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Warspear online新手升级攻略! By:Makimakima
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《Warspear战矛在线》新人必看之快速升级&主线流程篇
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2023-03-14
《Warspear战矛在线》给新手的迷宫全解 By:Makimakima
迷宫,是一个神秘的地方,许多人争先恐后地前往迷宫,只为获得丰厚的报酬……Q1:打迷宫的意义?迷宫是在图二解锁的每日任务,由一层迷宫和二层迷宫一起组成,一二层加起来一共10个任务,只需要一小时内就可以完成,完成后可至少获得300+经验和5000左右的金币,是新手做每日任务的优先选择Q2:如何解锁迷宫?通过主线任务“看门人的宝箱”和“新的敌人”解锁全迷宫Q3:迷宫流程?打过一层的7个boss后,脱战使用tp传送至第二层击杀二层的3个boss 传送方法:使用tp-选择星际迷宫-点击地图换层到第二层-点击二层重生雕像-完成传送 注意:传送到二层后不要再次点击地图上的星际迷宫传送门,不然会回到一层Q4:各种注意事项①迷宫怪物机制:4-5个怪为一个帮派,吸引到其中一只怪的仇恨就会引来其余几只,结果会被群殴致死,所以不要跑在车头前面②服务器延迟:因为服务器延迟,所以会导致队里每个玩家的显示位置不同,不用担心,只需要看到怪物群追杀车头后就可以放心大胆的继续走③不要等待:因为车头需要吸引所有仇恨,所以车头总是最后一个过图的,为了节省时间,车头过图后就会马不停蹄的继续开跑,作为“拖油瓶”,新手不要原地挂机,看到车头开跑就立刻跟上,要知道怪物的仇恨不会那么容易就掉了或者转移到别人身上,所以不要发生车头已经跑出去半个图远了,你才刚刚走的情况,这样不仅增加了翻车的风险,你也在拖慢整个队伍的速度,跟在车头后两三格是比较合适的④乱放技能的后果:在跑图的过程中,坦克不要开群嘲,奶不要随便给车头奶,魔术不要放狗,盗贼不要开隐身自己跑,以上情况如果发生,你九死一生 可以使用的一些技能:血法的绿帽子,魔术萨满的各种buff,机制是给队友单奶会把仇恨转移到自己身上,所以buff等技能可以安全使用⑤黑白车:正常迷宫车头的定价在2000-4000,定价分人,因为车头带人打迷宫只能拿钱没有经验,所以在自己绝对不亏的情况下以上定价当然不算黑车,但是定价在5000+的就会让你直接倒贴,妥妥的黑车⑥压力小子:打之前先想想自己现实中有没有其他事,如果中途你退出了,那么就相当于车头只带了,并且只能带上三个人,你的名额不能换成另外一个正在求迷宫车的人,所以做事要讲良心,总是给他人带来不便,那么下次也就没人愿意带上你了
2023年03月14日
256 阅读
0 评论
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2023-03-14
《Warspear战矛在线》新人必看之快速升级&主线流程篇
首先你需要知道一点:该游戏只能通过做任务升级,打怪、杀人、刷副本都没有经验。任务的种类分为黄色任务和蓝色任务。其中黄色任务分为主线任务和支线任务,且只能通过前人经验判断哪个是主线、哪个是支线。蓝色任务为日常任务,最多可以接50个,接完之后不交第二天或是游戏服务器暂时关闭重启后都能刷新的日常。下面教你详细主线流程&和快速升级技巧(嫌字太多的可以直接去结尾看简单总结,有问题了再来看这部分)图一(你所在的新手图和你同阵营的新手图称为图一)时你只需要买经 验药和宠臣 (首推奶宠其次输出宠臣最次坦克宠臣),一股脑的做 黄色任务 即可(肝就狂肝)。当遇到万血boss的任务和副本任务(绿点在骷髅头)时选择跳过该任务,这些任务为伪主线。出图一后(通常判断标准为图一除了 万血boss 任务和副本任务外没有其他任务,但其实某些千血boss也不是真主线,还有仔细关注主线流程有部分提醒告诉你你该离开图一了)在公会群找公会大佬带。图二(即灰烬海岸)你需要做的事就是继续 肝黄色任务 ,这里推荐换过渡装并且不建议使用宠臣。因为该地图开始,两边阵营开始见面,经常有贱人过来杀小号还一般先把你宝宝杀了。并且图二开始的万血任务开始卡主线进度(除了血腥火精灵和它的后续任务,下面会具体说它们)。图二己方共有5个复活点,5座城,还有一个没有复活点有副本给你黄色任务的城市通常叫做中立城。6座城主线打过,请去沼泽完成世纪回声和拉瓦的力量两个任务。脱了装备一直传送就好,不要因为死就开始烦躁你的任务就是传送到指定位置。世纪回声在大沼泽(大拉瓦),拉瓦的力量在(小拉瓦),(大拉瓦就是你一开始进来能领到黄色任务的地方,小拉瓦就是之后传送到一个类似村子一样的地方并且给你蓝色日常任务)如果未完成世纪回声就到小沼泽了请出来,完成了世纪回声到了小沼泽请穿上装备吃回复药保证自己没完成任务前不要死,因为死了你就又得费劲传到小沼泽才能开始你要做的任务。沼泽两个主线完成后回到图二,开启 看门人的宝藏任务 。现在说血腥火精灵任务和它的后续任务(统称为套装任务),这个(些)任务在接到之后到你看门人的宝箱任务完成之前最晚之后都可以做,该任务为到图三主线的必要任务即塔本的声望任务,因该任务需要打的怪都在对面阵营的范围内所以最好在 白天找大佬带 。沼泽、看门人、套装任务完成后打过困难塔即可前往图三。城五完成后就推荐每天跑迷宫、沼泽任务了,这是该游戏前期甚至在之后都是获得经验的主要地方之一。如果每天时间不是很充足,那就只能每天接日常任务不交(当天做不做随便你只要在主会开经验之前做完最晚在开经验的2小时内的最后半小时做完都行,当然3天的日常都不做那2个小时之内你肯定做不完所有日常)第二天再接再不交第三天接完后做完在 公会开经验buff 的时候交了,这是没时间的最效率升级方法。 20级之前最好主线进度能到图三。图三(埃文戴尔)前两个城市都需要 声望打本 ,日常任务能给你所需的声望。因此按照上面交你的方法交图三日常任务就好,此外继续做图二日常、迷宫、沼泽日常。会内或者能叫到一块清体力打副本得声望的队伍就更好了(太难了不要强求)。前两个城市都需要完成对应的困难副本后才可以开启下一个城市。第三四个城市之后就是吃经验药快速推主线任务,然后接80k、90k、200k、baits(两个城市的万血boss任务的简称,80k、90k包括一两万血的小boss,baits为钓鱼诱饵任务)的日常任务, 三天接满3天一清 。海底主线慢慢做就好,没时间就只做海盗声望日常有时间就把人鱼声望日常做了。总结快速升级的总结:每天跑沼泽、 跑迷宫 。图二日常攒三天卡着公会开经验的日子再自己吃经验药交了一直到没有图二日常。图三前两个城的日常同图二日常。树城、天空(图三第三个城、第四个城) 接80k、90k、200k的任务 ,攒够后完成等公会经验buff自己吃药交。图一图二主线,图三树城、天空主线在分会吃经验buff完成。主线任务总结:图一万血boss任务和副本不是其他都当做是,图二(灰烬海岸)所有任务全是, 沼泽只有世纪回声和拉瓦力量 ,打完才出看门人的宝藏任务,才出塔本任务,挨个塔本任务打完直到困难塔本任务完成后方可去图三(埃文戴尔)。图三前两个城的主线为对应困难副本,需要做日常或者刷本获取声望。树城开始黄色任务做到没。然后把除了人鱼声望的所有声望刷满优先海盗和天空城对应声望。 迷宫没有主线任务 。做任务方面的帮助: 绿色问号 为需要触发剧情或者需要检查的地方 绿点为需要进入某个地方or需要检查or需要采集;绿圈为在这个区域杀怪or找东西or采集 如果不知道具体哪个任务在哪做可以点击那个任务,弹出任务描述之后再点右下角的地图,即可在地图上单独显示出来。不会做任务了就去任务对应的绿圈 挨个杀怪 、环境东西 挨个摸 。绿点的东西挨个摸、挨个杀。只要都完成不了任务了再在群里问。
2023年03月14日
773 阅读
0 评论
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2023-03-14
《Warspear战矛在线》新手攻略 By:suffua
注:此攻略为我玩战矛两年以上的游戏经验以及零氪到图三的经验总结而来,此攻略包含我对战矛的个人理解和看法,不喜勿喷,针对零磕和微磕玩家。图一图一作为新手村,主要是让大家了解游戏的一些基本常识1.首先经验获取只来源于任务,所以前期推荐适当的充点钱买 小经验药 来做新手村任务,由于背包紧张的问题,也可以买几个 背包 来使游戏体验更好2.关于任务奖励的小药剂和卷轴,全部卖掉,不要用,这将是前期收入的重要来源之一,而任务赠送的例如麦芽酒这种需要施法吟唱来回复hp的物品道具,尽量都留着用,它们卖商店也不值钱3.前期回蓝比较慢,在打怪的时候,回蓝还会再减半,所以 卖血省蓝 是一个不错的选择(反正有麦芽酒),而且那些非输出性技能就别用,奶妈的奶也可以在非战斗状态使用(这个是指单刷的时候,组队奶妈还是要奶人的)4.走路的时候,尽量走路中间以减少怪物攻击你,当你被怪物打的时候,可以使用控制技能来控住怪以加快你走路的速度。注意:基本上 怪物的攻击范围是1-2 ,也就说在你跟怪物处于相邻格子或是隔了一个格子的时候怪物大概率会来攻击你5.首先,图一所有 千血 和 万血 以及副本都不卡主线,卡主线的往往是收集道具任务,和杀怪任务,所以没必要因为一个千血boss打不过就各种难受什么的,因为在零氪和非组队情况下,一个人基本上是打不过千血的(魔术可以),而一般只要组个队就可以打千血了6.关于万血boss和副本,万血boss有着当前级别所需要的武器,可以 找大佬带一下 ,每换上攻击力更高的武器,打怪便会轻松不少,关于副本!!! 这个真的没必要在前期做掉,留在你冲级的时候吃大经验药再去做7.关于任务怎么去做的,这点十分重要!! 以后的任务也用得到,很多新人 找不到某个任务在哪,或是怎么做,统一做法:点任务栏,点一下某个任务,点右下角的菜单栏,点显示在地图上,就可以看到某一个任务的任务所在地了。点任务栏,点一下某个任务,点右下角的菜单栏,点任务进度可以看到你当前的任务进度和任务描述,看到任务描述你就知道这个任务是干啥的了。注意:在地图上看到的绿点 有可能是某一洞穴。8.关于装备强化和装备附魔的问题,这是一个很多新手都存在的问题,乱强化以及不会附魔。 这点十分重要!! 首先关于新手装备的强化,从0到1 一定成功,放心去强化; 从1到2就会有微弱的概率使装备丢失 (通俗一点就是武器爆掉了),如果丢失了,这个对于前期是一个毁灭性打击,所以就算是微弱概率,也别冒险。其次是关于附魔方面,首先,每个装备都可以附魔一个水晶和符文,13级以下的装备不需要附魔,因为13级的装备是不会绑定的,级别高了还可以卖掉,所以在购买装备的时候可以考虑购买一些合适的13级的装备(最好带有附魔,特别是戒指腰带要有回蓝的附魔,高回蓝和低回蓝简直就是两种游戏),其中对于图二图三来讲,附魔的属性以 武器的攻击>回蓝>防御>其他图二1.图二跟图一不同的是, 每个千血boss都卡主线 ,每一个城有一个万血boss,其中123城的3w血boss(海怪,水元素,灵魂)不卡主线,前三个城的任务没什么好讲的2.注意主线到了4城之后,有一个万血的名字叫“冷酷守卫”的任务卡主线,4城的部分任务会在中立城接受,游戏到了这里出现了一个新的名词: 声望 。在中立城也多了一种任务: “套装任务” ——一共有6个套装任务,分别是去击杀elf1-5城的万血boss,以及地下的三流氓boss,并拿到他们的道具来交差,每完成一个任务才有后续的任务。套装任务暂时不卡主线,但是你想去图三还是需要将套装任务推至套五,所以在有套装任务的车队的时候赶紧上车。而套装任务之所以叫套装任务并不是因为做完任务系统会送你套装,而是在你套装任务全部完成之后,你可以在中立城的 套装商人 那里购买15级套装,但是它们都是又贵有垃圾的装备,不建议购买。3.主线推到了五城,需要注意,其中所有的千血boss边上都有伴生小怪,一个人难以打赢,新人可以先去推一些小任务,把所有千血(精灵,族长,骑士,狂热者,莱因斯,千血水元素)都留着,等叫来大佬一并都带了。在全部推完这些千血之后,会出现新的万血boss任务(太阳月亮战士,加纳瑞尔也叫地下火精灵,以及六影),其中, 六影不用做 ,不卡主线,别的任务还是叫大佬来带。注意:图三主线顺序为,1城到5城顺推,五城先千血,后万血,之后会有一个任务让你去沼泽,此任务也是主线,到沼泽之后对话完了可以接一个名字叫做世纪回声的任务,做完了还有一个让你去找宝石的任务,具体名字我忘了,这些都卡主线。做完这些之后你就可以回图二打贝加尔塔副本任务了,只要塔任务过了困难难度就可以去图三了,(但是,推副本任务的时候需要 声望,声望,也就是之前的套装任务了,需要做到套5才行)沼泽沼泽的日常任务怎么做,自行去看沼泽攻略,在此我只讲一下之前提到的那俩主线,首先沼泽有 两种传送门 ,绿色的是向外随机传送的传送门,蓝色的是固定回到大沼泽的传送门。其中沼泽分为大沼泽和小沼泽,里面的沼泽任务相互独立。而你一开始所在的位置为大沼泽,你在大沼泽进入一个绿色的传送门之后,有较小概率可以进入小沼泽的城市,更大的概率是进入其他大沼泽地图,而世纪回声这个任务就在大沼泽的某张地图,在一般的新人不要考虑击杀沼泽里的怪,脱掉装备一直传送就可以,直到完成 世纪回声任务 。而第二个捡宝石的任务,在小沼泽的一张地图,由于小沼泽极易死亡,而且一旦死亡就只能使用复活卷轴或是在大沼泽复活,所以建议推这个主线的时候穿上装备,被好血药和复活(进小沼泽蛮看脸的),以完成主线任务为主,第一张图为世纪回声,第二张为小沼泽的摸宝石的任务,宝石在右上角, 这俩任务蛮靠脸的,不要着急,沼泽死是很正常的。
2023年03月14日
424 阅读
0 评论
1 点赞
2023-03-11
《Warspear战矛在线》11.3失落的奥术-春季活动公告![2023.03.11更新]
亲爱的朋友们! 距离魔法学校的新学年开始只剩下几天了!很快,来自阿里纳尔各地的新手巫师和女巫将涌向极乐岛,在对魔法知识的期待中,将填满教室。尽管以Wickedora为首的老师们总是热烈欢迎学生,但今年学校的墙壁上却充满了焦虑。也许原因可以在特别版“幸福岛的先驱者”中找到? 极乐岛的先驱(特刊) 阿卡尼乌姆发现! 这个惊人的消息在新学年开始前几周震撼了魔法界。奥卡尼库姆,过去失落的科技法师之城,许多人认为只是一个传说,现在被重新发现!我们将这一惊人的发现归功于亨特·格拉斯(Hunter Grass),他是一位著名的门户旅行者,也是复兴被遗忘的技术魔法艺术的爱好者。据悉,格拉斯的第一次奥术探险以失败告终,但第二次却超出了所有最疯狂的预期!人们只能猜测在技术法师之城等待研究人员的发现。毫无疑问,阿卡尼库姆将很快成为阿里纳尔的新奇迹之一。 技术 - 对大众! 本季科技魔术的非凡人气是一个真实的现象!根据魔法学院院长和陛下杰出的妻子维克多拉的个人命令,从新年开始,该科目的新课程将引入课程。如果基础技术魔法的老师在科学界仍然鲜为人知(这是该学院刚毕业的莎拉·维亚多特),那么高级技术魔法教授的候选人资格并没有引起任何人的质疑。毕竟,这是猎人格拉斯本人,奥术的发现者!剩下的只是羡慕那些有幸在这样一位才华横溢的导师的指导下领悟古代科学智慧的同学们。 是什么让学校运转起来 要说本科生在新年伊始就热情洋溢,那简直是说不了!虽然有些人正在研究设计最简单的自动机(用技术魔法创建的助手)的手册,但其他人走得更远,现在理解了制造技术魔法套装的复杂性。我们的记者试图采访一名穿着其中一套西装的学生,但由于一些沟通问题,对话没有成功。我们希望年轻而好奇的头脑将很快将他们的技术魔术研究提升到新的高度! 假期任务 正如您可能已经猜到的那样,四个非常繁忙的学期即将到来!您必须掌握Technomagic的基础和高级课程,每门课程需要2个学期,并通过每门课程的测试和考试。学习将不仅限于理论,因为成功的学生将能够探索神秘的奥术,并渗透到技术法师之城最隐蔽的角落。要获得学分和考试,您需要在技术魔法大师那里获得一定的声誉。 与技术魔术大师的声誉 魔法学校的老师们很清楚,没有经验的巫师的行为可能会导致毁灭性的后果,所以要注意你的声誉,在故事情节中前进!您可以在单人地牢中,完成动态和日常任务时,以及在GvG活动中杀死突袭头目和老板,获得宝贵的声望点数。地下城中的每日声望上限为600点,每个学生最多可获得15,000点声望。 完成学习后,您将获得一项技能,允许您使用影响力商店获得声誉!阿瓦里斯大师将为您提供独特的商品 - 角色经验,知识,活动春季货币,工艺经验和阿里纳所有派系的声誉! 每周公会锦标赛“技术魔法联盟” 阿里纳尔公会之间的竞争即使在极乐岛上也没有停止!在每周春季锦标赛中,所有2级及以上的公会都被接受。随着锦标赛的开始,你的战斗联盟将被分成一个与你的公会等级相对应的组,而不考虑是否属于联盟,所以你将不得不在你的部门内获得的声望进行竞争。 公会分布 欧盟祖母绿、美国蓝宝石、BR-碧玺 A级:9级至12级公会 B级:6级至8级公会 C级:2级至5级公会 海珠 A级:4级至12级公会 B级:2级至3级公会 茹琥珀 A级:10级至12级公会 B级:6级至9级公会 C级:2级至5级公会 RU-黄玉,RU-红宝石 A级:9级至12级公会 B级:6级至8级公会 C级:2级至5级公会 赚取声望点数来支持你的公会并获得独特的奖励!请注意,如果玩家在同一锦标赛中加入和离开公会,则该玩家获得的所有积分将从公会的总分中扣除。现在你可以在活动中心知道你的战友得了多少分了!“我的公会统计”按钮位于公会锦标赛菜单中。 事件货币“魔法颗粒” 春王的领地,理所当然地算是真正的魔法中心!只有在极乐岛上,您才能获得活动货币“魔法谷物”!您可以通过完成以下活动来获取它: 完成故事和每日任务(90个单位,每天不超过900个) 完成动态任务(50-65个单位,无限制) 完成地下城(90个单位,每天不超过900个) 参与击杀突袭头目(100单位,无限制) 此外,您将获得这种有价值的货币,作为参加公会锦标赛以及公会活动的奖励之一!包中可以存放的“魔法谷物”最多可以存放35,000枚!您可以在主菜单的“货币”部分跟踪接收货币的进度。 人才支部《春王》 一点一点收集到魔法货币后,尽快兑换独特的春季天赋!请记住,博学的人才将永远伴随着您,因此请尝试完整地研究整个分支! 暴击杀伤力:等级 I 攻击“普通”怪物时,角色的自动攻击暴击伤害增加1 / 2%,几率等于“攻击力”参数的值。 暴击杀伤力:二级 攻击“强”怪物时,角色的自动攻击暴击伤害增加1 / 2%,几率等于“攻击力”参数的值。 暴击杀伤力:三级 攻击“精英”怪物时,角色的自动攻击暴击伤害增加1 / 2%,几率等于“攻击力”参数的值。 暴击杀伤力:IV级 攻击小头目、头目和突袭头目时,角色的自动攻击暴击伤害增加1 / 2%,几率等于“攻击强度”参数的值。 暴击杀伤力:召唤 攻击敌人的仆从时,将角色的自动攻击暴击伤害增加 1 / 2%,几率等于“攻击强度”参数的值。 助手的攻击力 将角色爪牙的“攻击力”参数提高2 / 4%。 迷人的杀伤力高鞋 将“致命水晶”的高鞋附魔加成增加1级。 迷人的杀伤护身符 将“致命水晶”的护身符附魔加成提高1级。 杀手延长 将应用于敌人的技能的控制效果持续时间增加 1.5 / 3 / 4.5%,几率等于“攻击强度”参数的值。 敏捷机动:等级 I 增加角色躲避“普通”怪物暴击的几率增加1 / 2%,几率等于“技能冷却时间”参数。 敏捷机动:二级 增加角色躲避“强”怪物暴击的几率增加1 / 2%,几率等于“技能冷却时间”参数。 敏捷机动:等级三级 增加角色躲避“精英”怪物暴击的几率增加1 / 2%,几率等于“技能冷却时间”参数。 敏捷机动:等级IV 增加角色躲避小头目、首领和突袭头目暴击的几率增加 1 / 2%,几率等于“技能冷却时间”参数。 敏捷机动:召唤 增加角色躲避敌人爪牙暴击的几率增加 1 / 2%,几率等于“技能冷却时间”参数。 助手的技能冷却时间 将角色爪牙的“技能冷却时间”参数提高 2,5 / 5%。 迷人的敏捷掌舵人 将“敏捷水晶”的舵手附魔加成提高1级。 迷人的敏捷高鞋 将“敏捷水晶”的高鞋附魔加成增加1级。 迷人的敏捷之环 将“敏捷水晶”的戒指附魔加成提高1级。 巫师的扩展 增加技能减益的持续时间,不包括对敌人的控制效果,增加1.5 / 3 / 4.5%,几率等于“技能冷却时间”参数。 教育 努力学习的结果不会太久!成功通过Technomagic的测试和考试后,每个学生将获得仅在向春天之王致敬期间提供的特殊奖励技能! 基础技术魔法:学徒(被动技能) Technomagic是科学和巫术这两个强大学科的独特融合。即使只是接触Technomagic的基础知识,您也可以取得前所未有的成功! 奖金: 允许您在专用地牢中打开基础技术魔法学生的宝库; 将导引头的耐力恢复时间减少 1 小时。 基础技术魔法:专家(被动技能) 在完美地掌握了技术魔法的基础知识后,巫师有机会将魔法能量流注入机制并将它们转化为它们! 奖金: 允许您在专用地牢中打开基础技术魔法专家的宝库; 将导引头的耐力恢复时间减少 1 小时。 解锁对学校仓库的访问。 高级技术魔法:学徒(被动技能) Technomagic是一门复杂的学科,它的理解将打开新的视野! 奖金: 允许您在专用地牢中打开先进技术学生的宝库; 将导引头的耐力恢复时间减少 1 小时。 高级技术魔法:专家(被动技能) 科技法师专家是科学和魔法方面的专家,可以自由地将两者结合起来,以适应他们的意愿。 奖金: 允许您在专用地牢中打开先进技术专家的宝库; 将导引头的耐力恢复时间减少 1 小时。 打开通往特柳里亚的通道; 允许您使用贪婪大师的服务。 魔法修复(主动技能) 技术魔术是将金属结构转化为受制于您意愿的生物的艺术。该能力可让您修复分散在世界各地的技术魔法仆从,为他们注入生命并使用他们的服务!该技能仅适用于极乐岛。 传送门稳定(主动技能) 通往禁区的传送门是一个不稳定而复杂的传送门,需要特别集中。您只能输入一次,只有在好好休息后才能再次打开!就算是最强大的巫师,也无法在禁地的领地上长期停留,那里的蓝水星影响太强了。该技能仅适用于极乐岛。 科技魔法套装(主动技能) Technomagic同时也是将自己变成机器的艺术。机械体不会感到疼痛,也不会感到疲倦。有了它,您将能够穿透蓝色汞感染的地方并获得前所未有的力量!该技能仅适用于极乐岛。 恢复机制 随着学年的开始,奇异的科技魔法物体开始出现在整个极乐岛......当镇民们对这些物品的用途不知所措时,魔法学校的学生却揭示了它们的神秘属性!“魔法修复”技能将允许您将不动的物体变成有用的机制,并使其成为您可靠的盟友!你可以重新创建三种不同类型的机制:有些能够承受敌人对自己的大部分伤害,有些会治愈伤口并帮助战斗,还有一些会对你的敌人造成尽可能多的伤害。 如果在距离您 5 码的范围内有可用于交互的技术魔法对象,则该技能将可供使用。您一次只能获得一种机制的支持,并且恢复生物的寿命将限制为 45 分钟。技术魔法机制将陪伴您穿越极乐岛的整个领土,但在竞技场的战斗中将无法获得帮助。尽可能多地恢复不同类型的机制,并在你的冒险中寻求他们的支持! 科技魔法套装 借助“技术魔法套装”技能,魔法学院的毕业生将能够变身为武装外骨骼!服装类型将根据装备的武器进行选择,因此在技能期间无法更换装备。该技能还将增加角色的参数数量,并可用于整个极乐岛的战斗(在竞技场中不可用)。技能的持续时间为5分钟,所以尽量不要浪费一秒钟! 门户领土“禁区” 禁区是新手技术法师无法进入的地方,但对于那些通过高级技术魔法课程的人来说,进入将是开放的!“传送门稳定”技能将允许您打开传送到极乐岛任何地方的传送门领土。进入禁区的时间有限,因此请务必留意屏幕顶部的各个计时器。另外,传送门区域没有重生雕像,公会的传送技能将失效。您还可以使用反向传送返回极乐岛,而无需等待计时器过期。 动态任务 看来那些想要利用科技魔法的力量进行破坏和混乱的人已经定居在禁区的领土上,但你有能力阻止这一切!请记住,动态更改可玩角色等级的机制将应用于整个区域。虚拟关卡的变化将通过角色小部件和装备槽中游戏关卡的颜色指示、角色小部件右侧的特殊图标以及进入此类区域时的提示窗口来指示。 不要浪费任何时间,完成动态任务:关闭水银矿脉,营救幸存者,与疯狂的机器战斗,摧毁水银矿工,试穿技术魔法服装,并在秘密建筑中获得技术法师的蓝图!另外,别忘了挑战传送门领地的老板,因为因德里奥斯最佳创造、维尔扎梅尔创造保护和马尔巴特里斯宗师已经苦苦等待有价值的对手太久了! 杀死BOSS和关闭汞矿脉的任务每24小时完成一次,其余的测试将分为2组,每天更换一次。 单人地下城“技术法师幸存者的避难所” Technomagic可能非常危险,Abaris Survivor的故事就是一个很好的例子。一个毁容的科技法师潜伏在Arcanicum广阔的地下区域,并用一个特殊的门户关闭了通往他藏身处的通道,该门户将在初始房间中打开,但前提是您解决了4个棘手的谜题! 在摧毁奥术师的灾难之前,阿巴里斯被技术法师尊为学术议会的首席档案管理员。他比任何人都更了解阿卡尼库姆的结构——这就是为什么阿巴里斯自愿成为阿布拉克萨斯的操作员并将井封在特鲁里亚反应堆中的原因。阿巴里斯完成了他的使命,之后他消失得无影无踪。没有人知道他是如何在充满蓝色汞毒烟雾的特鲁里亚校长中生存下来的。然而,几个世纪后,他从深处回到了奥卡尼库姆,不再像以前的自己。他现在的使命是什么?显然,阿巴里斯幸存者将把这个问题的答案带到坟墓里。 首先,请记住,为了解决每个谜语,您需要通过三个房间。