伤害略有增加。

волна агрессии.png 侵略浪潮

  • 技能的增益效果无法再从角色中移除。

дух стража.png Warden’s Spirit

  • Added the maximum amount of damage absorbed by the shield: 500% of the character's maximum health at all levels of development. The property applies to the key class talent “Crowd Inspiration”.

шокир удар.png Shocking Blow

  • The duration of the effect has been adjusted: it was 3 \ 3,5 \ 4 \ 4,5 \ 5 sec., now it is 2 \ 2,5 \ 3 \ 3,5 \ 4  sec.

наказание.png Punishment

  • Now the skill reduces the "Accuracy" parameter of all enemies within 1 yard of the character. The size of the parameter reduction has been adjusted: it was 15 \ 25 \ 35 \ 45 \ 55%, now it is 5 \ 10 \ 15 \ 20 \ 25%.
  • Added limit for maximum number of PvP-targets: 3 \ 3 \ 4 \ 5 \ 6.
  • “Great Relic of Multiple Spells” and “Small Relic of Multiple Spells” were added to the list of available relics.

мощн выпад.png Powerful Lunge

  • Increased the range of the skill from 1 yards to 3 yards.
  • Now the physical damage from the skill does not depend on the base damage: it was 25 \ 40 \ 55 \ 70 pts.
  • Now the physical damage from the skill does not depend on the level of the character: it was 2 \ 2,5 \ 3 \ 3,5 pts. per level.
  • Adjusted the amount of physical damage from the skill: from 95 \ 105 \ 115 \ 125% of the character's physical strength to 125 \ 135 \ 145 \ 160% of the character's physical strength.
  • Added limit for maximum number of PvE-targets: 8 \ 10 \ 12 \ 14.
  • The final physical damage of the skill has slightly increased.

мастер блока.png Block Master

  • Now the skill restores 8 \ 10 \ 13 \ 18% of the character's missing health from a monster attack and 5 \ 7 \ 9 \ 12% of the character's missing health from a player's attack.

бросок щита.png Shield Throw

  • Now the physical damage from the skill does not depend on the base damage: it was 25 pts.
  • Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • Adjusted the amount of physical damage from the skill: from 95% of the character's physical strength to 115 \ 120 \ 130 \ 140% of the character's physical strength.
  • The chance of triggering the “Stun” effect has been increased: it was 30 \ 45 \ 60 \ 75%, now it is 100%.
  • The final physical damage of the skill has practically unchanged.

подмена.png Switcheroo

  • The skill can no longer move the enemy while they are immune to debuffs.
  • If the effect of the skill has gone into the “Resistance” defensive parameter, then the character will move to the enemy.

природ сопротивл.png Natural Resistance

  • The duration of the effect has been adjusted: it was 8 \ 10 \ 12 \ 15 sec., now it is 16 \ 18 \ 21 \ 25 sec.

кража силы.png Stealing Power

  • Now the skill additionally increases the character's "Attack Speed" parameter by 8 \ 10 \ 12 \ 15% for the duration of the effect.
  • The bonus of the “Attack Strength” parameter has been adjusted: it was 15 \ 25 \ 35 \ 60%, now it is 10 \ 15 \ 25 \ 40%.
  • The class key talent “Thrill of the Hunt” now increases “Accuracy” parameter after each successful basic attack by 12% for 5 sec. instead of the "Attack Speed" parameter.

гнев стража.png Guard's Fury

  • Adjusted the limit of the maximum number of PvP-targets: it was 4 \ 5 \ 6 \ 7, now it is 3 \ 4 \ 5 \ 6.

Developer commentary: The Warden remained the canonical model of the tank for a long time, actually performing only this function. Since the one-sidedness of the class did not allow him to fully work  in different game directions, the Warden did not receive attention from the players. We tried to refine the key skills of the class and fix a number of important bugs that hindered the development of the class. We hope that now the Warden will be able to feel more comfortable in the vastness of Arinar.

 

ловчий.png Beastmaster

пробужд зверя.png Beast Awakening

  • The monster now additionally inherits the "Resistance" and "Facilitation" parameters from the character.

двой концентр.png Double Concentration

  • Adjusted the duration of effects from the skill on the character and the monster: it was 12 sec., now it is 15 sec.
  • The buff effect of the skill can no longer be removed from the character. 

символ леса.png Forest Symbol

  • Reduced the range of the skill from 3 yards to 2 yards.
  • The effect of the skill is now a control effect.

благосл луны.png Blessing of the Moon

  • Skill cooldown increased from 24 sec. to 25 sec.
  • The duration of the effect has been adjusted: it was 15 \ 18 \ 21 \ 24 sec., now it is 24 \ 26 \ 28 \ 30 sec.
  • The duration of the effect from the key class talent “Full Moon” has been adjusted from 4 sec. to 8 sec.

возвращ к истокам.png Return to the Roots

  • When using the skill, all aggression towards the “Moon” monster is reduced to 1.

аура леса.png Aura of the forest

  • Adjusted the amount of damage from the skill: from 40 \ 60 \ 80 \ 110% of the character's magical power, to 55 \ 65 \ 80 \ 100% of the character's magical power.
  • Added limit for maximum number of PvE-targets: 8 \ 10 \ 12 \ 14.
  • The final magical damage of the skill has slightly reduced.

Developer commentary: Very little time has passed since the appearance of the Beastmaster in the game, so it’s too early to talk about any global changes in his skills. We will continue to collect statistics and analyze feedback from players to form full conclusions for the next rebalance.

 

горные кланы.png Mountain Clans

 

варвар.png Barbarian

image.png Barbarian Nature

  • Now the effect of the skill does not clear damage over time effects.

сильный удар.png Strong Blow

  • Increased the cooldown of the skill from 9 sec. to 10 sec.
  • Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • Adjusted the amount of damage from the skill: from 25 \ 40 \ 55 \ 70 \ 85 pts. and 104% of the character's physical strength, to 20 \ 40 \ 60 \ 80 \ 100 pts. and 115 \ 120 \ 125 \ 130 \ 135% of the character's physical strength.
  • The final physical damage of the skill has changed: instant damage practically unchanged, damage per minute slightly increased.

рубящ удар.png Chop

  • Increased the cooldown of the skill from 8 sec. to 10 sec.
  • Now the DOT-damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • Now the DOT-damage from the skill is not affected by the base damage: it was 30.
  • The amount of DOT-damage from the skill has been adjusted from 104% of the character's physical strength for 12 sec. to 20 \ 25 \ 30 \ 35 \ 40% of the character's physical strength every 3 sec. within 12 sec. 
  • Adjusted the amount of the increase in skill power from the physical strength of the character from the lesser class talent “Chop +”: from 5% to 1.5%.
  • The resulting physical damage of the skill has significantly increased.

рёв.png Roar

  • Changed the maximum PvP-targets limit: from 3 \ 4 \ 5 \ 6 \ 7, to 3 \ 3 \ 4 \ 5 \ 6.

насмешка.png Taunt

  • Corrected the duration of the effect from 6 \ 7 \ 8 \ 9 \ 10 sec. to 5 \ 6 \ 7 \ 8 \ 9 sec. 

рывок.png Charge   

  • The cast range of the skill has been adjusted from 5 yards to 4 yards. 
  • The skill no longer has a base physical damage: it was 10 \ 20 \ 30 \ 40 \ 50 pts.
  • Now the physical damage from the skill does not depend on the level of the character: it was 3 pts. per level.
  • The amount of physical damage from the skill has been adjusted: from 30 \ 35 \ 40 \ 45 \ 50% of the character's physical strength, to 65 \ 70 \ 75 \ 80 \ 90% of the character's physical strength.
  • Increased the chance of triggering the “Stunning” effect: from 60 \ 65 \ 70 \ 75 \ 80%, to 100%.
  • Added separate checks for skill damage and "Stunning" debuff: damage can only be negated by the “Block” \ “Dodge” \ “Parry” parameters, the debuff can only be affected by the “Resistance” parameter.
  • Added checks for "Parry" and "Dodge" parameters for skill damage.
  • Lesser class talent "Charge+" now increases the duration of the skill's effect by 0.2 \ 0.4 \ 0.6 sec. (previously increased the chance of applying the effect by 4 \ 6 \ 9%).
  • The final physical damage of the skill has significantly increased.

боев неистовство.png Combat Fury

  • Reduced the cooldown of the skill from 30 sec. to 25 sec.
  • The skill now increases the character's "Accuracy" parameter by 5 \ 7 \ 9 \ 12% (previously increased the character's physical strength by 5 \ 7 \ 10 \ 15%).
  • The amount of instant health recovery from the skill has been adjusted: from 10 \ 15 \ 20 \ 25% of the character's maximum health, to 5 \ 6 \ 8 \ 10% of the character's maximum health.
  • The skill now restores 1.5 \ 2 \ 3 \ 4% of the character's maximum health every 3 sec. for 12 sec. 
  • The duration of the effect has been adjusted: from 10 \ 12 \ 14 \ 16 sec., to 24 \ 26 \ 28 \ 30 sec. 

удар щитом.png Shield Strike

  • The skill no longer has a base physical damage: it was 40 \ 55 \ 70 \ 85 pts.
  • Now the physical damage from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 pts. per level.
  • The amount of physical damage from the skill has been adjusted: from 95 \ 103 \ 110 \ 115% of the character's physical strength to 115 \ 120 \ 130 \ 140% of the character's physical strength.
  • Increased the chance of triggering the "Stunning" effect: from 45 \ 57 \ 60 \ 75 \ 80%, to 100%. 
  • Added separate checks for skill damage and "Stunning" debuff: damage can only go to the “Block” \ “Dodge” \ “Parry” parameters, the effect can only go to the “Resistance” parameter.
  • The final physical damage of the skill has slightly increased.

сокрушение.png Defeat

  • The skill no longer has a base physical damage: it was 20 \ 30 \ 40 \ 50 pts.
  • Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • The amount of physical damage from the skill has been adjusted: from 80 \ 100 \ 115 \ 130% of the character's physical strength, to 120 \ 125 \ 135 \ 150% of the character's physical strength. 
  • Adjusted the amount of additional physical damage to the enemy, which is under the effect of "Bleeding": from 120 \ 130 \ 145 \ 160% more damage, to 120 \ 125 \ 135 \ 150% more damage. 
  • Enemies that are within 1 yard of a "Bleeding" target will now take damage equal to 70 \ 75 \ 85 \ 100% of the character's physical strength (was 100% of physical strength).
  • Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14.
  • The final physical damage of the skill has practically unchanged.

камен кожа.png Stone Skin

  • Skill effect no longer procs on DOT-damage.
  • Adjusted damage reduction power: from 25 \ 45 \ 60 \ 80% to 30 \ 40 \ 50 \ 65%.
  • Effect accumulation duration adjusted: was 14 \ 12 \ 8 \ 6 sec., to 12 \ 10 \ 8 \ 6 sec.

сила берсерка.png Berserker Power

  • Skill type changed from active to permanently active skill: energy regeneration reduction 5 \ 7 \ 9 \ 10 pts.
  • Energy consumption has been adjusted: from 26 \ 28 \ 30 \ 32 pts., to 12 \ 14 \ 16 \ 18 pts.
  • Decreased skill cooldown time 24 sec. to 10 sec.
  • The amount of the increase in incoming damage to the character has been adjusted: from 30 \ 25 \ 20 \ 10%, to 20 \ 18 \ 15 \ 10%.
  • The amount of the reduction in the maximum amount of health of the character has been adjusted: from 35 \ 30 \ 20 \ 10%, to 5 \ 9 \ 12 \ 15%.
  • Key class talent "Fury" no longer increases the duration of the skill's buff.

Developer commentary: Recently, the Barbarian has added abilities to their combat arsenal that greatly increase their offensive potential. Since this direction is showing great results, we want to continue the hybrid development of a class that can both take damage from opponents and deal high damage. The main task at the moment is to separate these areas so that the class does not turn out to be too strong. It's also worth mentioning that the Barbarian's ability to stun enemies with skills is no longer random, allowing the class to be much more consistent.

 

разбойник.png Rogue

безжал атака.png Merciless Strike

  • Increased skill cooldown from 6 sec. to 10 seс.
  • Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • Adjusted the amount of damage from the skill: from 40 \ 55 \ 70 \ 85 \ 100 pts. and 105 \ 110 \ 115 \ 120 \ 125% of the character's physical strength, to 20 \ 40 \ 60 \ 80 \ 100 pts. and 140 \ 145 \ 150 \ 155 \ 160% of the character's physical strength.
  • The final physical damage of the skill has changed: instant damage slightly increased, damage per minute significantly decreased.

парализ удар.png Gouge

  • The skill now casts on all enemies within 1 yard around the character without selecting a target.
  • Within 3 sec. after use, the character can use the “Stealth” skill even in a combat state and if there are opponents nearby.
  • Adjusted the maximum number of PvP-targets: from 3 \ 4 \ 4 \ 5 \ 6, now 3 \ 3 \ 4 \ 5 \ 6.

незаметность.png Stealth

  • Increased the cooldown of the skill from 8 sec. to 12 sec.
  • Now in the first 2 sec. after using the skill, enemies cannot detect the character or bring them out of invisibility using attacks or skills.
  • The skill can now be used even in a combat state, if within 8 yards there are no opponents.

неуловим прыжок.png Elusive Jump

  • The skill no longer has a base physical damage: it was 40 \ 60 \ 80 \ 100 pts.
  • Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • The amount of physical damage from the skill has been adjusted: from 110 \ 115 \ 120 \ 125% of the character's physical strength, to 115 \ 120 \ 130 \ 140% of the character's physical strength.
  • Adjusted the amount of the increase in damage if the enemy is under the effect of the “Poisonous Blades” skill: from 120 \ 130 \ 140 \ 150%, to 105 \ 110 \ 120 \ 140%. 
  • The final physical damage of the skill has practically unchanged.

ядовит клинки.png Poisonous Blades

  • Reduced the cooldown of the skill from 26 sec. to 22 sec.
  • Now DOT-damage from the skill does not depend on the level of the character: it was 3 \ 4 \ 5 \ 6 pts. per level.
  • Now the DOT-damage from the skill does not depend on the base damage: it was 60 \ 80 \ 100 \ 120 pts.
  • Adjusted the amount of DOT-damage from the skill: from 90 \ 100 \ 110 \ 120% of the character's physical strength for 6 sec., to 30 \ 35 \ 40 \ 50% of the character's physical strength every 2 sec. within 6 sec.
  • The final physical DOT-damage of the skill has changed: instant damage has practically unchanged, damage per minute has slightly increased.

рикошет.png Ricochet

  • The skill no longer has a base physical damage: it was 40 \ 50 \ 60 \ 70 pts.
  • Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • The amount of physical damage from the skill has been adjusted: from 50 \ 60 \ 70 \ 80% of the character's physical strength, to 75 \ 80 \ 85 \ 95% of the character's physical strength.
  • Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14.
  • The final physical damage of the skill has not changed.

истребление.png Extermination

  • Reduced the cooldown time of the skill from 40 sec. to 25 sec.
  • The duration of the effect has been adjusted: from 12 \ 16 \ 20 \ 25 sec., to 24 \ 26 \ 28 \ 30 sec. 
  • Now the skill increases the “Attack Speed” parameter of the character for each equipped dagger by 8 \ 10 \ 12 \ 15%.
  • Now the skill increases "Attack Speed" by 5 \ 6 \ 8 \ 10% and "Skills Cooldown" by 6 \ 8 \ 10 \ 12.5% for each one-handed sword equipped.
  • The skill now increases the character's "Skills Cooldown" parameter by 12 \ 16 \ 20 \ 25% for each one-handed axe equipped.

коварн удар.png Sinister Strike

  • The skill no longer has a base physical damage: it was 50 \ 70 \ 90 \ 120 pts.
  • Now the physical damage from the skill does not depend on the level of the character: it was 3 \ 5 \ 7 \ 10 pts. per level.
  • The amount of physical damage from the skill has been adjusted: from 40 \ 50 \ 65 \ 80% of the character's physical strength, to 130 \ 135 \ 145 \ 160% of the character's physical strength.
  • The skill now applies the “Excision” effect on the enemy for 7 \ 10 \ 13 \ 15 sec., which reduces any incoming healing by 20 \ 25 \ 30 \ 40%.
  • The resulting physical damage of the skill has significantly increased.