解决每个谜题不仅会让你更接近与老板见面,还可以让你使用传送门立即回到起始房间。去地牢时,请记住,并非所有阿巴里斯藏身处的居民都需要立即被摧毁,但最好不要忽视放置在房间和老板藏身处中的技术魔法机制! 所有地牢时间限制都已取消,所以享受你的散步吧!与往常一样,在出口处,您会发现4个硕士宝库(每个学期一个),仅对完成学业的人开放。 世界盛会“机器的心脏” 极乐岛的居民处于严重的危险之中,因为蓝色的水银即将溢出奥卡尼库姆的边界!防止这种威胁取决于您,但这需要联手! 我上演“古代原型” 从奥术库姆的所有裂缝中迸发的蓝色水银也将很快成为对极乐岛的威胁。格拉斯教授找到了一种应该密封汞孔的机制的蓝图。是时候开始构建它了!通过传送门将到达极乐岛的机械生物的零件运送到魔法工作台,以创建威胁消除器。 II阶段“战斗的来龙去脉” LIQUI-83 已经组装好并准备好对抗感染。但是,它的战斗系统需要调整。护送它到训练假人那里,微调机器人的机制! 第三阶段“核心” 战斗系统LIQUI-83已经调试。它仍然需要为能量核心充电。引诱电动生物进入充电区。但是快点,汞传染正在扩大! 第四阶段“水星崇拜” 从属于水星的疯狂技术法师将摧毁LIQUI-83!必须尽快阻止它们,否则水银将进入极乐岛!岛屿命运之战开始了,你能阻止科技法师并摧毁水星威胁吗? V阶段“修补洞” 终于,LIQUI-83可以开始工作了!在它密封蓝色汞孔时保护它。但是,要小心,汞是危险的,你永远不知道会发生什么! VI舞台“快银” 它仍然封印最大的矿脉,但它设法诞生了可怕的生物——快银。有必要摧毁它们,以免它们阻止 LIQUI-83 密封孔! 事件重启时间:根据时间表。 GvG领地“禁院的秘密”上的公会活动 魔法学院占据了巨大的领土,其庭院的很大一部分已经关闭了很长时间。但随着奥术门的打开,禁院紧闭的大门后开始发生一些奇怪的事情。城墙之上,巨大的石块冲天而起,听到一声来势汹汹的咆哮声,如果你听,你可以听到模糊的窃窃私语...... 学校的大师们在听到蓝色水银的召唤后,呼吁阿里纳尔的公会进入禁忌法庭,以克服在那里觉醒的邪恶。不要害怕,加入战斗!只有最有弹性的公会才能击败被诅咒的学校傀儡或可怕的骷髅魔方! 要成功完成活动,你的公会必须对付主头目——骷髅魔方,或三个支线头目——风暴、杜鹃花和蔚蓝傀儡。请注意,活动区域中的怪物和老板将具有PvP状态,这意味着它们将考虑玩家的PvP特性。 主BOSS躲在禁院中心的城墙后面,所以你必须先摧毁七个大门中的一个才能找到BOSS!在骷髅立方藏身处的左右两侧,以及军营附近,石傀儡潜伏在三个可能的位置之一。随着活动的开始,主BOSS和支线BOSS都做好了战斗的准备,但石头偶像死后的复活会随机发生。 与公会联手进行 Boss 战,但请记住,骷髅魔方和傀儡对某种类型的伤害(物理或魔法)免疫。免疫类型会随着BOSS的削弱而改变,这种变化将由围绕BOSS飞行的蓝色或红色球体表示。并且不要忘记处理在Boss被摧毁后立即出现的PvP怪物,因为杀死它们会给你带来额外的好处。打败禁宫的石怪,为你的战斗联盟带来胜利! 请注意,此活动将使用新的评分系统来杀死Boss:Boss的破坏将记入其玩家在Boss死亡时对Boss造成最大伤害的公会,并且该公会至少有1名现场玩家在Boss死亡的位置对Boss造成任何伤害。 事件重启时间:按计划进行。 在专用区域“技术魔法医院”上的公会活动 奥术拥有许多令人兴奋的谜团,其中之一就是在技术魔法医院中发生的戏剧性事件。虽然医院很久以前就停止了收治病人,但医院工作人员并没有离开岗位。是时候召集战友,参观医院并揭开它的秘密了!你的目标是治疗结构,事件的主要老板,为了成功完成事件,你需要在两个阶段中的每一个阶段完成任务。 我上演“治疗师的修复” 古老的技术魔法医院可能是探索奥术的良好基地。那里保存了许多文物,可以帮助治疗在搜索期间在城市中受伤的人。此外,几乎还剩下一整栋用于治疗病人的建筑,只是需要一点修理! 在第一阶段,您必须完全恢复治疗结构的健康,您将在急诊室找到它,距离活动入口不远。有三种方法可以治愈老板: 在主要老板位置上方的位置,你会发现愤怒的怪物,以及迷你老板“破碎的军团人”。只要小老板还活着,他就会带来越来越多的新怪物。每击杀一个怪物都会治疗治疗结构,杀死小头目会显著增加BOSS的生命值! 与BOSS一起的位置右侧是“技术法师机制”,对于你给机制带来的每一次“装备”冲击,它都会恢复BOSS的生命值。齿轮可以通过攻击“医院技术机器人”迷你老板来获得,但圆锯会使任务变得复杂,这不仅会减慢您的速度,还会伤害您!击中迷你老板以获得冲击力,然后将他带到机械装置上! 在拥有治疗构造的位置左侧,有“炼金机制”,其治疗可以快速恢复BOSS的生命值,但并非一切都那么简单!出现在该位置的怪物会干扰治疗过程。 根据角色的职业和能力选择一个任务,并尝试在阶段结束前将治疗结构恢复到其全部生命值。但不要忘记保护老板免受侵略性怪物的攻击,以免失去进度! 第二阶段“治疗构造” 多年的禁闭和蓝色汞暴露已经破坏了治疗构建计划!他得出的结论是,如果没有活人,那么就没有病人。看来你不应该指望他的帮助。它必须拆卸零件。 治疗构造实验被宣布失败,现在你的公会必须处理后果!与Boss战斗,但请记住,治疗结构会召唤你已经认识的迷你Boss来帮忙,但他们会展示新的战斗能力。 激活条件:完成极乐岛上任何专用地下城的 15 倍。 重启时间:活动结束后 16 小时。 突袭头目 与第一个突袭BOSS的战斗需要特殊的知识,所以只有那些完成基础技术魔法完整课程的人才能被允许进入水星矿机。请记住,这个老板非常敏捷,而且气质真的很爆! 水星矿机机器人 巨大的地雷机器人是专门为在人类永远无法生存的深处工作的而设计的。然而,为该机制提供动力的蓝色汞蒸气对钢铁巨人产生了不可逆转的影响,使其成为奥卡尼库姆最强大和不可预测的居民之一。 您不仅完全掌握了基础和高级技术魔法的课程,而且还接近揭开了Arcanium的主要秘密!每年维斯佩里安都试图获得越来越多的力量,但你将能够阻止他! 维斯佩里安-阿布拉克萨斯 这一代最强的黑魔法师设法进入了最完美的人造身体,由过去熟练的技术法师建造。曾经“阿布拉克萨斯”将奥卡尼库姆和整个阿里纳尔从灾难中拯救出来。现在,他落入了维斯佩里安邪恶意志的控制之下,已经成为魔法学院真正可怕的威胁。 魔法学院的命运再次掌握在你的手中!获得技术魔法身体的维斯佩里安获得了前所未有的力量,能够击中危险的火球并产生一波又一波的致命放电,你必须躲避! 今年,突袭BOSS的入口将被划分为联盟:每个联盟将被分配一个单独的战斗地点。 假日技能 只有在春王的荣誉期间,所有玩家都可以使用新的独特节日技能!但是,请记住,在占领城堡,竞技场上的战斗以及“禁院的秘密”,“混沌入侵”,“海卫一的审判”等事件中,将无法获得技术狐狸的帮助。 技术狐狸的帮助(主动技能) 这些小狐狸是阿里纳半侵略性技术动物群的明亮代表。他们依附于他们的主人,在战斗中提供帮助,但很快就开始了他们的业务。 第十五季活动 新赛季的活动将在更新发布后不久开始!每日和每周任务,与您的角色等级相匹配,数十种奖励在活动中心等着你! 对于战斗通行证的拥有者,将提供额外的独特奖励分支,包括技术魔法套装!战斗通行证持有者还将获得: 每日和每周任务的额外时段; 完成赛季所有关卡后可获得奖励的额外插槽; 从快速访问菜单访问个人仓库和公会仓库; 在个人理发店免费更换发型的可能性。 此外,您可以将战斗通行证提供给联盟和游戏服务器中角色等级为 6 的任何玩家! 成就 庆祝学生的成功是魔法学校的惯例,今年也不例外!作为对你的功绩的奖励,14个新的个人成就等着你,其中两个将是传奇!参加节日活动和 Boss 战,完成动态任务和地牢,击败其他玩家,学习才能,不要忘记赚取和花费声誉点数!您的任何活动都不会被忽视!别忘了4个传奇公会的成就,它们将永远铭刻在阿里纳尔的历史上你的战斗联盟的名字! 角色技能机制的变化 常见更改 修复了一个错误,由于该错误,在技能的帮助下移动盟军目标可能会进入“抵抗”参数; 修复了一个视觉错误,由于该错误,在使用移动技能时,角色可能会在错误的位置。 祖先的力量 现在,怪物自动攻击之间的延迟将根据使用技能时角色身上装备的武器来计算。 圣 骑士 太阳印章 修复了一个错误,当效果变为“抗性”参数时,技能不会对 PvE 目标造成伤害。 魔术师 空灵屏障 现在,保护屏障的冷却时间从它结束的那一刻开始。 刀锋舞者 抵抗精神 技能冷却时间从35秒增加到40秒 “抗性”效果对角色的持续时间有所减少:原来是10 \ 12 \ 14 \ 16秒,现在是8 \ 10 \ 12 \ 14秒。 修复了忽略技能控制效果不会触发工作遗物的错误。 流氓 最棘手的技术 现在如果目标受到“毒刃”技能的影响,技能的伤害增加10 \ 15 \ 20 \ 30%。 野蛮 狂战士力量 修复了关键天赋“狂怒”工作中的一个错误,因此激活另一个关键天赋后保留了天赋的加成。 首领 鹰眼 修复了一个错误,由于该错误,“出血”效果在造成伤害时无法阻止敌人。 死亡骑士 黑暗之盾 现在,技能的效果仅从基本攻击和具有造成即时伤害的技能的攻击中减少角色所受到的伤害。 锐利的阴影 技能冷却时间从14秒增加到16秒 秘密储备 技能冷却时间从120秒降低至90秒 魔术师 黑暗之箭 调整了角色最大能量技能额外伤害的机制。奖金现在在高最大能量值下开始衰减。如果攻击目标是怪物,伤害加成衰减得更慢,如果攻击目标是玩家,伤害加成衰减得更快。伤害加成不再取决于技能水平。 暗影球体 调整了角色最大能量技能额外伤害的机制。奖金现在在高最大能量值下开始衰减。如果攻击目标是怪物,伤害加成衰减得更慢,如果攻击目标是玩家,伤害加成衰减得更快。伤害加成不再取决于技能水平。 收割者 黑色标记 现在,角色在任何自动攻击或具有目标技能的攻击中积累“仇恨”资源,而不仅仅是在自动攻击或对死神技能的攻击上。 坚定不移的意志 修复了忽略技能控制效果不会触发工作遗物的错误; 现在角色在接收DOT效果时不会累积“不可动摇”效果。 延迟死亡 关键天赋“超越死亡”的机制进行了调整:现在,无论角色是否具有“延迟死亡”增益,天赋都会在变身为恶魔形态时消除角色的负面影响。 游戏内聊天 新增按钮快速跳转到当前消息:如果聊天中有4条或更多玩家看不到的消息,则显示该按钮; 修复了当其他玩家添加新消息、重新进入聊天以及关闭/打开键盘和调整游戏窗口大小时,滚动条的位置被重置的错误。 以上就是这些,有关奖励、礼物和其他更改的信息将在更新发布当天公布! 游戏中见! 艾格林德
2023年03月11日
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2022-12-15
Warspear战矛在线11.2版本 机制以及技能更改大全[第2版]!
Dear friends! There are only a few days left until the celebration of the World Creation, which will come to Arinar with the release of the Warspear Online 11.2 Update! Very soon you will plunge into winter adventures and get acquainted with the mysterious inhabitants of the Snow Boundary, but we will tell you about this in detail in the second part of the announcement. Today we present to your attention a large-scale rebalance of character skills. It's no secret that building a balance in a game is a difficult task, because in addition to caring for the balance of power, our team strives to diversify the gameplay and maintain the potential to create interesting game situations. Refinement and modification of existing mechanics allow you to experiment with different options for assembling characters and at the same time maintain all the conditions for a fair confrontation. And while preparations for the arrival of numerous guests are being completed at Snow Boundary, we recommend that you study the information on the upcoming changes in skills, because, as you know, you need to meet the holidays fully armed! In addition to the changes in mechanics, we have also reworked the descriptions of most skills. Please note that according to the results of testing, some changes of skills may be altered. Change of faction passive skills Spirituality Now the skill increases the maximum health by 4%, physical and magical strength by 2% for the character. Concentration Now the skill increases the maximum health by 2%, physical and magical strength by 4% for the character. Mountain’s Power Now the skill increases the maximum health by 4%, physical and magical strength by 2% for the character. Devotion Now the skill increases the maximum health by 2%, physical and magical strength by 4% for the character. Developer’s commentary: Over time faction bonuses began to bring more advantages to some classes, so we tried to rework them to correct the balance of power. Change of basic set skills Sneer of Fate Now the effect of the skill is not interrupted when magical damage is dealt. Deadly Illusion Now copies of the character inherit from the character 100% of the “Accuracy”, “Penetration” and “Critical Damage” parameters and 50% of the “Attack Speed” and “Critical Hit” parameters. Ancestors' Power Now, while the skill is active, the “Attack Speed” parameter is increased by 25%. The movement speed of the character upon taking damage increased by 25% for 5 sec. Crushing Will Reduced the maximum number of skill effects from 10 to 5. The bonus of the character's "Critical Hit" parameter has been adjusted: from 2% to 4%, the power of critical damage and critical healing from character skills: from 3% to 6%. The duration of the skill has been adjusted: it was 45 sec., now it is 30 sec. Irreversible Anger Reduced the maximum number of skill effects from 10 to 5. The bonus of the "Accuracy" and "Penetration" parameters of the character has been adjusted: it was 2%, now it is 3%. The duration of the skill has been adjusted: it was 30 sec., now it is 20 sec. Thirst for Life Reduced the maximum number of skill effects from 10 to 5. The bonus of the maximum amount of character health has been adjusted: from 3% to 4%, reduction of any incoming damage to the character from monsters: from 3% to 6%, reduction of any incoming damage to the character from players: from 2% to 3%. The duration of the skill has been adjusted: it was 30 sec., now it is 20 sec. Added a delay for the accumulation of the effect: no more than once every 1 sec. The skill now removes any debuff from the character every 6.5 sec. when the character's health reduced to 50% of the maximum health (it was every 5 sec.). Developer’s commentary: Set active skills were not very popular in either PvE or PvP-battles. In this regard, we have strengthened them so that they become more attractive in both game directions. Although the situation was the opposite with set skills of permanent action, a number of problems and the excessive effectiveness of some of them were obvious. We've made it a lot easier to set the maximum number of effects, but at the same time we've loosened them up a bit. Critical damage strength The formula for calculating critical damage from all sources has been changed: now various modifiers are added together and added to the base modifier of the character. The final effectiveness of critical damage has changed from the following sources: Passive guild skill "Guild Might" Classless expert skill "Enhanced Critical Damage" Great Relic of Indomitable Blow Small Relic of Indomitable Blow Now the "Critical damage strength" parameter is displayed in the "Attack" tab in the character's parameters ("Menu-Character-All attributes-Attack") and by clicking on the character's portrait in the "Equipment" tab. Invisibility detection The mechanics of invisibility detection has been changed: now the chance to detect an enemy decreases depending on the distance to the target (the further the target, the lower the chance). New mechanics apply to skills and items: Eye of Darkness (Charmer) Dragon Eye (Mage) Greater Potion of Detection Medium Potion of Detection Eyes of Anglerfish Interaction of the “Fear” effect with damage The mechanics of the interaction of the “Fear” negative effect with DOT-damage has been changed: now DOT-damage cannot interrupt the effect. New mechanics apply to skills and relics: Fear (Warlock) Arrow of Confusion (Hunter) Panic (Necromancer) Relic of Wild Thrill Small Relic of Wild Thrill Chosen Paladin Repellent Strike Added an additional check of skill effect and damage. Effect can now only be negated by resistance and the damage can only be negated by Evade \ Block \ Parry. Purifying Skill cooldown increased from 9 sec. to 10 sec. Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level. Now the magic damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of magical DOT-damage from the skill: from 20 \ 30 \ 40 \ 50 \ 60 pts. and 102 \ 104 \ 106 \ 108 \ 110% of the character's magical power for 6 sec., to 10 \ 20 \ 27 \ 35 \ 45 pts. and 35 \ 40 \ 45 \ 50 \ 55% of the character's magical power every 2 sec. for 6 sec. The final magical DOT-damage of the skill has significantly increased. The final physical damage of the skill has changed: instant damage practically unchanged, damage per minute slightly decreased. Fetters of Justice Skill cooldown increased from 15 sec. to 18 seс. Increased PvP-target limit: from 2 \ 3 \ 4 \ 5 \ 6, to 3 \ 3 \ 4 \ 5 \ 6. Light Aura The skill now also increases the character's “Accuracy” parameter by 4 \ 6 \ 8 \ 10 \ 12%. Heavenly Light Now the amount of healing from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 \ 4 pts. per level. The amount of healing from the character's magical power has been adjusted: from 50 \ 60 \ 70 \ 80 \ 90 pts. and 85 \ 95 \ 105 \ 115 \ 125%, to 30 \ 55 \ 80 \ 105 \ 130 pts. and 105 \ 110 \ 115 \ 120 \ 130%. The final healing of the skill has practically unchanged. Illumination The skill no longer has a base damage: it was 60 \ 80 \ 100 \ 120 pts. Now the magic damage from the skill does not depend on the level of the character: it was 2 \ 3 \ 4 \ 5 pts. per level. The amount of damage from the character's magic power has been adjusted: from 70 \ 80 \ 90 \ 80 \ 100%, to 110 \ 115 \ 125 \ 135%. The duration of the “Aggression” effect has been adjusted: from 4.6 \ 5.4 \ 6.2 \ 7 sec., to 6 \ 7 \ 8 \ 9 sec. Increased PvP-target limit: from 2 \ 3 \ 4 \ 5, to 3 \ 4 \ 5 \ 6. Maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14. The final magical damage of the skill has slightly increased. Harad's Banner The amount of damage from the character's magic power has been adjusted from 35 \ 40 \ 45 \ 50% to 40 \ 45 \ 50 \ 60% every 2 sec. for 8 \ 10 \ 10 \ 12 sec. Added limitation of the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. The final magical damage of the skill has slightly increased. Sun Seal Reduced the cooldown time of the skill: from 30 sec. to 20 sec. The skill no longer has a base damage: it was 20 \ 40 \ 60 \ 80 pts. Now the damage from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 pts. per level. Changed damage type from magical to predominantly physical or magical. The type of damage depends on the character's predominant physical or magical power. The amount of damage from the character's magic power has been adjusted: from 100 \ 110 \ 120 \ 130%, to 130 \ 135 \ 145 \ 160%. Added an increase in damage from the physical strength of the character: 115 \ 120 \ 130 \ 140%. The final magic damage of the skill has changed: instant damage significantly increased, damage per minute slightly increased. Harad's Call Increased the range of the skill from 4 yards to 5 yards. The skill no longer has a base damage: it was 20 \ 50 \ 60 \ 70 pts. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the character's magical power has been adjusted: from 100 \ 110 \ 125 \ 145%, to 140 \ 145 \ 155 \ 170%. The chance of triggering the “Stun” effect has been increased: from 75 \ 85 \ 95 \ 100%, to 100%. The duration of the “Stun” effect now depends on the level of skill development: from 2 sec., to 1 \ 1.5 \ 2 \ 3 sec. Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. The final magic damage of the skill has slightly increased. Repellent Strike The skill no longer has a base damage: it was 30 \ 50 \ 70 \ 90 pts. Now the damage from the skill does not depend on the level of the character: it was 3 \ 4 \ 5 \ 6 pts. per level. The amount of physical damage from the character's physical strength has been adjusted: from 100 \ 110 \ 125 \ 145%, to 130 \ 135 \ 145 \ 160%. The knockback effect will no longer work on targets with debuff immunity. The amount of restored health has been reduced from 5 \ 10 \ 15 \ 20% to 5 \ 8 \ 12 \ 15%. The final physical damage of the skill has slightly decreased. Sacred Shield The amount of damage absorbed by the shield has been adjusted from 30 \ 45 \ 55 \ 70% to 40 \ 55 \ 65 \ 80% of the character's maximum health. Shield amount is now based on the Paladin's health instead of the target's health. Light Defense Adjusted the duration of the effect: from 30 \ 40 \ 50 \ 60 sec., to 50 \ 60 \ 70 \ 80 sec. Paladin's Prayer Reduced the cooldown of the skill from 40 sec. to 32 sec. Developer’s commentary: Paladin shows great dynamics in both builds: both magical and physical, so we’ve made improvements in both directions. The Paladin in the build with an emphasis on magical power received a significant increase in damage, while the “physical” Paladin got the opportunity to better realize their defensive potential, and both builds will now be able to initiate the fight even more efficiently. These adjustments should solidify the Paladin's position and make it an even more understandable and productive class. It is also important to focus on changing the cooldown duration of the key “Chains of Justice” control class skill. This measure was necessary due to the excessive final effectiveness of the skill even in single battles, not to mention the ability to use it on a large number of targets. Mage Fire Ball Increased skill cooldown time from 7 sec. to 8 sec. Now the amount of damage from the skill does not depend on the level of the character: it was 2 \ 3 \ 4 \ 5 \ 6 pts. per level. Adjusted the amount of damage from the skill: from 54 \ 72 \ 96 \ 120 \ 144 pts. and 108 \ 112 \ 115 \ 120 \ 125% of the character's magical power, to 30 \ 55 \ 80 \ 105 \ 130 pts. and 130 \ 140 \ 150 \ 160 \ 170% of the character's magical power. The final magic damage of the skill has changed: instant damage slightly increased, damage per minute practically unchanged. Time Warp The skill no longer has a base damage: it was 26 \ 52 \ 78 \ 104 \ 130 pts. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the character's magic power has been adjusted: from 110 \ 112 \ 114 \ 116 \ 118%, to 115 \ 120 \ 125 \ 135 \ 145%. With the development of the skill, the maximum number of PvE-targets increases: 8 \ 10 \ 12 \ 14. Decreased PvP-target limit: from 3 \ 4 \ 5 \ 6 \ 7, to 3 \ 3 \ 4 \ 5 \ 6. The final magic damage of the skill has slightly increased. Shattered Stone The skill no longer has a base damage: it was 26 \ 39 \ 52 \ 65 \ 78 pts. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the character's magic power has been adjusted: from 106 \ 107 \ 108 \ 109 \ 110%, to 110 \ 115 \ 120 \ 130 \ 140%. Added a limit on the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Decreased PvP-target limit: from 3 \ 4 \ 5 \ 6 \ 7, to 3 \ 3 \ 4 \ 5 \ 6. The chance of triggering the “Stun” effect has been increased: from 20 \ 25 \ 35 \ 45 \ 60%, to 100%. The duration of the “Stun” effect has been adjusted: from 1 \ 1.3 \ 1.7 \ 2 \ 2.5 sec., to 1 \ 1.1 \ 1.2 \ 1.35 \ 1.5 sec. Now the lesser class talent “Shattered Stone” increases the duration of the “Stun” effect from the skill by 0.2 \ 0.4 \ 0.6 sec. The final magic damage of the skill has slightly increased. Illusory Chains Effect duration adjusted from 2 \ 2.5 \ 3 \ 3.5 \ 4 sec. to 2.5 \ 3 \ 3.5 \ 4 \ 4.5 sec. Decreased PvP-target limit: from 3 \ 4 \ 5 \ 6 \ 7, to 3 \ 3 \ 4 \ 5 \ 6. Blazing Ground Now the damage from the skill does not depend on the level of the character: it was 3 \ 5 \ 7 \ 9 pts. per level. The amount of DOT-damage from the character's magic power has been adjusted from 50 \ 80 \ 110 \ 160% for 6 sec. to 15 \ 20 \ 25 \ 30% every 1 sec. within 6 sec. Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. The final magic damage of the skill has slightly decreased Ethereal Barrier Adjusted the damage accumulation time for activating the protective barrier: from 2 sec. to 3 sec. Reduced the amount of damage required to activate the protective barrier: from 25 \ 20 \ 15 \ 10% of maximum health, to 20 \ 16 \ 12 \ 8%. Increased the duration of the protective barrier: from 0.25 \ 0.35 \ 0.45 \ 0.55 sec., now 0.3 \ 0.4 \ 0.5 \ 0.6 sec. Dragon Eye Reduced the cooldown of the skill from 30 sec. to 25 sec. The skill can now only be used on yourself or party members. skill no longer increases the “Attack Speed” parameter of the character. The duration of the effect has been increased: from 10 \ 12 \ 14 \ 16 sec., to 24 \ 26 \ 28 \ 30 sec. Now the chance of detecting the enemy decreases depending on the distance to the target: the further the target, the lower the chance. Frostbolt The skill no longer has a base damage, it was 54 \ 54 \ 54 \ 54 pts. Now the damage of the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the character's magical power has been adjusted: from 100 \ 108 \ 125 \ 140%, to 135 \ 145 \ 160 \ 180%. The final magical damage of the skill has slightly increased. Overload The maximum number of effects from the skill on the enemy has been changed from 1 to 30. Roaring Flame The skill no longer has a base damage: it was 55 \ 65 \ 85 \ 105 pts. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the character's magical power has been adjusted: from 105 \ 106 \ 107 \ 108%, to 110 \ 120 \ 135 \ 150%. Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. The total magic damage of the skill has slightly increased. Ennoblement Skill effect no longer removes DOT-damage effects from the target. Aura of Fire The skill no longer has a base damage: it was 65 \ 80 \ 90 \ 110 pts. The amount of damage from the character's magic power has been adjusted: from 16 \ 20 \ 25 \ 29%, to 25 \ 30 \ 35 \ 40% every 2.3 sec. Added limit for maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Developer commentary: Mage did not need massive changes, but we could not leave him without “polishing”. Skills that dealt damage that lagged behind the average have been buffed, while skills that were overly prominent have been nerfed. These adjustments are intended to make the class more stable and understandable. Priest Harad’s Tears Skill cooldown increased from 6 sec. to 7 sec. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of damage from the skill: from 45 \ 65 \ 85 \ 105 \ 125 pts. base damage and 105 \ 107 \ 109 \ 111 \ 113% of the character's magical power, to 30 \ 55 \ 80 \ 105 \ 130 pts. base damage and 110 \ 115 \ 120 \ 125 \ 130% of the character's magical power. The mechanism for searching for additional targets has been changed: now the skill with a 20% chance additionally attacks 6 additional targets, with a 35% chance - 5 additional targets, with a 50% chance - 4 additional targets, with a 65% chance - 3 additional targets, with a 80% chance - 2 additional targets. The search for additional targets now occurs around the enemy on which the skill is applied. The final magic damage of the skill has changed: instant damage practically unchanged, damage per minute slightly decreased. Replaced the effect of the “Harad’s Tears +” talent, now it increases the power of the skill from magical power of the character by 2 \ 3.5 \ 5%. Word of Power The mechanics of the skill has been changed: now the skill applies a negative effect "Vow of the Curse" on the enemy for 6 sec. The effect increases the character's energy consumption when using skills (does not affect continuous skills) by 30 \ 35 \ 40 \ 50 \ 60%. The effect is active until the enemy uses 2 \ 2 \ 2 \ 3 \ 3 skills, or until the end of the duration. If the effect expires, and the enemy does not use 2 \ 2 \ 2 \ 3 \ 3 skills, then they will receive magic damage in the amount of 112 \ 118 \ 122 \ 130 \ 140% of the character's magic power. Armistice Increased the chance of applying the "Armistice" negative effect on bosses from 25% to 75% at all levels. Healing Touch Now the amount of healing from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 \ 4 pts. per level. Adjusted the amount of healing from the skill: from 70 \ 100 \ 120 \ 140 \ 170 pts. and 100 \ 112 \ 116 \ 124 \ 135% of the character's magical power, to 30 \ 55 \ 80 \ 105 \ 130 pts. and 115 \ 120 \ 130 \ 140 \ 155% of the character's magical power. The final healing of the skill has practically unchanged. Elusive Threat Now the skill deals magic damage 10 \ 15 \ 20 \ 25% of the character's magical power and 2 \ 3 \ 4 \ 5% of maximum energy for each yard that the affected enemy moves. The calculation of the number of yards occurs only if it is possible to build a path between the start and end points. The enemy's transition between locations is not counted as movement. Skill damage now has 4 \ 8 \ 12 \ 15% increased "Penetration" parameter. Now the skill has no damage limit. The skill no longer drains enemy health. Payback The skill no longer has a base damage: it was 65 \ 85 \ 105 \ 125 pts. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. Changed the increase in damage from missing health: now the skill's damage is increased by 1% for each missing 1% of the enemy's maximum health. The amount of damage from the skill has been adjusted: from 115 \ 120 \ 125 \ 130% of the character's magical power, to 145 \ 160 \ 180 \ 200% of the character's magical power. The skill can now deal critical damage. The final magical damage of the skill has slightly increased. 赎回 现在技能的治疗量不取决于基础增长:它是 70 \ 100 \ 130 \ 160 点。 现在技能的治疗量不取决于角色的等级:每级是 2 \ 2.5 \ 3 \ 3.5 分。 技能的治疗量有所调整:从角色魔法力的80 \ 100 \ 140 \ 180%,到角色魔法力的150 \ 165 \ 185 \ 210%。 增加了对每个目标消除的负面影响的最大数量限制:2 \ 3 \ 4 \ 5。 现在技能的效果不会消除目标的DOT伤害效果。 技能的最终愈合几乎没有变化。 神的帮助 该技能现在只能施放到自己或队员身上。 “暴击伤害”参数的加成大小已调整:从 5 \ 10 \ 20 \ 35% 调整为 10 \ 15 \ 20 \ 30%。 神秘马克 调整了所有发育水平的效果持续时间:从20秒到15秒。 目标的物理和魔法防御降低从 10 \ 15 \ 20 \ 25% 增加到 15 \ 20 \ 25 \ 30%。 技能伤害量有所调整:从角色魔力的135 \ 150 \ 165 \ 200%,到角色魔力的140 \ 150 \ 165 \ 185%。 现在,如果技能的效果触发了“抗性”参数或过早地从敌人身上移除,技能伤害会立即触发。 该技能现在可以造成暴击伤害。 增加了 PvE 目标的最大数量限制:8 \ 10 \ 12 \ 14。 PvP 目标限制降低:从 4 \ 4 \ 5 \ 6 降低到 3 \ 4 \ 5 \ 6。 技能的最终魔法伤害略有下降。 令人筋疲力尽的负担 敌人攻击力从 20 \ 30 \ 40 \ 50% 调整为 50 \ 60 \ 70 \ 80% 现在,当技能被触发时,敌人将被扔到距离角色 2 码的地方。 光的惩罚 调整技能对目标的伤害:从角色魔力的110 \ 115 \ 113 \ 114%,到角色魔力的120 \ 130 \ 145 \ 160%。 技能对目标周围敌人的伤害量已调整:从角色魔力的70 \ 80 \ 95 \ 110%,到角色魔力的100 \ 105 \ 115 \ 130%。 增加了应用“静音”效果的机会:从 65 \ 70 \ 80 \ 90% 增加到 100%。 增加了 PvE 目标的最大数量限制:8 \ 10 \ 12 \ 14。 增加了对主要目标和目标周围敌人的防御检查分离。 技能的最终魔法伤害略有增加。 开发者评论:牧师是他们联盟中最强大的盟友支持职业,但他的一些能力遇到了一些困难。因此,我们完全重新设计了一些技能,并希望实现该类的新功能。此外,牧师的一些技能造成的伤害显着增加,造成伤害的条件也得到了简化,这将使牧师在 PvE 和 PvP 战斗中证明自己的价值。 探索 分裂 技能冷却时间从6秒增加到10秒。 现在技能的伤害不取决于角色的水平:它是 2 分。 每个级别。 调整技能伤害:从 48 \ 55 \ 70 \ 85 \ 100 点。 以及角色体力的105 \ 110 \ 115 \ 120 \ 125%,到角色体力的20 \ 40 \ 60 \ 80 \ 100分和140 \ 145 \ 150 \ 155 \ 160%。 技能的最终物理伤害发生了变化:瞬间伤害显著增加,每分钟伤害显著降低。 哈拉德的盾牌 调整了护盾加成的应用方式,使护盾加成在效果结束后激活。 现在,该效果不是增加物理强度,而是为角色的物理和魔法防御提供 4 \ 5 \ 6 \ 7 \ 8% 的加成,每损失 20% 的护盾强度。 技能效果的最大数量从 10 减少到 1。 组合和强化遗物现在对技能的两种效果都有作用:护盾和物理和魔法保护的加成。 灵感 效果持续时间从 15 \ 20 \ 25 \ 30 \ 35 秒调整为 22 \ 24 \ 26 \ 28 \ 30 秒。 加重 技能现在每装备一把匕首,“攻击力”参数增加4 \ 5.5 \ 6.5 \ 8.5 \ 10%,任何装备的双手武器的身体强度增加6 \ 8 \ 10 \ 12 \ 15%。 消失 技能的冷却时间从8秒增加到12秒。 现在,在使用技能后的前 2 秒内,敌人无法检测到角色或使用攻击或技能将他们从隐形中带出来。 现在,如果角色周围 8 码内没有敌人,则可以在战斗中施放该技能。 增加了技能效果的额外检查:它只能受到抗性的影响。 调整了“眩晕”负面效果的几率:从40 \ 50 \ 60 \ 70 \ 80%,调整为100%。 调整技能“眩晕”的持续时间:从 3 到 1.5 \ 1.7 \ 2 \ 2.5 \ 3 秒 危险打击 技能冷却时间从13秒增加到16秒。 该技能不再有基础伤害:它是 100 \ 120 \ 140 \ 160 点。 现在技能的物理伤害不取决于角色的等级:每级是 2 \ 2.5 \ 3 \ 3.5 分。 技能的物理伤害量已经调整:原来是角色体力的60\65\70\75%,现在是角色体力的110\115\120\130%。 现在技能的DOT伤害不取决于角色的等级:它是2 \ 2.5 \ 3 \ 3.5分。 每个级别。 该技能不再有基础点伤害:它是 120 \ 160 \ 200 \ 280 点。 调整技能的DOT伤害量:从角色体力的40 \ 60 \ 80 \ 100%持续12秒,到每3秒消耗角色体力的55 \ 60 \ 70 \ 80%。 持续 12 秒。 天赋“分裂打击+”已替换为“危险打击+”。“危险打击+”从角色的体力中增加技能力量。 技能的最终物理伤害发生了变化:瞬间伤害明显增加,每分钟伤害略有增加。 技能的最终物理DOT伤害显着增加。 太阳网 现在投掷在施法者 1 码范围内的所有敌人,而无需选择目标。 使用后3秒内,角色即使在战斗状态下和附近有对手也可以使用“消失”技能。 分裂打击 技能的DOT伤害不再取决于角色的等级:它是2 \ 2.5 \ 3 \ 3.5点。 每个级别。 该技能不再有基础点伤害:它是 120 \ 160 \ 200 \ 280 点。 调整技能的DOT伤害量:从角色体力的40 \ 60 \ 80 \ 100%持续12秒,调整为每3秒角色体力的35 \ 40 \ 45 \ 55%。持续 12 秒。 该技能不再减慢敌人的移动速度。 该技能现在对敌人应用“深伤”效果,使任何来袭的治疗减少20 \ 25 \ 30 \ 40%。 技能的最终物理DOT伤害显着增加。 吸引力 技能范围从 5 码增加到 6 码。 该技能不再对敌人应用“静音”效果。 内心的愤怒 技能的体力加成由 10 \ 20 \ 30 \ 40% 调整为 10 \ 15 \ 20 \ 30%。 嗜血 技能冷却时间从14秒增加到18秒。 该技能不再有基础伤害:它是 40 \ 60 \ 80 \ 100 点。 现在技能的伤害不取决于角色的等级:每级2分。 技能的物理伤害量已经调整:原来是角色体力的100\110\125\150%,现在是角色体力的135\145\160\180%。 技能的治疗现在会触发对敌人施加的任何“出血”效果。 技能的最终物理伤害发生了变化:瞬间伤害略有增加,每分钟伤害略有下降。 彻底打击 技能冷却时间增加 12 秒至 14 秒。 技能的物理伤害量已经调整:原来是角色体力的30\40\50\60%,现在是角色体力的95\100\105\115%。 现在敌人的“闪避”参数不仅在“眩晕”效果结束后下降,而且与技能的使用同时下降。 技能的最终物理伤害显著增加。 增加了对技能伤害和效果的额外检查:现在伤害只能被闪避\格挡\招架抵消,效果只能由抗性影响。 攻击本能 现在,如果技能处于活动状态,技能“劈裂”、“危险打击”和“劈击”将额外应用于 1 码以内的目标,当技能处于活动状态时,伤害降低 80 \ 75 \ 65 \ 50%。 增加了 PvE 目标的最大数量限制:8 \ 10 \ 12 \ 14。 开发者评论:由于其动态性、简单性和造成高伤害的能力,搜寻者仍然是一个非常强大的对手和真正的怪物杀手,但同时有些片面。我们对搜寻者的主要攻击增益略有紧张,并对第二个潜在角色构建进行了一些重大修复,使用双手武器。这个版本专注于通过出血技能造成DOT伤害,其伤害已大大增加。与“攻击本能”技能的新组合将允许您在此构建和大规模战斗中有效地展示您的职业。 圣 殿 怪 调整了技能的魔法伤害量:从角色魔法力的40 \ 50 \ 65 \ 80 \ 100分和110 \ 115 \ 130 \ 160 \ 180%,到30 \ 55 \ 80 \ 105 \ 130分。 以及角色魔法力量的115 \ 130 \ 145 \ 160 \ 175%。 技能的最终魔法伤害几乎没有变化。 调整了技巧的范围:从 4 码到 5 码。 悔改的旋风 此攻击现在对所有敌人造成额外基础物理伤害,等于 20 \ 40 \ 60 \ 80 \ 100 点。 添加了 PvE 目标的最大数量限制:6 \ 8 \ 10 \ 12 \ 14。 增加 PvP 目标限制:从 2 \ 3 \ 4 \ 4 \ 5 增加到 3 \ 3 \ 4 \ 5 \ 6。 技能的最终物理伤害几乎没有变化。 逆流 调整了圆顶激活周期:所有技能等级从 1 秒到 1.3 秒。 圆顶持续时间从 3 \ 4 \ 4 \ 5 \ 6 秒更改为 2.6 \ 3.9 \ 3.9 \ 5.2 \ 6.5 秒。 PvP 目标限制降低:从 3 \ 4 \ 4 \ 5 \ 6 降低至 3 \ 3 \ 4 \ 5 \ 6。 现在小班天赋“逆流”使技能的区域持续时间增加1.3秒。 增加了在老板和迷你老板上使用圆顶的机会:在所有开发级别从 15% 增加到 30%。 恩典 技能的冷却时间从24秒增加到25秒。 调整技能效果持续时间:从 10 \ 12 \ 15 \ 17 \ 20 秒,调整为 22 \ 24 \ 26 \ 28 \ 30 秒。 哈拉德的教义 所有技能水平的效果范围从 3 码调整为 5 码。 治愈的咒语 技能的冷却时间从46秒降低到40秒。 将治疗量从最大生命值的 4 \ 5 \ 6 \ 7% 调整为最大生命值的 2 \ 3 \ 4 \ 5%。 神像 现在,如果敌人攻击雕像,则其伤害将按PvP目标计算。 打冷拳 调整技能的物理伤害量:从角色体力的120 \ 150 \ 180 \ 220%,调整为角色体力的150 \ 165 \ 180 \ 200%。 技能的最终物理伤害略有下降。 生命粒子 技能的伤害量已经调整:原来是角色体力的100\110\130\150%,现在是角色体力的120\125\135\150%。 现在召唤怪物的伤害量不取决于角色的等级:它是0.5分。 每个级别。 召唤怪物的魔法伤害量已调整:从角色的魔法力量20 \ 30 \ 40 \ 50分,到角色魔法力量的55 \ 80 \ 105 \ 130分。 现在召唤的怪物继承了角色的“暴击伤害”、“暴击”、“穿刺攻击”等参数。 技能造成的物理伤害没有改变。 怪物的最终魔法伤害几乎没有变化。 真理之触 增加 PvP 目标限制:从 3 \ 4 \ 5 \ 5 增加到 3 \ 4 \ 5 \ 6。 开发者评论:人们对圣殿骑士的兴趣在不断增长,因为这个职业有着巨大的未开发潜力。然而,尽管该职业在大规模和单场 PvP 战斗中的有效性毋庸置疑,但在 PvE 方向上,仍有许多点可以阻止该职业感到舒适。现在,这个以魔法力量为重点的建筑得到了许多重要的改进,这些改进将提高圣殿骑士在PvE战斗中的生产力。 长子 刀锋舞者 闪光打击 技能冷却时间从8秒增加。 至 10 秒 现在技能的伤害不取决于角色的水平:它是 2 分。 每个级别。 技能的伤害量已调整:为 40 \ 50 \ 70 \ 85 \ 100 分。 和角色体力的104\106\108\110\112%,现在是20\40\60\80\100分。 以及角色体力的140 \ 145 \ 150 \ 155 \ 160%。 技能的最终物理伤害发生了变化:瞬间伤害明显增加,每分钟伤害略有增加。 树液 技能冷却时间从10秒增加到15秒。 调整了物理和魔法力量的降低:从 12 \ 14 \ 16 \ 20 \ 25%,到 15 \ 20 \ 25 \ 30 \ 40%。 腿 筋 现在技能的伤害不取决于角色的等级:每级2分。 现在技能的伤害不取决于基础伤害:它是 20 \ 35 \ 50 \ 65 \ 80 分。 调整技能的物理伤害量:从角色物理力的 102 \ 104 \ 106 \ 108 \ 110%,持续 6 秒,改为每 2 秒消耗角色物理力的 30 \ 35 \ 40 \ 45 \ 50%。 持续6秒。 技能的最终物理伤害略有增加。 招架 技能冷却时间从20秒增加。 至 30 秒 “Parry”参数的奖励已调整:原来是 1 \ 2 \ 3 \ 4 \ 5%,现在是 4 \ 5 \ 6 \ 8 \ 10%。 冲 触发“眩晕”效果的几率增加了:原来是43 \ 52 \ 61 \ 70%,现在是所有技能等级都是100%。 “眩晕”效果的持续时间已调整:原来是 2 \ 3 \ 4 \ 5 秒,现在是 2 \ 2.5 \ 3 \ 3.5 秒。 “侵略”效果的持续时间已调整:原来是 5 \ 5.8 \ 6.6 \ 7.4 秒,现在是 6 \ 7 \ 8 \ 9 秒。 新技能“漩涡之刃”(代替技能“侵略”) 类型:活动 能源费用:8 \ 10 \ 12 \ 14 \ 16 单位。 冷却时间:14秒 对角色 1 码以内的所有敌人造成物理伤害的攻击 105 \ 110 \ 115 \ 125 \ 135% 的物理伤害。该技能对角色的体力对受“流血”减益影响的目标造成15 \ 20 \ 25 \ 30 \ 40% 的伤害。最大 PvP 目标数量: 3 \ 3 \ 4 \ 5 \ 6, PvE 目标: 6 \ 8 \ 10 \ 12 \ 14.随着技能的发展,技能的伤害,效果的强度和目标的数量增加。 可用文物列表: 攻击:“体力消耗遗物”、“魔法耗竭遗物”、“尴尬遗物”、“减速遗物”、“体力消耗小遗物”、“魔法耗竭小遗物”、“笨拙小遗物”、“慢速小遗物”、“不稳定诅咒魔法遗物”、“生命虚弱的可怕遗物”。 赋能:“惩罚能力大遗物”、“防御无视大遗物”、“突如其来的力量大遗物”、“精神刷新大遗物”、“多法术大遗物”、“惩罚能力小遗物”、“防御无视小遗物”、“突如其来的力量小遗物”、“精神刷新小遗物”、“多法术小遗物”、“无情冰冷遗物”、“残忍冰冷遗物”。 防御:“末日遗物”、“小刻期遗物”、“精度遗物”、“精度小遗物”、“穿孔冰遗物”。 组:“联合灭绝的遗物”,“联合压力的遗物”。 更新发布后,“侵略”技能中的遗物将被替换如下: 攻击:“绝对无力遗物”、“致命感染的可怕遗物”、“囚禁的冰之遗物”、“身体无助的遗物”、“疲劳遗物”将替换为“身体疲惫的遗物”和“魔法耗尽的遗物”。 “绝对无力的小遗物”、“身体无助的小遗物”、“缺乏疲劳的小遗物”将改为“体力消耗的小遗物”和“魔法耗尽的小遗物”。 防御:“敏捷遗物”、“物理抗性遗物”、“魔法抗性遗物”、“物理力量遗物”、“盾师遗物”、“反射遗物”、“欺骗控制魔法遗物”、“吸血鬼的可怕遗物”、“物理格挡的魔法遗物”、“魔法格挡的魔法遗物”将替换为“准确性遗物”和“截止日期遗物”。 “敏捷小遗物”、“小物理抗性遗物”、“魔法抗性小遗物”、“小体力遗物”、“盾师小遗物”、“反射小遗物”将改为“小遗物 ”和“小精度遗物”。 “冰之报应遗物”将改为“冰之遗物穿刺”。 赋能:“无法进入的大遗物”、“集中的大遗物”、“威胁的大遗物”、“连续效果的大遗物”将替换为“惩罚能力的大遗物”和“防御无视的大遗物”。 “小浓度遗物”、“小威胁遗物”、“持续效果小遗物”将改为“小遗物防御无视”和“惩罚能力小遗物”。 组:“独家攻击遗物”将替换为“联合灭绝遗物”。 “特殊威胁的遗物”将替换为“联合压力的遗物”。 音爆 技能的机制已更改:现在技能将负面效果“流血”和“钝化”应用于目标和目标周围 2 码半径内的所有敌人。“出血”效果每 3 秒造成角色体力的 35 \ 40 \ 45 \ 55% 的周期性物理伤害,持续 12 秒。 “钝化”效果将所有受影响目标的“闪避”参数降低 10 \ 15 \ 20 \ 25%。 最大 PvP 目标数量:3 \ 4 \ 5 \ 6,最大 PvE 目标数量:8 \ 10 \ 12 \ 14。 将技能范围从 3 码增加到 2 码。 反攻 该技能现在在任何自动攻击或攻击时触发,技能对角色造成即时伤害,即使它已经进入防御参数。 调整了技能的物理伤害量:从角色体力的25 \ 32 \ 36 \ 40%,到角色体力的25 \ 32 \ 40 \ 50%。 技能的伤害现在是自动攻击,它保留所有相关的伤害检查。 效果的持续时间已调整:原来是 8 \ 10 \ 12 \ 14 秒,现在是 10 \ 12 \ 14 \ 16 秒。 启迪 技能冷却时间从20秒增加到30秒。 现在技能将“穿透力”增加 3 \ 6 \ 9 \ 12%,“技能冷却时间”增加 9 \ 15 \ 22 \ 30%,而不是参数“准确性”和“闪避”。 效果的持续时间增加了:原来是14 \ 16 \ 18 \ 20秒,现在是24 \ 26 \ 28 \ 30秒。 飓风袭击 现在技能将“准确性”参数增加 3 \ 6 \ 9 \ 12%,而不是“技能冷却时间”参数。 效果的持续时间增加了:原来是10 \ 15 \ 20 \ 25秒,现在是24 \ 26 \ 28 \ 30秒。 刀锋的印记 技能冷却时间从15秒增加到24秒。 技能的机制已更改:现在技能将“刀锋印记”增益应用于角色 10 \ 12 \ 14 \ 16 秒。效果在每次成功的基础攻击或技能攻击时恢复角色最大生命值的 2 \ 3 \ 4 \ 5%,造成即时伤害,但不超过 4 \ 5 \ 6 \ 7 次。 抵抗精神 技能效果已调整:现在每个效果都允许您仅忽略角色收到的控制效果。 刀片的力量 现在技能的效果使每装备一把匕首的“攻击力”参数加成增加4 \ 7.5 \ 12 \ 15%。 现在,技能的效果使每装备一把单手剑的体力增加2 \ 3.5 \ 6 \ 7.5%,“攻击力”参数加成增加2 \ 3.5 \ 6 \ 7.5%。 现在,技能的效果使每 装备一把单手斧头的体力增加3 \ 6 \ 10 \ 12,5%。 技能加成是实时计算的。 开发者点评:在大多数游戏情况下,刀锋舞者被用作伤害伤害类,其次才被玩家视为坦克。出于这个原因,我们决定加强这个职业的流行角色,让刀锋舞者在单人战斗和大规模战斗中更有效地实现自己,以及诉诸使用不同的装备和技能。我们认为,刀锋舞者作为高伤害职业的定位只会越来越强。 护林员 强力射击 技能冷却时间从 10 秒降低至 8 秒 现在技能的伤害不取决于角色的等级:每级2分。 调整技能的物理伤害量:从 30 \ 45 \ 60 \ 75 \ 90 分。 和角色体力的 104 \ 108 \ 112 \ 116 \ 120%,到 20 \ 40 \ 60 \ 80 \ 100 分。 以及角色体力的100 \ 103 \ 106 \ 109 \ 112%。 技能的最终物理伤害发生了变化:瞬间伤害略有降低,每分钟伤害略有增加。 散射镜头 效果的持续时间已调整:原来是 1.5 \ 2 \ 2.5 \ 3.5 \ 4.5 秒,现在是 1.5 \ 2 \ 2.5 \ 3 \ 4 秒。 “可怕的控制遗物”添加到可用遗物列表中。 野兽陷阱 修复了一个错误,由于该错误,目标在技能的影响下可能会在位置之间移动。 规避 调整了效果的持续时间:是15秒,现在是所有技能水平的10秒。 游侠的祝福 该技能现在可以造成暴击伤害。 现在技能的伤害无法击晕敌人。 火箭 现在技能的物理伤害不取决于基础伤害:它是 30 \ 45 \ 60 \ 75 分。 现在技能的物理伤害不取决于角色的等级:每级2分。 调整了技能的物理伤害量:从角色体力的60%到角色体力的55 \ 60 \ 65 \ 70%。 现在技能的DOT伤害不取决于角色的等级:它是5 \ 6 \ 7 \ 8分。 每个级别。 现在技能的DOT伤害不依赖于基础伤害:它是100 \ 120 \ 140 \ 200分。 改变了技能的DOT伤害类型:它是魔法的,它变成了物理。DOT伤害现在每2秒造成角色物理力量的45 \ 50 \ 55 \ 65%,持续8秒。 技能的最终物理伤害略有减少。 技能的最终DOT伤害发生了变化:瞬间伤害略有降低,每分钟伤害略有增加。 调整了“火焰箭+”天赋的加成金额:从角色体力的3 \ 6 \ 9%,调整为角色体力的0.75 \ 1.5 \ 2.25 %。 爆炸陷阱 技能范围从 1 码增加到 2 码。 技能冷却时间从7秒增加到10秒。 现在技能的物理伤害不取决于基础伤害:它是 30 \ 45 \ 60 \ 75 分。 现在技能的物理伤害不取决于角色的等级:它是 3 \ 4 \ 5 \ 6 分。 每个级别。 现在,如果敌人进入陷阱的影响区域,陷阱就会触发。 现在陷阱从角色那里继承了攻击参数“暴击”、“暴击伤害”、“准确性”、“穿透力”、“凶猛”、“深渊之怒”。 现在,如果角色移动到另一个位置,陷阱不会消失。 调整技能的物理伤害量:从角色物理力的70 \ 80 \ 90 \ 100%,到角色物理力的100 \ 105 \ 115 \ 125%。 