стальной шквал.png Flurry of Steel

  • Cast range adjusted from 5 yards to 4 yards.
  • The skill no longer has a base physical damage: it was 10 \ 20 \ 30 \ 50 pts.
  • Now the physical damage from the skill does not depend on the level of the character: it was 3 \ 4 \ 5.5 \ 7 pts. per level.
  • The amount of physical damage from the skill has been adjusted: from 85 \ 110 \ 125 \ 145% of the character's physical strength, to 115 \ 120 \ 135 \ 150% of the character's physical strength.
  • Increased the chance of triggering the "Stunning" effect: from 35 \ 45 \ 60 \ 80%, now 100%.
  • The final physical damage of the skill has slightly decreased.
  • Added an additional check of skill effect and damage. Effect can now only be negated by resistance and the damage can only be negated by Evade \ Block Parry. 

хитрей прием.png Trickiest Technique

  • Increased the chance of triggering the “Stunning” effect from 60 \ 70 \ 80 \ 90% to 100%.
  • Adjusted the amount of healing from 15 \ 20 \ 25 \ 30% of maximum health to 8 \ 10 \ 12 \ 15% of maximum health. 
  • Added an additional check of skill effect and damage. Effect can now only be negated by resistance and the damage can only be negated by Evade \ Block \ Parry. 

 

image.png Dodging

  • Reduced the duration of the effect: from 15 seconds to 10 seconds on all levels of development. 

взбешенность.png Frenzy

  • Adjusted the amount of the bonus to the "Critical Hit" parameter: from 5 \ 7 \ 9 \ 11%, to 5 \ 7 \ 9 \ 12%.
  • The amount of the bonus to the “Critical damage strength” parameter has been adjusted: from 6 \ 10 \ 14 \ 18%, to 8 \ 13 \ 17 \ 20%.  
  • The skill no longer increases incoming damage against the character.

Developer commentary: The Rogue has long been able to get buffs from his abilities, spending fewer skill points on it than other classes for a similar bonus (especially the “Extermination” skill). We have adjusted this skill so that the effect changes depending on the weapon used, rather than giving huge stat boosts all the time. This should help delineate the two ways a class's damage is realized: auto-attack damage and skill damage.  

 

It is also important to note the reworking of the “Stealth” skill mechanics. If earlier in most situations the skill was used once at the beginning of the battle, now the Rogue has the opportunity to use this skill in the middle of the battle, and most importantly, to use it much more efficiently.

 

шаман.png Shaman

шаровая молн.png Ball Lightning

  • Now the magic damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • Adjusted the amount of damage from the skill: from 35 \ 55 \ 75 \ 95 \ 115 pts. and 104 \ 105 \ 106 \ 107 \ 108% of the character's magical power, to 30 \ 55 \ 80 \ 105 \ 130 pts. and 110 \ 115 \ 120 \ 125 \ 130% of the character's magical power.
  • The final magic damage of the skill has slightly increased.

землетряс.png Earthquake

  • The skill no longer has a base damage: it was 20 \ 30 \ 40 \ 50 \ 60 pts.
  • Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • The amount of damage from the character's magic power has been adjusted: from 90 \ 100 \ 101 \ 102 \ 103% to 115 \ 120 \ 125 \ 135 \ 145%.
  • Added separate checks for skill damage and negative effect “Earthquake”: damage can only be negated by the “Block” \ “Dodge” parameters, the effect can only be affected by the “Resistance” parameter.
  • Added limit for maximum number of PvE targets: 6 \ 8 \ 10 \ 12 \ 14.
  • Adjusted the maximum number of PvP-targets: from 3 \ 4 \ 5 \ 6 \ 7 to 3 \ 3 \ 4 \ 5 \ 6.
  • The final magical damage of the skill has slightly increased.

защита земли.png Earth Protection

  • Increased skill cooldown time from 14 sec. to 20 sec.
  • Adjusted the amount of the decrease in the “Penetration” parameter of the enemy from the key class talent "Viscous Shell": from 3.5% to 4.5%. 

дух лечения.png Healing Spirit

  • Now the amount of healing from the skill does not depend on the level of the character: it was 3.5 pts. per level.
  • The amount of periodic healing from the character's magic power has been adjusted: from 180 \ 210 \ 220 \ 240 \ 270 pts. and 110 \ 150 \ 180 \ 210 \ 240%, to 6 \ 11 \ 16 \ 21 \ 26 pts. and 30 \ 35 \ 40 \ 45 \ 55% every 3 sec. within 15 sec. 
  • The final healing of the skill has practically unchanged.

щит молний.png Lightning Shield

  • Reduced the cooldown of the skill from 60 sec. to 30 sec.
  • The skill can now only be used on yourself or party members.
  • The skill no longer has a base damage: it was 50 \ 70 \ 90 \ 110 pts.
  • Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • The amount of damage from the character's magic power has been adjusted: from 100 \ 102 \ 104 \ 106%, to 85 \ 90 \ 100 \ 110%.
  • The duration of the effect has been adjusted: from 10 \ 20 \ 30 \ 40 sec., to 10 \ 12 \ 16 \ 20 sec.
  • The skill now procs no more than once every 1.3 \ 1.2 \ 1 \ 0.8 sec. from PvP-attacks.
  • Added checks for “Block” and “Dodge” parameters for skill damage.
  • Skill damage can no longer stun the enemy.
  • The resulting magic damage of the skill has slightly decreased.

огненн тотем.png Fire Totem

  • The skill no longer has a base damage: it was 10 \ 25 \ 50 \ 70.
  • Now the damage from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 pts. per level.
  • The amount of periodic damage from the character's magic power has been adjusted: from 90 \ 100 \ 110 \ 120%  every 2 sec. for 6.2 \ 7.9 \ 9.6 \ 11.3 sec., to 105 \ 110 \ 120 \ 135% every 2 sec. within 6 \ 8 \ 10 \ 12 sec.
  • The final magical damage of the skill has increased significantly.
  • Added an additional tick of damage. 

рука предков.png Ancestors' Hand 

  • The skill can now only be cast on party members.

ритуал племени.png Tribe's Ritual

  • Critical damage power bonus adjusted from 16 \ 20 \ 23 \ 27% to 10 \ 15 \ 20 \ 30%.
  • Now the skill can only be used on self or group members. 

энергет поле.png Energy Field

  • Reduced the cooldown of the skill from 40 sec. to 10 sec.
  • Changed skill type from active to permanent active skill: energy regeneration reduction 5 \ 7 \ 9 \ 10 pts.
  • Adjusted the amount of increase regeneration rate energy from 25 \ 40 \ 55 \ 70% to 25 \ 30 \ 40 \ 50%.
  • Adjusted the amount of the increase of the "Skills Cooldown" parameter: from 15 \ 20 \ 25 \ 30%, to 10 \ 12 \ 16 \ 20%.
  • Now the effect of the skill applies to the character and all party members located in the same location with the character.

исцеляю тотем.png Healing Totem 

  • Now the amount of healing from the skill does not depend on the level of the character: it was 2.5 \ 3 \ 4 \ 5 pts. per level.
  • Now the amount of healing from the skill does not depend on the base increase in healing: it was 120 \ 150 \ 180 \ 220 pts.
  • The amount of periodic healing from the character's magic power has been adjusted: from 20 \ 30 \ 35 \ 45% every 3 sec. for 14 sec., to 55 \ 60 \ 65 \ 75% every 3 sec. within 9 \ 12 \ 15 \ 15 sec. 
  • The final healing of the skill has increased significantly.
  • Added an additional tick of healing.

сила земли.png Power of the Earth 

  • Reduced the cooldown of the skill from 40 sec. to 32 sec.

тотем бессилия.png Totem of Weakness

  • Reduced the cooldown of the skill from 24 sec. to 20 sec.
  • Now the skill reduces the parameters of the enemy while they are in the area of the totem.
  • Adjusted the amount of the “Critical Hit” reduction: from 12 \ 18 \ 24 \ 35% to 10 \ 12 \ 16 \ 20%. 
  • Adjusted the amount of the “Penetration” reduction: from 8 \ 10 \ 12 \ 15% to 6 \ 8 \ 10 \ 12%.  
  • Adjusted the amount of the “Accuracy” reduction: from  9 \ 12 \ 15 \ 20% to 8 \ 10 \ 12 \ 15%. 

Developer commentary: In addition to their potential to support allies, the Shaman excels at dealing damage as well. However, due to the lack of a damage limitation in the “Lightning Shield” skill, this class received an unfair advantage in PvP-battles. We tried to adjust the skill without affecting the damage too much so that this ability continues to serve its function. In addition, we have redesigned one of the most requested class skills, “Energy Field”, into a permanent skill, freeing players from the need to upgrade it.

 

охотник.png Hunter

смерт выстрел.png Fatal Shot

  • Reduced the cooldown of the skill from 10 sec. to 8 sec.
  • Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • Adjusted the amount of damage from the skill: from 30 \ 45 \ 60 \ 75 \ 90 pts. and 104 \ 108 \ 112 \ 116 \ 120% of the character's physical strength, to 20 \ 40 \ 60 \ 80 \ 100 pts. and 100 \ 103 \ 106 \ 109 \ 112% of the character's physical strength.
  • The final physical damage of the skill has changed: instant damage slightly decreased, damage per minute slightly increased.

оглуш выстрел.png Stunning Shot

  • Adjusted the "Stunning" effect from 1.5 \ 2 \ 2.5 \ 3 \ 3.5 sec. to 2 \ 2.5 \ 3 \ 3.5 \ 4 sec. 

проворство охотника.png Hunter's Agility

  • Adjusted the duration of the skill from 15 sec. to 10 sec.

отравлен стрела.png Poisoned Arrow

  • Increased the cooldown of the skill from 13 sec. to 15 sec.
  • The class key talent "Cobra Bite" applies the "Snake Nest" debuff to the targeted enemy and all targets within 1 yard around them. The effect deals periodic physical damage to the target.
  • The final physical damage of the skill has changed: instant damage has not changed, damage per minute has slightly decreased.

ядовит шашка.png New skill “Poisonous Saber” (instead of the “Explosive Arrow” skill)

 

Type: Active

Energy consumption: 22 \ 24 \ 26 \ 28 units.

Cooldown time: 20 sec.

Inflicts the “Poisoning” and “Acid tread” debuffs on the enemy and all targets within 2 yards around the target for 12 sec. The “Poisoning” effect deals as physical damage equal to 35 \ 40 \ 45 \ 55% of physical power of the character every 3 sec. The “Acid tread” effect reduces movement speed by 20 \ 30 \ 40 \ 50%. Maximum number of PvP-targets is 3 \ 4 \ 5 \ 6, maximum number of PvE-targets - 8 \ 10 \ 12 \ 14. Leveling the skill increases its damage, power of the effect and number of targets. Maximum number of effects on one opponent - 50.

 

Lesser class talent “Explosive Arrow+” is replaced with “Poisonous Saber+”.

 

ошеломит выстрел.png Sapping Shot

  • Skill cooldown increased from 14 sec. to 18 sec.
  • Now the skill deals physical damage to the enemy in the amount of 135 \ 145 \ 160 \ 180% of the character's physical strength. 
  • Added separate checks for skill damage and negative effect: damage can only be negated by the “Block” \ “Dodge” parameters, the effect can only be negated by the “Resistance” parameter.
  • The skill no longer reduces the enemy's “Attack Speed” parameter.

горные инстинкты.png Mountain Instincts

  • Effect duration adjusted from 15 \ 18 \ 22 \ 26 sec. to 24 \ 26 \ 28 \ 30 sec. 

стрела молчания.png Arrow of Silence

  • Now the skill additionally reduces the "Attack Speed" parameter of the enemy by 20 \ 25 \ 30 \ 40%.

метка охотника.png Hunters Mark

  • Changed the skill type from active to passive: when auto-attacking or using a skill that deals instant damage, inflicts a debuff "Hunters Mark" on the enemy for a while. The effect increases all incoming damage from the character.
  • Now, if two Hunters with different skill levels attack the same target, then the increase in damage will occur for each player separately, depending on the skill level.

ловушка лесника.png Forester's Trap

  • Cast range adjusted from 3 yards to 2 yards.
  • The trap now triggers if an enemy enters the trap's area of effect.
  • The amount of physical damage from the skill has been adjusted from 25% of the character's physical strength to 60 \ 65 \ 70 \ 80% of the character's physical strength within 1 yard of the trap.
  • Now the trap inherits the attacking parameters "Critical Hit", "Critical Damage", "Accuracy", "Penetration", "Ferocity", "Wrath of the Deep" from the character. 
  • Now the trap does not disappear if the character has moved to another location.
  • Increased the chance of triggering the "Stunning" effect: from 35 \ 45 \ 55 \ 70%, now 100%.
  • Adjusted the duration of the “Stunning” effect: from 2.5 \ 3 \ 3.5 \ 4.5 sec. to 2 \ 2.5 \ 3 \ 3.5 sec. 
  • Added separate checks for the skill damage and the "Stunning" debuff: damage can only be negated by the “Block” \ “Dodge” parameters, the debuff can only be affected by the “Resistance” parameter.
  • Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14.
  • The total physical damage of the skill has significantly increased.

стрела замешат.png Arrow of Confusion

  • Increased the cooldown of the skill from 14 sec. to 18 sec.
  • DOT-damage can no longer interrupt the effect. 

стрела следопыта.png Pathfinder's Arrow

  • Skill damage is no longer scaled by base damage from 80 \ 90 \ 100 \ 120 pts.
  • Now the damage from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 pts. per level.
  • The amount of damage from the skill has been adjusted: it was 80 \ 90 \ 100 \ 110% of the character's physical strength, now it is 125 \ 130 \ 140 \ 155% of the character's physical strength.
  • Added limitation of the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14.
  • The total physical damage of the skill has slightly increased.

Developer commentary: The Hunter's arsenal included abilities with disparate mechanics that were difficult to combine. We've combined some of the skills and added new properties to them to expand the class's range of abilities. In addition, the “Explosive Arrow” skill has been replaced with the more effective “Poisonous Saber” skill. Now it will be easier for the class to realize its potential both in mass battles and in single skirmishes, using the entire arsenal of control and negative effects.

 

вождь.png Chieftain

удар духов.png Blow of the Spirits

  • Skill cooldown increased from 7 sec. to 8 sec.
  • The amount of damage from the skill has been adjusted: from 55 \ 65 \ 84 \ 110 \ 125 pts. and 130 \ 140 \ 150 \ 165 \ 175% of the character's magical power, to 30 \ 55 \ 80 \ 105 \ 130 pts. and 130 \ 140 \ 150 \ 165 \ 175% of the character's magical power.
  • The final magical damage of the skill has changed: instant damage has not changed, damage per minute has slightly decreased.

 

image.png Supporting of the pack

  • Now the effect of the skill does not clear damage over time effects.

взбучка.png Thrashing

  • Now the key class talent "Shivering Earth" increases the enemy's damage taken for 10 sec.
  • Adjusted the maximum number of PvP-targets: from 4 \ 4 \ 5 \ 5 \ 6 to 3 \ 3 \ 4 \ 5 \ 6.

медвеж выносл.png Bear's Stamina

  • The skill now first restores a portion of the character's maximum health and an additional portion of health from the character's magical power.

взгляд орла.png Eagle's Eye

  • Skill cooldown increased from 12 sec. to 14 sec.
  • The amount of damage from the skill has been adjusted: it was 30 \ 40 \ 40 \ 50 \ 60% of the character's magical power, now it is 30 \ 40 \ 45 \ 50 \ 60% of the character's magical power.
  • Adjusted the magic damage period from 2 sec. to 2.5 sec.
  • Adjusted the maximum number of PvP-targets: it was 4 \ 4 \ 5 \ 5 \ 6, now it is 3 \ 3 \ 4 \ 5 \ 6.
  • Added a limit for the maximum number of PvE-targets: 6 \ 8 \ 10 \ 12 \ 14.
  • Fixed a bug due to which the damage of the skill did not increase from some allied relics and castle buffs.
  • The final magical damage of the skill has changed: instant damage has not changed, damage per minute has slightly decreased.
  • The final physical damage of the skill has changed: instant damage has not changed, damage per minute has slightly decreased.
  • The duration of the effect has been adjusted: it was 4 \ 4 \ 6 \ 6 \ 8 sec., now it is 5 \ 5 \ 7.5 \ 7.5 \ 10 sec.

помощь кланов.png Clans' Help

  • Adjusted the increase to the "Penetration" parameter from 3 \ 4 \ 4.5 \ 5.5% to 3 \ 4 \ 5 \ 6%. 

чумное проклятие.png Curse of the Plague

  • Added PvE-target limit: 8 \ 10 \ 12 \ 14.
  • Now the key class talent “Cunning of the Beast” can deal critical damage.

пикирующее войско.png Swooping Army

  • Adjusted the amount of skill damage from 35 \ 45 \ 50 \ 55% of the character's magic power to 35 \ 45 \ 50 \ 60% of the character's magic power.
  • Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14.
  • The total magic damage of the skill has slightly increased.

прочная шкура.png Rugged Hide

  • Effect duration adjusted from 6 \ 8 \ 9 \ 10 sec. to 6 \ 8 \ 10 \ 13 sec.
  • Adjusted the size of the reduction in incoming damage: from 12 \ 22 \ 32 \ 42%, to 15 \ 20 \ 30 \ 40%.
  • Adjusted the amount of additional damage reduction from missing health from 1% for every 2.5% of missing health to 1% for every 3.5%.

духовное очищение.png Spiritual Purification

  • The amount of restored energy has been adjusted from 10 \ 15 \ 20 \ 25% of the character's maximum energy to 20 \ 30 \ 40 \ 50% of the character's maximum energy.

Developer commentary: Chieftain, well-known in Arinar as a high-damage class, suits this role well and doesn't need major skill changes. We have fixed a number of bugs and inconveniences in the implementation of mechanics that could cause discomfort and we hope that the high interest in the class will remain so.

 

проклятые.png Forsaken

 

All classes of the Forsaken faction have had the cost of almost all of their base skills reduced by 1-2 pt. on all development levels.

 

рыцарь смерти.png Death Knight

шип смерти.png Thorn of Death

  • Skill cooldown increased from 9 sec. to 10 sec.
  • Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • The amount of damage from the skill has been adjusted: it was 25 \ 40 \ 55 \ 70 \ 85 pts. and 102 \ 104 \ 108 \ 108 \ 110% of the character's physical strength, now it is 20 \ 40 \ 60 \ 80 \ 100 pts. and 115 \ 120 \ 125 \ 130 \ 135% of the character's physical strength.
  • The final physical damage of the skill has changed: instant damage slightly increased, damage per minute practically unchanged.

выдох мрака.png Exhalation of Darkness

  • Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • The amount of damage from the skill has been adjusted: it was 20 \ 30 \ 40 \ 50 \ 60 pts. and 102 \ 104 \ 106 \ 108 \ 110% of the character's magical strength, now it is 30 \ 55 \ 80 \ 105 \ 130 pts. and 105 \ 110 \ 115 \ 120 \ 130% of the character's magical strength.
  • Adjusted the duration of the “Exhalation of Darkness” effect from 5 sec. to 10 sec.
  • The final magical damage of the skill has significantly increased.

нити тьмы.png Threads of Darkness

  • Reduced the range of the skill from 5 yards to 4 yards.
  • The duration of the “Immobilization” effect has been adjusted: from 1.5 sec. to 2 sec.

темный щит.png Dark Shield

  • Skill cooldown reduced from 30 sec. to 25 sec.
  • Now the skill with a 30 \ 45 \ 50 \ 60 \ 75% chance reduces the damage taken by the character by 2.5 \ 3 \ 3.5 \ 4 \ 4.5% of the character’s physical defense against monster attacks and by 1.5 \ 2 \ 2.5 \ 3 \ 3.5% of the character's physical defense against player attacks.
  • Adjusted the duration of the effect: from 30 \ 40 \ 50 \ 60 \ 70 sec. to 22 \ 24 \ 26 \ 28 \ 30 sec.

зов смерти.png Death Call

  • Now the damage from the skill does not depend on the base damage: it was 60 \ 80 \ 100 \ 120 pts.
  • Now the damage from the skill does not depend on the level of the character: it was  2 \ 3 \ 4 \ 5 pts. per level.
  • Adjusted the amount of damage from the skill: from 110 \ 115 \ 120 \ 125% of the character's magical strength for 6 sec., to 20 \ 25 \ 30 \ 35% of the character's magical strength every 1,5 sec. for 6 sec. 
  • Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14.
  • Adjusted the maximum number of PvP-targets: from 2 \ 3 \ 4 \ 5 to 3 \ 4 \ 5 \ 6.
  • The final magical damage of the skill has slightly decreased.

ураган Стали.png Steel Hurricane

  • Now the physical damage from the skill does not depend on the base damage: it was 20 \ 40 \ 50 \ 60 pts.
  • Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • The amount of physical damage from the skill has been adjusted: it was 60 \ 75 \ 90 \ 109% of the character's physical strength, now it is 105 \ 110 \ 120 \ 135% of the character's physical strength.
  • Now the magical damage from the skill does not depend on the base damage: it was 20 \ 40 \ 50 \ 60 pts.
  • Now the magical damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • The amount of magical damage from the skill has been adjusted: it was 90 \ 115 \ 145 \ 190% of the character's magical strength, now it is 130 \ 140 \ 155 \ 175% of the character's magical strength.
  • Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14.
  • The final physical damage of the skill has slightly increased.
  • The final magical damage of the skill has slightly decreased.

острая тень.png Sharp Shadow

  • Now the magical damage from the skill does not depend on the base damage: it was 55 \ 88 \ 110 \ 130 pts.
  • Now the magical damage from the skill does not depend on the level of the character: it was 1 \ 2 \ 3 \ 3,5 pts. per level.
  • The amount of magical damage from the skill has been adjusted: it was 140 \ 155 \ 170 \ 190% of the character's magical strength, now it is 135 \ 150 \ 170 \ 190% of the character's magical strength.
  • The chance of triggering the “Stun” effect has been increased: it was 35 \ 45 \ 55 \ 80%, now it is 100%.
  • Now the skill additionally restores the character's health by 10 \ 12 \ 16 \ 20% of the character's maximum health if the character is under the effect of the “Saturation” skill (previously - depending on the damage dealt).
  • The final magical damage of the skill has slightly decreased.

удар безмолвия.png Blow of the Silence

  • The skill now applies the “Power of Silence” buff on the character for 7 \ 8 \ 9 \ 10 sec., which increases the character’s physical and magical strength by 5 \ 15 \ 20 \ 25% until the next attack.
  • Attack under the effect will additionally apply the "Mute" debuff for 4 \ 5 \ 6 \ 7 sec. on the target and all enemies within 1 yard.
  • Added limit for the maximum number of PvP-targets: 3 \ 4 \ 5 \ 6.

тайные резервы.png Secret Reserves

  • Fixed a bug due to which the effect that reduces damage from monsters sometimes did not work on the character while the skill was on cooldown.

аура ненависти.png Aura of Hatred

  • The size of the increase in physical and magical power has been adjusted: it was 5 \ 7 \ 10 \ 15%, now it is 5 \ 6 \ 8 \ 10%.
  • Adjusted the duration of the effect: from 15 \ 20 \ 30 \ 45 sec. to 50 \ 60 \ 70 \ 80 sec.
  • The skill now increases the character's “Accuracy” parameter by 6 \ 8 \ 10 \ 12%.
  • The class key talent “Bounty of Death" now applies an additional buff to all party members within 7 yards (previously all allies within 4 yards). Effect strength reduced by 25% (was - 50%).

защита крови.png Blood Protection 

  • Now the skill can be used not only on the character, but also on an ally.

проклятие рыцаря.png Knight's Curse 

  • Now, if the effect of "Kiss of Death" was removed from the target, it will cause the cursed zone to instantly appear.
  • Adjusted the amount of magical damage from the skill: from 110 \ 130 \ 155 \ 180%  of the character's magical strength every 2 sec. for 8 \ 10 \ 12 \ 14 sec., to 110 \ 125 \ 145 \ 170% of the character's magical strength every 3 sec. for 15 sec. 
  • Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14.
  • The final magical damage of the skill has changed: instant damage slightly decreased, damage per minute significantly decreased.

Developer commentary: Many skill mechanics of the Death Knight could well be called irrelevant, but it's time to fix it! We started with the support potential, which previously could only be realized through control. Now, the Death Knight will have 2 powerful support skills in his arsenal: "Aura of Hatred" and "Blood Protection", which can strengthen the group and protect against a large amount of instant damage. In addition, we have improved the “Blow of the Silence” skill, making it a full-fledged crowd control. And of course, the "Dark Shield" has been reworked - now for PvP and PvE the character will receive a different damage reduction bonus, calculated according to a clear formula. We hope that these changes will allow you to refresh your understanding of the class and its capabilities, as well as show more interest in its leveling and implementation in different areas of the game.

 

чернокнижник.png Warlock

стрела мрака.png Arrow of Darkness

  • Skill cooldown increased from 6 sec. to 8 sec.
  • Now the magical damage from the skill does not depend on the level of the character: it was 2 \ 3 \ 4 \ 5 pts. per level.
  • The amount of damage from the skill has been adjusted: it was 48 \ 72 \ 96 \ 120 \ 144 pts. and 108 \ 112 \ 115 \ 120 \ 125% of the character's magical strength, now it is 30 \ 55 \ 80 \ 105 \ 130 pts. and 130 \ 140 \ 150 \ 160 \ 170% of the character's magical strength.
  • Skill damage now increases by 1% for every 13 \ 11 \ 9 \ 7 \ 5 pts. of character's maximum energy.
  • The final magical damage of the skill has changed: instant damage significantly increased, damage per minute slightly decreased.

страх.png Fear 

  • DOT-damage can no longer interrupt the effect.

лужа мрака.png Pool of Darkness

  • Now the skill creates a zone in the specified area, which inflicts magical DOT-damage on all enemies located in it. The effect is updated every second when an enemy is in the specified area.
  • Now the DOT-damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • Now the DOT-damage from the skill does not depend on the base damage: it was 24 \ 48 \ 72 \ 96 \ 120 pts.
  • Adjusted the amount of magical DOT-damage from the skill: from 110 \ 115 \ 120 \ 125 \ 130% of the character's magical strength for 5 sec., to 15 \ 20 \ 25 \ 30 \ 35% of the character's magical strength every 1 sec. for 5 sec. 
  • Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14.
  • Adjusted the maximum number of PvP-targets: from 3 \ 4 \ 5 \ 6 \ 7, to 3 \ 3 \ 4 \ 5 \ 6. 
  • The effect of the skill can no longer go into the "Resistance" parameter. New checks - "Block" and "Dodge" parameters.
  • The final magical DOT-damage of the skill has significantly increased.
  • “Great Relic of Sudden Strength” and “Small Relic of Sudden Strength” added to the list of available relics.

After the release of the update, some relics will be automatically replaced (if the indicated relics were installed in the “Pool of Darkness” skill):

  • “Relic of Solidity” -> “Relic of Deadliness”
  • “Small Relic of Solidity” -> “Small Relic of Deadliness”
  • “Relic of Nimbleness” ->  “Relic of Accuracy”
  • “Small Relic of Nimbleness” -> “Small Relic of Accuracy”
  • “Icy Relic of Reflected Damage” -> “Ice Relic of Piercing”
  • "Relic of the United Subordination" -> "Relic of the United Pressure"

вытягивание жизни.png Draining Life

  • Now the DOT-damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • Now the DOT-damage from the skill does not depend on the base damage: it was 42 \ 60 \ 78 \ 96 \ 112 pts.
  • Adjusted the amount of magical DOT-damage from the skill: from 115 \ 118 \ 121 \ 125 \ 135% of the character's magical strength for 6 sec., to 30 \ 35 \ 40 \ 45 \ 50% of the character's magical strength every 2 sec. for 8 sec. 
  • The final magical DOT-damage of the skill has changed: instant damage practically unchanged, damage per minute significantly increased.
  • The maximum number of healing over time effects on a character has been increased from 1 to 2.
  • The duration of the effect from the key class talent “Full of Life” has been adjusted from 6.5 sec. to 10 sec. If the character is under the effect of the "Grimoire" skill, then the duration of the effect is increased to 15 sec. (was - 13 sec.).
  • The buff from the talent can no longer be removed from the character.

кровавая дань.png Bloody Tribute

  • The mechanics of the skill have been completely redesigned: now the skill applies the negative effect “Blood Tribute” on the enemy for 6 \ 8 \ 10 \ 12 seс. Each time the character loses any amount of energy, 10 \ 15 \ 20 \ 25% of this energy is borrowed from the enemy under the effect. For each unit of energy restored by the skill, the character will restore health in the amount of 2 \ 3 \ 4 \ 5% of the character's magical power.

теневая сфера.png Shadow Sphere

  • Now the magical damage from the skill does not depend on the level of the character: it was 5 pts. per level.
  • Now the magical damage from the skill does not depend on the base damage: it was 70 \ 84 \ 100 \ 112 pts.
  • The amount of magical damage from the skill has been adjusted: it was 140 \ 155 \ 165 \ 176% of the character's magical strength, now it is 140 \ 155 \ 175 \ 200% of the character's magical strength.
  • Now skill damage is increased by 1% for every 11 \ 9 \ 7 \ 5 pts. character's maximum energy.
  • The final magical damage of the skill has significantly increased.

порча.png Hex

  • Now the DOT-damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • Now the DOT-damage from the skill does not depend on the base damage: it was 55 \ 78 \ 102 \ 130 pts.
  • Adjusted the amount of magical DOT-damage from the skill: from 120 \ 128 \ 136 \ 145% of the character's magical strength for 8 sec., to 60 \ 65 \ 70 \ 80% of the character's magical strength every 2 sec. for 8 sec.
  • Now the “Mute” debuff is immediately applied to the enemy if the DOT-damage from the skill has gone into defensive parameters.
  • The final magical DOT-damage of the skill has significantly increased.

гримуар.png Grimoire

  • Skill cooldown increased from 22 sec. to 25 sec.
  • Adjusted the duration of the effect: from 6 \ 9 \ 12 \ 15 sec. to 14 \ 16 \ 18 \ 20 sec.
  • The size of the decrease in the magical and physical protection of the enemy has been adjusted: it was 30 \ 40 \ 55 \ 75%, now it is 10 \ 20 \ 30 \ 40%.
  • Now the skill increases all incoming damage to the enemy by 7 \ 9 \ 12 \ 15%.
  • The amount of health restored by the character when using the “Draining Life” skill on a target under the effect of the skill has been adjusted: from 50 \ 100 \ 150 \ 250% to 100 \ 115 \ 130 \ 150%.
  • The effect of the skill is no longer replaced by other similar effects.

каменное тело.png Stone Body

  • Now the skill additionally restores 12 \ 14 \ 16 \ 20% of the maximum energy to the character every 2 sec.

увядание.png Fading

  • The combination with the “Pool of Darkness” skill, which applies the “Stun” effect on the enemy, now works in any order in which these skills are used.
  • The duration of the "Stun" effect is now increased by 0.2 sec. for every 25 \ 20 \ 15 \ 10% of the enemy's missing energy from the maximum.

темная печать.png Dark Seal

  • The skill now reduces incoming healing from skills, “Vampirism” parameter, and health regeneration.
  • The power of healing reduction adjusted from 40 \ 50 \ 65 \ 85% to 45 \ 55 \ 70 \ 90%. 
  • Now the skill additionally reduces the damage inflicted by the target on the character if he is under the effect of "Mute" from the "Hex" and "Zone of Weakness" skills.

зона слабости.png Zone of Weakness

  • Adjusted the maximum number of PvP-targets: from 2 \ 3 \ 4 \ 5 to 3 \ 4 \ 5 \ 6.

Developer commentary: Many classes have their own unique features that make the gameplay truly exciting. For the Warlock strong control, including mass control, was considered such a feature. But since new mechanics and ways to counteract control are constantly appearing in the game, it was decided to develop a new direction for this class. Energy will be the new distinctive feature of the Warlock! If for other classes, energy is only a resource for using skills, then for the Warlock energy can now increase the attacking and defensive potential, as well as increase the effectiveness of control. We hope that this feature will take root in this class and we can develop it further.

 

некромант.png Necromancer

ядовит плевок.png Poison Spittle

  • Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • The amount of damage from the skill has been adjusted: it was 35 \ 55 \ 78 \ 95 \ 115 pts. and 101 \ 102 \ 104 \ 106 \ 108% of the character's magical strength, now it is 30 \ 55 \ 80 \ 105 \ 130 pts. and 110 \ 115 \ 120 \ 125 \ 130% of the character's magical strength.
  • Now the DOT-damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • Now the DOT-damage from the skill does not depend on the base damage: it was 20 \ 35 \ 50 \ 65 \ 80 pts.
  • Adjusted the amount of magical DOT-damage from the skill: from 102 \ 104 \ 106 \ 108 \ 110% of the character's magical strength for 6 sec., to 25 \ 30 \ 35 \ 40% of the character's magical strength every 2 sec. for 6 sec. 
  • The number of effects from the “Deathly Eye” skill required to deal magical DOT-damage to the enemy has been adjusted: from 2 to 1.
  • The final magical DOT-damage of the skill has slightly increased.
  • The final magical damage of the skill has slightly increased.

смерт взгляд.png Deathly Eye

  • Skill cooldown increased from 7 sec. to 10 sec.
  • Adjusted the size of the decrease in the maximum amount of enemy health: it was 3 \ 4 \ 5 \ 6 \ 7%, it is now 4 \ 5 \ 6 \ 8 \ 10%.
  • Now the skill additionally reduces the physical defense of the enemy. Adjusted the size of the reduction in enemy defense: from 6 \ 8 \ 10 \ 12 \ 14% of magical protection, it became 12 \ 13 \ 15 \ 17 \ 20% of physical and magical protection.
  • The maximum number of effects from the skill on the enemy has been changed: from 2 to 1.
  • Adjusted the reduction of enemy’s health from the lesser class talent “Deathly Eye+”: from 0.3 \ 0.6 \ 1% to 0.65 \ 1.3 \ 2%.

кошмар сны.png Nightmares

  • Adjusted the duration of the effect: from 4 \ 4,9 \ 5,8 \ 6,7 \ 7,6 sec. to 4 \ 4,5 \ 5,5 \ 6,5 \ 7,5 sec.

древн печать.png Ancient Seal

  • Now the healing from the skill does not depend on the level of the character: it was 2 \ 2,5 \ 3 \ 3,5 \ 4 pts. per level.
  • The amount of healing from the magical power of character has been adjusted: it was 70 \ 100 \ 120 \ 140 \ 170 pts. and 100 \ 112 \ 116 \ 124 \ 135%, now it is 30 \ 55 \ 80 \ 105 \ 130 pts. and 115 \ 120 \ 130 \ 140 \ 155%.
  • The final healing of the skill has practically unchanged.

роков связь.png Fateful Connection

  • Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14.
  • Adjusted the maximum number of PvP-targets: from 4 \ 5 \ 6 \ 7, to 3 \ 4 \ 5 \ 6.

ядов щит.png Poisonous Shield

  • The skill can now only be used on yourself or party members.
  • Now the DOT-damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • Now the DOT-damage from the skill does not depend on the base damage: it was 20 \ 35 \ 50 \ 65 pts.
  • Adjusted the amount of magical DOT-damage from the skill: from 90 \ 125 \ 160 \ 200% of the character's magical strength for 6 \ 8 \ 10 \ 12 sec., to 20 \ 25 \ 30 \ 35% of the character's magical strength every 2 sec. for 12 sec. 
  • Now the target of the skill will additionally recover 90 \ 100 \ 110 \ 125% of health from the damage dealt if it is under the effect of the "Dark Power" skill (previously - under the effect of the "Acid Rain" skill).
  • Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14.
  • The final magical DOT-damage of the skill has changed: instant damage significantly increased, damage per minute practically unchanged.

заражение.png Infection

  • Now the damage from the skill does not depend on the level of the character: it was 2 \ 4 \ 6 \ 8 pts. per level.
  • Now the damage from the skill does not depend on the base damage: it was 52 \ 78 \ 104 \ 130 pts.
  • Adjusted the amount of damage from the skill: from 75 \ 100 \ 125 \ 150% of the character's magical strength, to 135 \ 145 \ 160 \ 180% of the character's magical strength. 
  • Adjusted the increase in incoming damage: from 10 \ 12 \ 15 \ 18%, to 12 \ 14 \ 16 \ 20%.
  • Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14.
  • The chance of using the skill on targets affected by the “Fateful Connection” skill has been adjusted: it was 40 \ 50 \ 60 \ 75%, now it is 25 \ 35 \ 45 \ 60%.
  • The final magical damage of the skill has practically unchanged.

паника!.png Panic

  • Corrected the range of the skill from 1 \ 2 \ 2 \ 2 yards to 2 yards.
  • DOT-damage can no longer interrupt the effect.

кисло ливень.png Acid Rain

  • Now the skill does not cause damage to destructible objects (standards, throne, gates, pylons, etc.)
  • Now the DOT-damage from the skill does not depend on the level of the character: it was 3 \ 4 \ 5 \ 6 pts. per level.
  • Now the DOT-damage from the skill does not depend on the base damage: it was 60 \ 80 \ 100 \ 120 pts.
  • The amount of magical DOT-damage from the skill has been adjusted: from 110 \ 120 \ 130 \ 150% of the character's magical strength for 5 sec., now it is 20 \ 25 \ 30 \ 35% of the character's magical strength every 0.8 sec. for 4.8 sec.
  • Adjusted the amount of magical DOT-damage dealt to enemies at the end of the rain: from 110 \ 120 \ 130 \ 150% of the character's magical strength for 3.2 sec., now it is 20 \ 25 \ 30 \ 35% of the character' magical strength every 0.8 sec. for 3.2 sec.
  • Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14.
  • The final magical DOT-damage of the skill has slightly decreased.
  • The final magical damage of the skill has slightly increased.

мертвый солдат.png Dead Soldier

  • Now summoned monsters inherit 100% of the “Accuracy” parameter from the character. The normal skeleton summoned by the skill inherits from the character 25% of the parameters “Critical Strike”, “Dodge”, “Penetration”, “Ferocity”, “Attack Strength”, “Wrath of the Deep”, “Piercing Attack”, “Resilience”, “Resistance” , “Solidity”. The skeleton warrior summoned by the skill inherits from the character 50% of the parameters “Critical Strike”, “Dodge”, “Penetration”, “Ferocity”, “Attack Strength”, “Wrath of the Deep”, “Piercing Attack”, “Resilience”, “Resistance” , “Solidity”.

Developer commentary: The Necromancer, although he demonstrates good static indicators, still had a number of difficulties using some skills. For this reason, we have greatly simplified the implementation of combinations in the "Poison Spittle" and "Poisonous Shield" skills, and the "Dead Soldier" skill has received parameters borrowed from the character. We hope that these changes will allow the class to feel more comfortable and more stable in all types of the game.

 

заклинатель.png Charmer

темная призма.png Dark Prism

  • Corrected the range of the skill from 4 yards to 5 yards.
  • Now the damage from the skill does not depend on the level of the character: it was 2 \ 2 \ 2,5 \ 3 \ 3,5 pts. per level.
  • The amount of magical damage from the skill has been adjusted: it was 40 \ 55 \ 70 \ 100 \ 120 pts. and 105 \ 106 \ 107 \ 108 \ 109% of the character's magical strength, now it is 30 \ 55 \ 80 \ 105 \ 130 pts. and 110 \ 115 \ 120 \ 125 \ 130% of the character's magical strength.
  • The final magical damage of the skill has slightly increased.

боевое лечение.png Combat Healing

  • Now the healing from the skill does not depend on the level of the character: it was 2 \ 2,5 \ 3 \ 3,5 \ 4 pts. per level.
  • Adjusted the amount of periodical healing from the skill: from 80 \ 120 \ 140 \ 160 \ 180 pts. and 50 \ 70 \ 90 \ 110 \ 130% of the character's magical strength for 12 sec., to 8 \ 14 \ 20 \ 26 \ 32 pts. and 15 \ 20 \ 25 \ 30 \ 35% of the character's magical strength every 3 sec. for 12 sec. 
  • The amount of instant healing from the skill has been adjusted: it was 30 \ 40 \ 50 \ 60 \ 70% of the character's magical strength, now it is 30 \ 40 \ 50 \ 65 \ 75% of the character's magical strength.
  • The final healing of the skill has changed: instant healing slightly increased, healing per minute practically unchanged.

вызов.png Call

  • Now the summoned monster inherits the parameters “Critical Damage”, “Critical Healing”, “Piercing Attack” from the character.
  • Adjusted the amount of delay between the monster's auto-attacks from 2 sec. to 2.5 sec.
  • The amount of damage dealt by the monster has been adjusted: it was 40 \ 45 \ 55 \ 65 \ 75% of the character's physical strength, now it is 48 \ 54 \ 66 \ 78 \ 90% of the character's physical strength.

угнетение.png Oppression

  • Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level.
  • The amount of magical damage from the skill has been adjusted: it was 15 \ 25 \ 35 \ 45 \ 55 pts. and 20 \ 25 \ 30 \ 35 \ 40% of the character's magical strength, now it is 30 \ 55 \ 80 \ 105 \ 130 pts. and 50 \ 55 \ 60 \ 65 \ 70% of the character's magical strength.
  • Added separate checks for skill damage and the negative effect “Stun”: damage can only go to the “Block” \ “Dodge” parameters, the effect can only go to the “Resistance” parameter.
  • The final magical damage of the skill has significantly increased.

знания мертвец.png Knowledge of the Dead Man

  • Now the type of skill damage - physical or magical is selected from the prevailing physical or magical strength of the character.
  • The skill now deals physical damage equal to 50% of the character's physical power or magical damage equal to 65% of the character's magical power.
  • The final physical damage of the skill has practically unchanged.

потустор огонь.png Otherworldly Fire

  • Now the damage from the skill does not depend on the level of the character: it was 1 \ 1,5 \ 2 \ 2,5 pts. per level.
  • Now the damage from the skill does not depend on the base damage: it was 15 \ 20 \ 35 \ 60 pts.
  • The amount of damage from the skill has been adjusted: it was 45 \ 50 \ 55 \ 65% of the character's magical strength, now it is 50 \ 55 \ 65 \ 80% of the character's magical strength.
  • Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14.
  • Adjusted the maximum number of PvP-targets: from 4 \ 5 \ 6 \ 7, to 3 \ 4 \ 5 \ 6. 
  • The final magical damage of the skill has practically unchanged.

око тьмы.png Eye of Darkness

  • Skill cooldown increased from 20 sec. to 25 sec.
  • Adjusted the duration of the effect: from 14 \ 16 \ 18 \ 20 sec. to 24 \ 26 \ 28 \ 30 sec.
  • Now the chance of detecting the enemy decreases depending on the distance to the target: the further the target, the lower the chance.

помощь хаоса.png Help of Chaos

  • Now the summoned monster inherits the parameters “Critical Damage”, “Critical Healing”, “Piercing Attack” from the character.
  • Fixed a bug due to which the monster does not attack if applied to another monster.

подстрекат.png Goading

  • Reduced movement speed of enemies has been adjusted from 10 \ 14 \ 18 \ 22% to 20 \ 24 \ 28 \ 32%.
  • Adjusted the maximum number of PvP-targets: from 4 \ 5 \ 6 \ 7, to 3 \ 4 \ 5 \ 6. 

мастерство призыват.png Summoner Skill

  • Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14.

демонич пакт.png Demonic Pact

  • Fixed a bug with incorrect calculation of the transferred damage from the key class talent “Bonds of Life”.
  • The amount of damage transferred to summoned monsters from the “Bonds of Life” talent has been adjusted: from 400% to 300%.

 

image.png Otherworldly blessing

  • Now the skill can only be used on self or group members.

Developer commentary: The Charmer is the main summoner of Arinar, remains consistently successful on the battlefield and does not need global skill changes. However, we have expanded the list of parameters passed from the player to his pets, so now the class will have even more opportunities to implement various bonuses both in PvP and PvE-battles.

 

жнец.png Reaper

потрошение.png Evisceration

  • Skill cooldown increased from 7 sec. to 8 sec.
  • The amount of damage from the skill has been adjusted: it was 40 \ 55 \ 70 \ 85 \ 100 pts. and 105 \ 109 \ 111 \ 115 \ 120% of the character's physical strength, now it is 20 \ 40 \ 60 \ 80 \ 100 pts. and 115 \ 120 \ 125 \ 130 \ 140% of the character's physical strength.
  • The final physical damage of the skill has changed: instant damage slightly increased, damage per minute practically unchanged.

демон обличие.png Demonic Appearance

  • Now, when using a skill, the character recovers energy in the amount of 5 \ 10 \ 15 \ 20 \ 25% of the maximum energy.
  • The amount of health restored when using the skill has been adjusted: from 5 \ 10 \ 15 \ 20 \ 24% to 5 \ 10 \ 15 \ 20 \ 25%.

потустор рывок.png Otherworldly Boost

  • The amount of damage from the skill has been adjusted: it was 20 \ 25 \ 30 \ 35 \ 40% of the character's physical strength, now it is 25 \ 30 \ 35 \ 40 \ 45% of the character's physical strength.
  • Adjusted the maximum number of PvP-targets: from 2 \ 3 \ 4 \ 5 \ 6, to 3 \ 3 \ 4 \ 5 \ 6. 
  • Added limit for the maximum number of PvE-targets for skill damage: 6 \ 8 \ 10 \ 12 \ 14.

аннигил.png Annihilation

  • The class key talent “Wide Scope” now has a 100% chance to deal critical damage to a side target if the character is in demonic form.

непокол воля.png Unwavering Will

  • Adjusted the number of negative effects that the character needs to activate the effect of the skill: it was 6 \ 5 \ 4 \ 3 negative effects, it became 5 \ 4 \ 3 \ 2.
  • Now the skill allows you to ignore the character receiving only the control effect.

взрыв хаоса.png Explosion of Chaos

  • The amount of damage from the skill has been adjusted: it was 85 \ 100 \ 115 \ 130% of the character's physical strength, now it is 120 \ 125 \ 130 \ 140% of the character's physical strength.
  • Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14.

черная метка.png Black Mark

  • The mechanics of the skill has been completely redesigned: now the skill applies the negative effect “Black Mark” on the enemy for 8 \ 10 \ 10 \ 12 sec. During the effect, the character accumulates 1 \ 1 \ 2 \ 2 pts. of “Hate” every time the enemy auto-attacks or uses a skill that deals instant damage. After inflicting 3 \ 3 \ 4 \ 4 attacks during the skill, the enemy will receive a negative effect "Stun" for 1 \ 2 \ 3 \ 4.5 sec., and the “Black Mark” effect will be removed.

Developer commentary: While it hasn't been that long since the Reaper's introduction, we decided to seriously rework a skill that didn't initially catch the attention of players. Now the "Black Mark" skill will allow you to accumulate the "Hate" resource from enemy attacks and use the "Demonic Appearance" skill, even if it is impossible to get close to the opponent. The mechanics of the “Unwavering Will” skill have also been improved, which will now work more effectively against control skills. We continue to collect statistics and feedback from players to prepare the necessary fixes to class skills.


 

During the test server, with your help we will once again check the correctness of the work of all changed skills. Based on the results of testing, additional changes may be made based on the collected data. We will be grateful for the feedback and active participation in testing!

 

See you!
AIGRIND

0

评论 (0)

取消