对额外目标的技能伤害更改:所有技能等级从 50% 更改为 100%。 增加了 PvE 目标的最大数量限制:8 \ 10 \ 12 \ 14。 技能的最终物理伤害发生了变化:瞬间伤害几乎没有变化,每分钟伤害略有增加。 箭之冰雹 技能冷却时间从 26 秒降低。 至 22 秒 现在技能的物理伤害不取决于基础伤害:它是 25 \ 45 \ 60 \ 75 分。 现在技能的伤害不取决于角色的等级:每级是 2 \ 3 \ 5 \ 8 分。 调整技能的物理伤害量:从角色体力的102 \ 106 \ 110 \ 114%,到角色体力的110 \ 120 \ 135 \ 150%。 增加了 PvE 目标的最大数量限制:8 \ 10 \ 12 \ 14。 技能的最终物理伤害略有增加。 点射 “精度”参数的奖励已调整:原来是 8 \ 12 \ 16 \ 20%,现在是 5 \ 7 \ 9 \ 12%。 猎人笼 效果的持续时间已调整:原来是 3 \ 4 \ 5 \ 6 秒,现在是 4 \ 5 \ 6 \ 7 秒。 弓击 现在技能的物理伤害不依赖于基础伤害:它是 10 \ 20 \ 30 \ 40 分。 现在技能的物理伤害不取决于角色的等级:每级是 2 \ 3 \ 4 \ 5 分。 调整技能的物理伤害量:从角色体力的50 \ 60 \ 70 \ 80%,到角色体力的115 \ 120 \ 130 \ 140%。 现在技能的伤害可以进入防御参数“招架”。 增加了对技能伤害和“眩晕”减益的单独检查。 技能的最终物理伤害显著增加。 天赋“减速陷阱+”已被“弓箭攻击+”取代,技能效果持续时间增加0.5秒。 新技能“刺穿愤怒”(而不是技能“减速陷阱”) 类型:活动 能源费用:14 \ 16 \ 18 \ 20 单位。 冷却时间:30秒 将“刺穿愤怒”增益施加在角色身上 25 秒。受影响时,对角色应用“抑制愤怒”增益,持续 8 \ 10 \ 12 \ 15 秒。 每次暴击后。效果将参数“暴击伤害”增加 2 \ 4 \ 6 \ 8%。最大效果数为 4。 随着技能的发展,效果的强度和持续时间增加。 复仇之枪 调整技能的物理伤害量:从角色体力的90 \ 100 \ 110 \ 120%,到角色体力的70 \ 80 \ 90 \ 100%。 调整技能的DOT伤害量:从每1秒角色体力的10 \ 15 \ 20 \ 25%,持续6 \ 8 \ 10 \ 12秒,到每2秒 20 \ 30 \ 40 \ 50%的角色体力。 持续 12 秒。 “出血”减益现在应用于技能的所有目标。 现在,每个敌人,技能的物理伤害都会减少 10%。 现在,每个下一个敌人的效果持续时间都不会减少。 调整了 PvE 目标的最大数量限制:原来是 5 \ 6 \ 7 \ 8,现在是 8 \ 10 \ 10 \ 10。 技能的最终物理伤害略有减少。 技能的最终DOT伤害没有改变。 辛酸 技能增益不能再通过从目标中移除增益的技能从角色中移除。 开发者评论:游侠作为最受欢迎的职业之一,引起了很多关于许多技能有效性的激烈争论。首先,这涉及到PvP战斗中的伤害速度以及与怪物战斗中的潜力不足。凭借远程优势,游骑兵通常与近战职业不相上下。我们决定不减少该类的伤害,而只是随着时间的推移将其延长,这将使有必要在定位方面做出更平衡的决定,并更经常地求助于盟友的帮助。如果我们谈论 PvE 方向,那么由于新技能,该职业在此类战斗中的最终效率将提高。 德鲁伊 闪电印迹 现在技能的魔法伤害不取决于角色的等级:每级2分。 调整技能伤害:从角色魔力的35 \ 55 \ 75 \ 95 \ 115分和104 \ 105 \ 106 \ 107 \ 108%,到角色魔力的30 \ 55 \ 80 \ 105 \ 130分和角色魔力的110 \ 115 \ 120 \ 125 \ 130%。 技能的最终魔法伤害略有增加。 树皮 技能冷却时间从14秒增加到20秒。 将敌人的“穿透力”参数从关键职业天赋“荆棘丛”调整为3.5%至4.5%。 治愈露水 现在,技能的治疗并不取决于角色的水平:它是 3,5 分。 每个级别。 调整技能的周期性治疗量:从 180 \ 210 \ 220 \ 240 \ 270 分。 和 110 \ 150 \ 180 \ 210 \ 240% 的角色魔法力量持续 15 秒,每 3 秒到 6 \ 11 \ 16 \ 21 \ 26 分和每 30 \ 35 \ 40 \ 45 \ 55% 的角色魔法力量。持续15秒。 技能的最终愈合几乎没有变化。 昆虫群 现在,技能的魔法点伤害不取决于角色的等级:每级2分。 现在技能的魔法点伤害不依赖于基础伤害:它是 30 \ 45 \ 65 \ 80 \ 95 点。 调整了技能的魔法点伤害量:从角色魔法强度的103 \ 104 \ 105 \ 106 \ 107%,持续8秒,到每2秒30 \ 35 \ 40 \ 45 \ 50%,持续8秒。 技能的最终魔法DOT伤害显着增加。 森林之歌 效果的持续时间已调整:原来是 3.4 \ 4.6 \ 5.8 \ 7 秒,现在是 3 \ 4 \ 5 \ 6 秒。 令人振奋的流 技能类型由主动技能改为持续动作主动技能:能量再生减少5 \ 7 \ 9 \ 10单位。 技能的机制已更改:现在该技能恢复的生命值为角色魔法力量和能量的 20 \ 25 \ 30 \ 35%,数量为 8 \ 10 \ 12 \ 15 点。每5秒 对角色和所有党员。 此外,在技能持续时间内,角色和所有队员的“技能冷却时间”参数增加 10 \ 12 \ 16 \ 20%。 水的力量 现在技能的魔法伤害不依赖于基础伤害:它是 35 \ 55 \ 90 \ 112 分。 现在技能的魔法伤害不取决于角色的等级:它是 2 分。 每个级别。 现在,该技能对敌人造成魔法伤害,数量为角色魔法力的 140 \ 150 \ 165 \ 180%,角色魔法力的 50% 对周围 2 码半径内的所有目标。 增加了 PvE 目标的最大数量限制:8 \ 10 \ 12 \ 14。 调整了 PvP 目标的最大数量限制:原来是 5,现在是 3 \ 4 \ 5 \ 6。 技能的最终魔法伤害发生了变化:瞬间伤害略有增加,每分钟伤害明显增加。 惩罚性根源 技能冷却时间从28秒降低至20秒 现在,技能的魔法点伤害不取决于角色的等级:每级是2 \ 3 \ 4 \ 5分。 现在技能的魔法点伤害不依赖于基础伤害:它是 48 \ 72 \ 116 \ 132 点。 调整技能的魔法点伤害量:从角色魔法强度的106 \ 108 \ 112 \ 125%持续4秒,改为每1秒35 \ 40 \ 45 \ 50%,持续3 \ 4 \ 5 \ 6秒。 增加了 PvE 目标的最大数量限制:8 \ 10 \ 12 \ 14。 调整了 PvP 目标的最大数量限制:原来是 3 \ 4 \ 6 \ 7,现在是 3 \ 4 \ 5 \ 6。 技能的最终魔法DOT伤害发生了变化:瞬间伤害明显降低,每分钟伤害明显增加。 元素支持 现在召唤的怪物继承了角色的参数“暴击伤害”、“暴击治疗”、“穿刺”。 森林的赞助 效果的持续时间已调整:原来是 10 \ 13 \ 16 \ 20 秒,现在是 8 \ 10 \ 12 \ 14 秒。 开发者评论:德鲁伊正在逐渐发展成为一个混合职业,不仅能够帮助盟友,还能独立造成大量伤害。我们真的很喜欢班级的这个位置,我们计划进一步发展它。一些技能已经升级和平衡,以便德鲁伊可以更有效地实现伤害潜力并选择不同的能力发展变化。此外,我们还重制了最不受欢迎的职业技能之一“振奋流”,因此德鲁伊现在在他的武器库中拥有永久的主动技能。 监狱长 强力打击 技能冷却时间从9秒增加到10秒。 现在技能的伤害不取决于角色的等级:每级2分。 技能伤害量已调整:是角色体力的25 \ 40 \ 55 \ 70 \ 85分和角色体力的103 \ 105 \ 107 \ 109 \ 111%,现在是角色体力的20 \ 40 \ 60 \ 80 \ 100分和角色体力的115 \ 120 \ 125 \ 130 \ 135%。 技能的最终物理伤害略有增加。 侵略浪潮 技能的增益效果无法再从角色中移除。 Warden’s Spirit Added the maximum amount of damage absorbed by the shield: 500% of the character's maximum health at all levels of development. The property applies to the key class talent “Crowd Inspiration”. Shocking Blow The duration of the effect has been adjusted: it was 3 \ 3,5 \ 4 \ 4,5 \ 5 sec., now it is 2 \ 2,5 \ 3 \ 3,5 \ 4 sec. Punishment Now the skill reduces the "Accuracy" parameter of all enemies within 1 yard of the character. The size of the parameter reduction has been adjusted: it was 15 \ 25 \ 35 \ 45 \ 55%, now it is 5 \ 10 \ 15 \ 20 \ 25%. Added limit for maximum number of PvP-targets: 3 \ 3 \ 4 \ 5 \ 6. “Great Relic of Multiple Spells” and “Small Relic of Multiple Spells” were added to the list of available relics. Powerful Lunge Increased the range of the skill from 1 yards to 3 yards. Now the physical damage from the skill does not depend on the base damage: it was 25 \ 40 \ 55 \ 70 pts. Now the physical damage from the skill does not depend on the level of the character: it was 2 \ 2,5 \ 3 \ 3,5 pts. per level. Adjusted the amount of physical damage from the skill: from 95 \ 105 \ 115 \ 125% of the character's physical strength to 125 \ 135 \ 145 \ 160% of the character's physical strength. Added limit for maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. The final physical damage of the skill has slightly increased. Block Master Now the skill restores 8 \ 10 \ 13 \ 18% of the character's missing health from a monster attack and 5 \ 7 \ 9 \ 12% of the character's missing health from a player's attack. Shield Throw Now the physical damage from the skill does not depend on the base damage: it was 25 pts. Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of physical damage from the skill: from 95% of the character's physical strength to 115 \ 120 \ 130 \ 140% of the character's physical strength. The chance of triggering the “Stun” effect has been increased: it was 30 \ 45 \ 60 \ 75%, now it is 100%. The final physical damage of the skill has practically unchanged. Switcheroo The skill can no longer move the enemy while they are immune to debuffs. If the effect of the skill has gone into the “Resistance” defensive parameter, then the character will move to the enemy. Natural Resistance The duration of the effect has been adjusted: it was 8 \ 10 \ 12 \ 15 sec., now it is 16 \ 18 \ 21 \ 25 sec. Stealing Power Now the skill additionally increases the character's "Attack Speed" parameter by 8 \ 10 \ 12 \ 15% for the duration of the effect. The bonus of the “Attack Strength” parameter has been adjusted: it was 15 \ 25 \ 35 \ 60%, now it is 10 \ 15 \ 25 \ 40%. The class key talent “Thrill of the Hunt” now increases “Accuracy” parameter after each successful basic attack by 12% for 5 sec. instead of the "Attack Speed" parameter. Guard's Fury Adjusted the limit of the maximum number of PvP-targets: it was 4 \ 5 \ 6 \ 7, now it is 3 \ 4 \ 5 \ 6. Developer commentary: The Warden remained the canonical model of the tank for a long time, actually performing only this function. Since the one-sidedness of the class did not allow him to fully work in different game directions, the Warden did not receive attention from the players. We tried to refine the key skills of the class and fix a number of important bugs that hindered the development of the class. We hope that now the Warden will be able to feel more comfortable in the vastness of Arinar. Beastmaster Beast Awakening The monster now additionally inherits the "Resistance" and "Facilitation" parameters from the character. Double Concentration Adjusted the duration of effects from the skill on the character and the monster: it was 12 sec., now it is 15 sec. The buff effect of the skill can no longer be removed from the character. Forest Symbol Reduced the range of the skill from 3 yards to 2 yards. The effect of the skill is now a control effect. Blessing of the Moon Skill cooldown increased from 24 sec. to 25 sec. The duration of the effect has been adjusted: it was 15 \ 18 \ 21 \ 24 sec., now it is 24 \ 26 \ 28 \ 30 sec. The duration of the effect from the key class talent “Full Moon” has been adjusted from 4 sec. to 8 sec. Return to the Roots When using the skill, all aggression towards the “Moon” monster is reduced to 1. Aura of the forest Adjusted the amount of damage from the skill: from 40 \ 60 \ 80 \ 110% of the character's magical power, to 55 \ 65 \ 80 \ 100% of the character's magical power. Added limit for maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. The final magical damage of the skill has slightly reduced. Developer commentary: Very little time has passed since the appearance of the Beastmaster in the game, so it’s too early to talk about any global changes in his skills. We will continue to collect statistics and analyze feedback from players to form full conclusions for the next rebalance. Mountain Clans Barbarian Barbarian Nature Now the effect of the skill does not clear damage over time effects. Strong Blow Increased the cooldown of the skill from 9 sec. to 10 sec. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of damage from the skill: from 25 \ 40 \ 55 \ 70 \ 85 pts. and 104% of the character's physical strength, to 20 \ 40 \ 60 \ 80 \ 100 pts. and 115 \ 120 \ 125 \ 130 \ 135% of the character's physical strength. The final physical damage of the skill has changed: instant damage practically unchanged, damage per minute slightly increased. Chop Increased the cooldown of the skill from 8 sec. to 10 sec. Now the DOT-damage from the skill does not depend on the level of the character: it was 2 pts. per level. Now the DOT-damage from the skill is not affected by the base damage: it was 30. The amount of DOT-damage from the skill has been adjusted from 104% of the character's physical strength for 12 sec. to 20 \ 25 \ 30 \ 35 \ 40% of the character's physical strength every 3 sec. within 12 sec. Adjusted the amount of the increase in skill power from the physical strength of the character from the lesser class talent “Chop +”: from 5% to 1.5%. The resulting physical damage of the skill has significantly increased. Roar Changed the maximum PvP-targets limit: from 3 \ 4 \ 5 \ 6 \ 7, to 3 \ 3 \ 4 \ 5 \ 6. Taunt Corrected the duration of the effect from 6 \ 7 \ 8 \ 9 \ 10 sec. to 5 \ 6 \ 7 \ 8 \ 9 sec. Charge The cast range of the skill has been adjusted from 5 yards to 4 yards. The skill no longer has a base physical damage: it was 10 \ 20 \ 30 \ 40 \ 50 pts. Now the physical damage from the skill does not depend on the level of the character: it was 3 pts. per level. The amount of physical damage from the skill has been adjusted: from 30 \ 35 \ 40 \ 45 \ 50% of the character's physical strength, to 65 \ 70 \ 75 \ 80 \ 90% of the character's physical strength. Increased the chance of triggering the “Stunning” effect: from 60 \ 65 \ 70 \ 75 \ 80%, to 100%. Added separate checks for skill damage and "Stunning" debuff: damage can only be negated by the “Block” \ “Dodge” \ “Parry” parameters, the debuff can only be affected by the “Resistance” parameter. Added checks for "Parry" and "Dodge" parameters for skill damage. Lesser class talent "Charge+" now increases the duration of the skill's effect by 0.2 \ 0.4 \ 0.6 sec. (previously increased the chance of applying the effect by 4 \ 6 \ 9%). The final physical damage of the skill has significantly increased. Combat Fury Reduced the cooldown of the skill from 30 sec. to 25 sec. The skill now increases the character's "Accuracy" parameter by 5 \ 7 \ 9 \ 12% (previously increased the character's physical strength by 5 \ 7 \ 10 \ 15%). The amount of instant health recovery from the skill has been adjusted: from 10 \ 15 \ 20 \ 25% of the character's maximum health, to 5 \ 6 \ 8 \ 10% of the character's maximum health. The skill now restores 1.5 \ 2 \ 3 \ 4% of the character's maximum health every 3 sec. for 12 sec. The duration of the effect has been adjusted: from 10 \ 12 \ 14 \ 16 sec., to 24 \ 26 \ 28 \ 30 sec. Shield Strike The skill no longer has a base physical damage: it was 40 \ 55 \ 70 \ 85 pts. Now the physical damage from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 pts. per level. The amount of physical damage from the skill has been adjusted: from 95 \ 103 \ 110 \ 115% of the character's physical strength to 115 \ 120 \ 130 \ 140% of the character's physical strength. Increased the chance of triggering the "Stunning" effect: from 45 \ 57 \ 60 \ 75 \ 80%, to 100%. Added separate checks for skill damage and "Stunning" debuff: damage can only go to the “Block” \ “Dodge” \ “Parry” parameters, the effect can only go to the “Resistance” parameter. The final physical damage of the skill has slightly increased. Defeat The skill no longer has a base physical damage: it was 20 \ 30 \ 40 \ 50 pts. Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of physical damage from the skill has been adjusted: from 80 \ 100 \ 115 \ 130% of the character's physical strength, to 120 \ 125 \ 135 \ 150% of the character's physical strength. Adjusted the amount of additional physical damage to the enemy, which is under the effect of "Bleeding": from 120 \ 130 \ 145 \ 160% more damage, to 120 \ 125 \ 135 \ 150% more damage. Enemies that are within 1 yard of a "Bleeding" target will now take damage equal to 70 \ 75 \ 85 \ 100% of the character's physical strength (was 100% of physical strength). Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. The final physical damage of the skill has practically unchanged. Stone Skin Skill effect no longer procs on DOT-damage. Adjusted damage reduction power: from 25 \ 45 \ 60 \ 80% to 30 \ 40 \ 50 \ 65%. Effect accumulation duration adjusted: was 14 \ 12 \ 8 \ 6 sec., to 12 \ 10 \ 8 \ 6 sec. Berserker Power Skill type changed from active to permanently active skill: energy regeneration reduction 5 \ 7 \ 9 \ 10 pts. Energy consumption has been adjusted: from 26 \ 28 \ 30 \ 32 pts., to 12 \ 14 \ 16 \ 18 pts. Decreased skill cooldown time 24 sec. to 10 sec. The amount of the increase in incoming damage to the character has been adjusted: from 30 \ 25 \ 20 \ 10%, to 20 \ 18 \ 15 \ 10%. The amount of the reduction in the maximum amount of health of the character has been adjusted: from 35 \ 30 \ 20 \ 10%, to 5 \ 9 \ 12 \ 15%. Key class talent "Fury" no longer increases the duration of the skill's buff. Developer commentary: Recently, the Barbarian has added abilities to their combat arsenal that greatly increase their offensive potential. Since this direction is showing great results, we want to continue the hybrid development of a class that can both take damage from opponents and deal high damage. The main task at the moment is to separate these areas so that the class does not turn out to be too strong. It's also worth mentioning that the Barbarian's ability to stun enemies with skills is no longer random, allowing the class to be much more consistent. Rogue Merciless Strike Increased skill cooldown from 6 sec. to 10 seс. Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of damage from the skill: from 40 \ 55 \ 70 \ 85 \ 100 pts. and 105 \ 110 \ 115 \ 120 \ 125% of the character's physical strength, to 20 \ 40 \ 60 \ 80 \ 100 pts. and 140 \ 145 \ 150 \ 155 \ 160% of the character's physical strength. The final physical damage of the skill has changed: instant damage slightly increased, damage per minute significantly decreased. Gouge The skill now casts on all enemies within 1 yard around the character without selecting a target. Within 3 sec. after use, the character can use the “Stealth” skill even in a combat state and if there are opponents nearby. Adjusted the maximum number of PvP-targets: from 3 \ 4 \ 4 \ 5 \ 6, now 3 \ 3 \ 4 \ 5 \ 6. Stealth Increased the cooldown of the skill from 8 sec. to 12 sec. Now in the first 2 sec. after using the skill, enemies cannot detect the character or bring them out of invisibility using attacks or skills. The skill can now be used even in a combat state, if within 8 yards there are no opponents. Elusive Jump The skill no longer has a base physical damage: it was 40 \ 60 \ 80 \ 100 pts. Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of physical damage from the skill has been adjusted: from 110 \ 115 \ 120 \ 125% of the character's physical strength, to 115 \ 120 \ 130 \ 140% of the character's physical strength. Adjusted the amount of the increase in damage if the enemy is under the effect of the “Poisonous Blades” skill: from 120 \ 130 \ 140 \ 150%, to 105 \ 110 \ 120 \ 140%. The final physical damage of the skill has practically unchanged. Poisonous Blades Reduced the cooldown of the skill from 26 sec. to 22 sec. Now DOT-damage from the skill does not depend on the level of the character: it was 3 \ 4 \ 5 \ 6 pts. per level. Now the DOT-damage from the skill does not depend on the base damage: it was 60 \ 80 \ 100 \ 120 pts. Adjusted the amount of DOT-damage from the skill: from 90 \ 100 \ 110 \ 120% of the character's physical strength for 6 sec., to 30 \ 35 \ 40 \ 50% of the character's physical strength every 2 sec. within 6 sec. The final physical DOT-damage of the skill has changed: instant damage has practically unchanged, damage per minute has slightly increased. Ricochet The skill no longer has a base physical damage: it was 40 \ 50 \ 60 \ 70 pts. Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of physical damage from the skill has been adjusted: from 50 \ 60 \ 70 \ 80% of the character's physical strength, to 75 \ 80 \ 85 \ 95% of the character's physical strength. Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. The final physical damage of the skill has not changed. Extermination Reduced the cooldown time of the skill from 40 sec. to 25 sec. The duration of the effect has been adjusted: from 12 \ 16 \ 20 \ 25 sec., to 24 \ 26 \ 28 \ 30 sec. Now the skill increases the “Attack Speed” parameter of the character for each equipped dagger by 8 \ 10 \ 12 \ 15%. Now the skill increases "Attack Speed" by 5 \ 6 \ 8 \ 10% and "Skills Cooldown" by 6 \ 8 \ 10 \ 12.5% for each one-handed sword equipped. The skill now increases the character's "Skills Cooldown" parameter by 12 \ 16 \ 20 \ 25% for each one-handed axe equipped. Sinister Strike The skill no longer has a base physical damage: it was 50 \ 70 \ 90 \ 120 pts. Now the physical damage from the skill does not depend on the level of the character: it was 3 \ 5 \ 7 \ 10 pts. per level. The amount of physical damage from the skill has been adjusted: from 40 \ 50 \ 65 \ 80% of the character's physical strength, to 130 \ 135 \ 145 \ 160% of the character's physical strength. The skill now applies the “Excision” effect on the enemy for 7 \ 10 \ 13 \ 15 sec., which reduces any incoming healing by 20 \ 25 \ 30 \ 40%. The resulting physical damage of the skill has significantly increased. Flurry of Steel Cast range adjusted from 5 yards to 4 yards. The skill no longer has a base physical damage: it was 10 \ 20 \ 30 \ 50 pts. Now the physical damage from the skill does not depend on the level of the character: it was 3 \ 4 \ 5.5 \ 7 pts. per level. The amount of physical damage from the skill has been adjusted: from 85 \ 110 \ 125 \ 145% of the character's physical strength, to 115 \ 120 \ 135 \ 150% of the character's physical strength. Increased the chance of triggering the "Stunning" effect: from 35 \ 45 \ 60 \ 80%, now 100%. The final physical damage of the skill has slightly decreased. Added an additional check of skill effect and damage. Effect can now only be negated by resistance and the damage can only be negated by Evade \ Block \ Parry. Trickiest Technique Increased the chance of triggering the “Stunning” effect from 60 \ 70 \ 80 \ 90% to 100%. Adjusted the amount of healing from 15 \ 20 \ 25 \ 30% of maximum health to 8 \ 10 \ 12 \ 15% of maximum health. Added an additional check of skill effect and damage. Effect can now only be negated by resistance and the damage can only be negated by Evade \ Block \ Parry. Dodging Reduced the duration of the effect: from 15 seconds to 10 seconds on all levels of development. Frenzy Adjusted the amount of the bonus to the "Critical Hit" parameter: from 5 \ 7 \ 9 \ 11%, to 5 \ 7 \ 9 \ 12%. The amount of the bonus to the “Critical damage strength” parameter has been adjusted: from 6 \ 10 \ 14 \ 18%, to 8 \ 13 \ 17 \ 20%. The skill no longer increases incoming damage against the character. Developer commentary: The Rogue has long been able to get buffs from his abilities, spending fewer skill points on it than other classes for a similar bonus (especially the “Extermination” skill). We have adjusted this skill so that the effect changes depending on the weapon used, rather than giving huge stat boosts all the time. This should help delineate the two ways a class's damage is realized: auto-attack damage and skill damage. It is also important to note the reworking of the “Stealth” skill mechanics. If earlier in most situations the skill was used once at the beginning of the battle, now the Rogue has the opportunity to use this skill in the middle of the battle, and most importantly, to use it much more efficiently. Shaman Ball Lightning Now the magic damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of damage from the skill: from 35 \ 55 \ 75 \ 95 \ 115 pts. and 104 \ 105 \ 106 \ 107 \ 108% of the character's magical power, to 30 \ 55 \ 80 \ 105 \ 130 pts. and 110 \ 115 \ 120 \ 125 \ 130% of the character's magical power. The final magic damage of the skill has slightly increased. Earthquake The skill no longer has a base damage: it was 20 \ 30 \ 40 \ 50 \ 60 pts. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the character's magic power has been adjusted: from 90 \ 100 \ 101 \ 102 \ 103% to 115 \ 120 \ 125 \ 135 \ 145%. Added separate checks for skill damage and negative effect “Earthquake”: damage can only be negated by the “Block” \ “Dodge” parameters, the effect can only be affected by the “Resistance” parameter. Added limit for maximum number of PvE targets: 6 \ 8 \ 10 \ 12 \ 14. Adjusted the maximum number of PvP-targets: from 3 \ 4 \ 5 \ 6 \ 7 to 3 \ 3 \ 4 \ 5 \ 6. The final magical damage of the skill has slightly increased. Earth Protection Increased skill cooldown time from 14 sec. to 20 sec. Adjusted the amount of the decrease in the “Penetration” parameter of the enemy from the key class talent "Viscous Shell": from 3.5% to 4.5%. Healing Spirit Now the amount of healing from the skill does not depend on the level of the character: it was 3.5 pts. per level. The amount of periodic healing from the character's magic power has been adjusted: from 180 \ 210 \ 220 \ 240 \ 270 pts. and 110 \ 150 \ 180 \ 210 \ 240%, to 6 \ 11 \ 16 \ 21 \ 26 pts. and 30 \ 35 \ 40 \ 45 \ 55% every 3 sec. within 15 sec. The final healing of the skill has practically unchanged. Lightning Shield Reduced the cooldown of the skill from 60 sec. to 30 sec. The skill can now only be used on yourself or party members. The skill no longer has a base damage: it was 50 \ 70 \ 90 \ 110 pts. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the character's magic power has been adjusted: from 100 \ 102 \ 104 \ 106%, to 85 \ 90 \ 100 \ 110%. The duration of the effect has been adjusted: from 10 \ 20 \ 30 \ 40 sec., to 10 \ 12 \ 16 \ 20 sec. The skill now procs no more than once every 1.3 \ 1.2 \ 1 \ 0.8 sec. from PvP-attacks. Added checks for “Block” and “Dodge” parameters for skill damage. Skill damage can no longer stun the enemy. The resulting magic damage of the skill has slightly decreased. Fire Totem The skill no longer has a base damage: it was 10 \ 25 \ 50 \ 70. Now the damage from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 pts. per level. The amount of periodic damage from the character's magic power has been adjusted: from 90 \ 100 \ 110 \ 120% every 2 sec. for 6.2 \ 7.9 \ 9.6 \ 11.3 sec., to 105 \ 110 \ 120 \ 135% every 2 sec. within 6 \ 8 \ 10 \ 12 sec. The final magical damage of the skill has increased significantly. Added an additional tick of damage. Ancestors' Hand The skill can now only be cast on party members. Tribe's Ritual Critical damage power bonus adjusted from 16 \ 20 \ 23 \ 27% to 10 \ 15 \ 20 \ 30%. Now the skill can only be used on self or group members. Energy Field Reduced the cooldown of the skill from 40 sec. to 10 sec. Changed skill type from active to permanent active skill: energy regeneration reduction 5 \ 7 \ 9 \ 10 pts. Adjusted the amount of increase regeneration rate energy from 25 \ 40 \ 55 \ 70% to 25 \ 30 \ 40 \ 50%. Adjusted the amount of the increase of the "Skills Cooldown" parameter: from 15 \ 20 \ 25 \ 30%, to 10 \ 12 \ 16 \ 20%. Now the effect of the skill applies to the character and all party members located in the same location with the character. Healing Totem Now the amount of healing from the skill does not depend on the level of the character: it was 2.5 \ 3 \ 4 \ 5 pts. per level. Now the amount of healing from the skill does not depend on the base increase in healing: it was 120 \ 150 \ 180 \ 220 pts. The amount of periodic healing from the character's magic power has been adjusted: from 20 \ 30 \ 35 \ 45% every 3 sec. for 14 sec., to 55 \ 60 \ 65 \ 75% every 3 sec. within 9 \ 12 \ 15 \ 15 sec. The final healing of the skill has increased significantly. Added an additional tick of healing. Power of the Earth Reduced the cooldown of the skill from 40 sec. to 32 sec. Totem of Weakness Reduced the cooldown of the skill from 24 sec. to 20 sec. Now the skill reduces the parameters of the enemy while they are in the area of the totem. Adjusted the amount of the “Critical Hit” reduction: from 12 \ 18 \ 24 \ 35% to 10 \ 12 \ 16 \ 20%. Adjusted the amount of the “Penetration” reduction: from 8 \ 10 \ 12 \ 15% to 6 \ 8 \ 10 \ 12%. Adjusted the amount of the “Accuracy” reduction: from 9 \ 12 \ 15 \ 20% to 8 \ 10 \ 12 \ 15%. Developer commentary: In addition to their potential to support allies, the Shaman excels at dealing damage as well. However, due to the lack of a damage limitation in the “Lightning Shield” skill, this class received an unfair advantage in PvP-battles. We tried to adjust the skill without affecting the damage too much so that this ability continues to serve its function. In addition, we have redesigned one of the most requested class skills, “Energy Field”, into a permanent skill, freeing players from the need to upgrade it. Hunter Fatal Shot Reduced the cooldown of the skill from 10 sec. to 8 sec. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. Adjusted the amount of damage from the skill: from 30 \ 45 \ 60 \ 75 \ 90 pts. and 104 \ 108 \ 112 \ 116 \ 120% of the character's physical strength, to 20 \ 40 \ 60 \ 80 \ 100 pts. and 100 \ 103 \ 106 \ 109 \ 112% of the character's physical strength. The final physical damage of the skill has changed: instant damage slightly decreased, damage per minute slightly increased. Stunning Shot Adjusted the "Stunning" effect from 1.5 \ 2 \ 2.5 \ 3 \ 3.5 sec. to 2 \ 2.5 \ 3 \ 3.5 \ 4 sec. Hunter's Agility Adjusted the duration of the skill from 15 sec. to 10 sec. Poisoned Arrow Increased the cooldown of the skill from 13 sec. to 15 sec. The class key talent "Cobra Bite" applies the "Snake Nest" debuff to the targeted enemy and all targets within 1 yard around them. The effect deals periodic physical damage to the target. The final physical damage of the skill has changed: instant damage has not changed, damage per minute has slightly decreased. New skill “Poisonous Saber” (instead of the “Explosive Arrow” skill) Type: Active Energy consumption: 22 \ 24 \ 26 \ 28 units. Cooldown time: 20 sec. Inflicts the “Poisoning” and “Acid tread” debuffs on the enemy and all targets within 2 yards around the target for 12 sec. The “Poisoning” effect deals as physical damage equal to 35 \ 40 \ 45 \ 55% of physical power of the character every 3 sec. The “Acid tread” effect reduces movement speed by 20 \ 30 \ 40 \ 50%. Maximum number of PvP-targets is 3 \ 4 \ 5 \ 6, maximum number of PvE-targets - 8 \ 10 \ 12 \ 14. Leveling the skill increases its damage, power of the effect and number of targets. Maximum number of effects on one opponent - 50. Lesser class talent “Explosive Arrow+” is replaced with “Poisonous Saber+”. Sapping Shot Skill cooldown increased from 14 sec. to 18 sec. Now the skill deals physical damage to the enemy in the amount of 135 \ 145 \ 160 \ 180% of the character's physical strength. Added separate checks for skill damage and negative effect: damage can only be negated by the “Block” \ “Dodge” parameters, the effect can only be negated by the “Resistance” parameter. The skill no longer reduces the enemy's “Attack Speed” parameter. Mountain Instincts Effect duration adjusted from 15 \ 18 \ 22 \ 26 sec. to 24 \ 26 \ 28 \ 30 sec. Arrow of Silence Now the skill additionally reduces the "Attack Speed" parameter of the enemy by 20 \ 25 \ 30 \ 40%. Hunters Mark Changed the skill type from active to passive: when auto-attacking or using a skill that deals instant damage, inflicts a debuff "Hunters Mark" on the enemy for a while. The effect increases all incoming damage from the character. Now, if two Hunters with different skill levels attack the same target, then the increase in damage will occur for each player separately, depending on the skill level. Forester's Trap Cast range adjusted from 3 yards to 2 yards. The trap now triggers if an enemy enters the trap's area of effect. The amount of physical damage from the skill has been adjusted from 25% of the character's physical strength to 60 \ 65 \ 70 \ 80% of the character's physical strength within 1 yard of the trap. Now the trap inherits the attacking parameters "Critical Hit", "Critical Damage", "Accuracy", "Penetration", "Ferocity", "Wrath of the Deep" from the character. Now the trap does not disappear if the character has moved to another location. Increased the chance of triggering the "Stunning" effect: from 35 \ 45 \ 55 \ 70%, now 100%. Adjusted the duration of the “Stunning” effect: from 2.5 \ 3 \ 3.5 \ 4.5 sec. to 2 \ 2.5 \ 3 \ 3.5 sec. Added separate checks for the skill damage and the "Stunning" debuff: damage can only be negated by the “Block” \ “Dodge” parameters, the debuff can only be affected by the “Resistance” parameter. Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. The total physical damage of the skill has significantly increased. Arrow of Confusion Increased the cooldown of the skill from 14 sec. to 18 sec. DOT-damage can no longer interrupt the effect. Pathfinder's Arrow Skill damage is no longer scaled by base damage from 80 \ 90 \ 100 \ 120 pts. Now the damage from the skill does not depend on the level of the character: it was 2 \ 2.5 \ 3 \ 3.5 pts. per level. The amount of damage from the skill has been adjusted: it was 80 \ 90 \ 100 \ 110% of the character's physical strength, now it is 125 \ 130 \ 140 \ 155% of the character's physical strength. Added limitation of the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. The total physical damage of the skill has slightly increased. Developer commentary: The Hunter's arsenal included abilities with disparate mechanics that were difficult to combine. We've combined some of the skills and added new properties to them to expand the class's range of abilities. In addition, the “Explosive Arrow” skill has been replaced with the more effective “Poisonous Saber” skill. Now it will be easier for the class to realize its potential both in mass battles and in single skirmishes, using the entire arsenal of control and negative effects. Chieftain Blow of the Spirits Skill cooldown increased from 7 sec. to 8 sec. The amount of damage from the skill has been adjusted: from 55 \ 65 \ 84 \ 110 \ 125 pts. and 130 \ 140 \ 150 \ 165 \ 175% of the character's magical power, to 30 \ 55 \ 80 \ 105 \ 130 pts. and 130 \ 140 \ 150 \ 165 \ 175% of the character's magical power. The final magical damage of the skill has changed: instant damage has not changed, damage per minute has slightly decreased. Supporting of the pack Now the effect of the skill does not clear damage over time effects. Thrashing Now the key class talent "Shivering Earth" increases the enemy's damage taken for 10 sec. Adjusted the maximum number of PvP-targets: from 4 \ 4 \ 5 \ 5 \ 6 to 3 \ 3 \ 4 \ 5 \ 6. Bear's Stamina The skill now first restores a portion of the character's maximum health and an additional portion of health from the character's magical power. Eagle's Eye Skill cooldown increased from 12 sec. to 14 sec. The amount of damage from the skill has been adjusted: it was 30 \ 40 \ 40 \ 50 \ 60% of the character's magical power, now it is 30 \ 40 \ 45 \ 50 \ 60% of the character's magical power. Adjusted the magic damage period from 2 sec. to 2.5 sec. Adjusted the maximum number of PvP-targets: it was 4 \ 4 \ 5 \ 5 \ 6, now it is 3 \ 3 \ 4 \ 5 \ 6. Added a limit for the maximum number of PvE-targets: 6 \ 8 \ 10 \ 12 \ 14. Fixed a bug due to which the damage of the skill did not increase from some allied relics and castle buffs. The final magical damage of the skill has changed: instant damage has not changed, damage per minute has slightly decreased. The final physical damage of the skill has changed: instant damage has not changed, damage per minute has slightly decreased. The duration of the effect has been adjusted: it was 4 \ 4 \ 6 \ 6 \ 8 sec., now it is 5 \ 5 \ 7.5 \ 7.5 \ 10 sec. Clans' Help Adjusted the increase to the "Penetration" parameter from 3 \ 4 \ 4.5 \ 5.5% to 3 \ 4 \ 5 \ 6%. Curse of the Plague Added PvE-target limit: 8 \ 10 \ 12 \ 14. Now the key class talent “Cunning of the Beast” can deal critical damage. Swooping Army Adjusted the amount of skill damage from 35 \ 45 \ 50 \ 55% of the character's magic power to 35 \ 45 \ 50 \ 60% of the character's magic power. Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. The total magic damage of the skill has slightly increased. Rugged Hide Effect duration adjusted from 6 \ 8 \ 9 \ 10 sec. to 6 \ 8 \ 10 \ 13 sec. Adjusted the size of the reduction in incoming damage: from 12 \ 22 \ 32 \ 42%, to 15 \ 20 \ 30 \ 40%. Adjusted the amount of additional damage reduction from missing health from 1% for every 2.5% of missing health to 1% for every 3.5%. Spiritual Purification The amount of restored energy has been adjusted from 10 \ 15 \ 20 \ 25% of the character's maximum energy to 20 \ 30 \ 40 \ 50% of the character's maximum energy. Developer commentary: Chieftain, well-known in Arinar as a high-damage class, suits this role well and doesn't need major skill changes. We have fixed a number of bugs and inconveniences in the implementation of mechanics that could cause discomfort and we hope that the high interest in the class will remain so. Forsaken All classes of the Forsaken faction have had the cost of almost all of their base skills reduced by 1-2 pt. on all development levels. Death Knight Thorn of Death Skill cooldown increased from 9 sec. to 10 sec. Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the skill has been adjusted: it was 25 \ 40 \ 55 \ 70 \ 85 pts. and 102 \ 104 \ 108 \ 108 \ 110% of the character's physical strength, now it is 20 \ 40 \ 60 \ 80 \ 100 pts. and 115 \ 120 \ 125 \ 130 \ 135% of the character's physical strength. The final physical damage of the skill has changed: instant damage slightly increased, damage per minute practically unchanged. Exhalation of Darkness Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the skill has been adjusted: it was 20 \ 30 \ 40 \ 50 \ 60 pts. and 102 \ 104 \ 106 \ 108 \ 110% of the character's magical strength, now it is 30 \ 55 \ 80 \ 105 \ 130 pts. and 105 \ 110 \ 115 \ 120 \ 130% of the character's magical strength. Adjusted the duration of the “Exhalation of Darkness” effect from 5 sec. to 10 sec. The final magical damage of the skill has significantly increased. Threads of Darkness Reduced the range of the skill from 5 yards to 4 yards. The duration of the “Immobilization” effect has been adjusted: from 1.5 sec. to 2 sec. Dark Shield Skill cooldown reduced from 30 sec. to 25 sec. Now the skill with a 30 \ 45 \ 50 \ 60 \ 75% chance reduces the damage taken by the character by 2.5 \ 3 \ 3.5 \ 4 \ 4.5% of the character’s physical defense against monster attacks and by 1.5 \ 2 \ 2.5 \ 3 \ 3.5% of the character's physical defense against player attacks. Adjusted the duration of the effect: from 30 \ 40 \ 50 \ 60 \ 70 sec. to 22 \ 24 \ 26 \ 28 \ 30 sec. Death Call Now the damage from the skill does not depend on the base damage: it was 60 \ 80 \ 100 \ 120 pts. Now the damage from the skill does not depend on the level of the character: it was 2 \ 3 \ 4 \ 5 pts. per level. Adjusted the amount of damage from the skill: from 110 \ 115 \ 120 \ 125% of the character's magical strength for 6 sec., to 20 \ 25 \ 30 \ 35% of the character's magical strength every 1,5 sec. for 6 sec. Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14. Adjusted the maximum number of PvP-targets: from 2 \ 3 \ 4 \ 5 to 3 \ 4 \ 5 \ 6. The final magical damage of the skill has slightly decreased. Steel Hurricane Now the physical damage from the skill does not depend on the base damage: it was 20 \ 40 \ 50 \ 60 pts. Now the physical damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of physical damage from the skill has been adjusted: it was 60 \ 75 \ 90 \ 109% of the character's physical strength, now it is 105 \ 110 \ 120 \ 135% of the character's physical strength. Now the magical damage from the skill does not depend on the base damage: it was 20 \ 40 \ 50 \ 60 pts. Now the magical damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of magical damage from the skill has been adjusted: it was 90 \ 115 \ 145 \ 190% of the character's magical strength, now it is 130 \ 140 \ 155 \ 175% of the character's magical strength. Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. The final physical damage of the skill has slightly increased. The final magical damage of the skill has slightly decreased. Sharp Shadow Now the magical damage from the skill does not depend on the base damage: it was 55 \ 88 \ 110 \ 130 pts. Now the magical damage from the skill does not depend on the level of the character: it was 1 \ 2 \ 3 \ 3,5 pts. per level. The amount of magical damage from the skill has been adjusted: it was 140 \ 155 \ 170 \ 190% of the character's magical strength, now it is 135 \ 150 \ 170 \ 190% of the character's magical strength. The chance of triggering the “Stun” effect has been increased: it was 35 \ 45 \ 55 \ 80%, now it is 100%. Now the skill additionally restores the character's health by 10 \ 12 \ 16 \ 20% of the character's maximum health if the character is under the effect of the “Saturation” skill (previously - depending on the damage dealt). The final magical damage of the skill has slightly decreased. Blow of the Silence The skill now applies the “Power of Silence” buff on the character for 7 \ 8 \ 9 \ 10 sec., which increases the character’s physical and magical strength by 5 \ 15 \ 20 \ 25% until the next attack. Attack under the effect will additionally apply the "Mute" debuff for 4 \ 5 \ 6 \ 7 sec. on the target and all enemies within 1 yard. Added limit for the maximum number of PvP-targets: 3 \ 4 \ 5 \ 6. Secret Reserves Fixed a bug due to which the effect that reduces damage from monsters sometimes did not work on the character while the skill was on cooldown. Aura of Hatred The size of the increase in physical and magical power has been adjusted: it was 5 \ 7 \ 10 \ 15%, now it is 5 \ 6 \ 8 \ 10%. Adjusted the duration of the effect: from 15 \ 20 \ 30 \ 45 sec. to 50 \ 60 \ 70 \ 80 sec. The skill now increases the character's “Accuracy” parameter by 6 \ 8 \ 10 \ 12%. The class key talent “Bounty of Death" now applies an additional buff to all party members within 7 yards (previously all allies within 4 yards). Effect strength reduced by 25% (was - 50%). Blood Protection Now the skill can be used not only on the character, but also on an ally. Knight's Curse Now, if the effect of "Kiss of Death" was removed from the target, it will cause the cursed zone to instantly appear. Adjusted the amount of magical damage from the skill: from 110 \ 130 \ 155 \ 180% of the character's magical strength every 2 sec. for 8 \ 10 \ 12 \ 14 sec., to 110 \ 125 \ 145 \ 170% of the character's magical strength every 3 sec. for 15 sec. Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. The final magical damage of the skill has changed: instant damage slightly decreased, damage per minute significantly decreased. Developer commentary: Many skill mechanics of the Death Knight could well be called irrelevant, but it's time to fix it! We started with the support potential, which previously could only be realized through control. Now, the Death Knight will have 2 powerful support skills in his arsenal: "Aura of Hatred" and "Blood Protection", which can strengthen the group and protect against a large amount of instant damage. In addition, we have improved the “Blow of the Silence” skill, making it a full-fledged crowd control. And of course, the "Dark Shield" has been reworked - now for PvP and PvE the character will receive a different damage reduction bonus, calculated according to a clear formula. We hope that these changes will allow you to refresh your understanding of the class and its capabilities, as well as show more interest in its leveling and implementation in different areas of the game. Warlock Arrow of Darkness Skill cooldown increased from 6 sec. to 8 sec. Now the magical damage from the skill does not depend on the level of the character: it was 2 \ 3 \ 4 \ 5 pts. per level. The amount of damage from the skill has been adjusted: it was 48 \ 72 \ 96 \ 120 \ 144 pts. and 108 \ 112 \ 115 \ 120 \ 125% of the character's magical strength, now it is 30 \ 55 \ 80 \ 105 \ 130 pts. and 130 \ 140 \ 150 \ 160 \ 170% of the character's magical strength. Skill damage now increases by 1% for every 13 \ 11 \ 9 \ 7 \ 5 pts. of character's maximum energy. The final magical damage of the skill has changed: instant damage significantly increased, damage per minute slightly decreased. Fear DOT-damage can no longer interrupt the effect. Pool of Darkness Now the skill creates a zone in the specified area, which inflicts magical DOT-damage on all enemies located in it. The effect is updated every second when an enemy is in the specified area. Now the DOT-damage from the skill does not depend on the level of the character: it was 2 pts. per level. Now the DOT-damage from the skill does not depend on the base damage: it was 24 \ 48 \ 72 \ 96 \ 120 pts. Adjusted the amount of magical DOT-damage from the skill: from 110 \ 115 \ 120 \ 125 \ 130% of the character's magical strength for 5 sec., to 15 \ 20 \ 25 \ 30 \ 35% of the character's magical strength every 1 sec. for 5 sec. Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14. Adjusted the maximum number of PvP-targets: from 3 \ 4 \ 5 \ 6 \ 7, to 3 \ 3 \ 4 \ 5 \ 6. The effect of the skill can no longer go into the "Resistance" parameter. New checks - "Block" and "Dodge" parameters. The final magical DOT-damage of the skill has significantly increased. “Great Relic of Sudden Strength” and “Small Relic of Sudden Strength” added to the list of available relics. After the release of the update, some relics will be automatically replaced (if the indicated relics were installed in the “Pool of Darkness” skill): “Relic of Solidity” -> “Relic of Deadliness” “Small Relic of Solidity” -> “Small Relic of Deadliness” “Relic of Nimbleness” -> “Relic of Accuracy” “Small Relic of Nimbleness” -> “Small Relic of Accuracy” “Icy Relic of Reflected Damage” -> “Ice Relic of Piercing” "Relic of the United Subordination" -> "Relic of the United Pressure" Draining Life Now the DOT-damage from the skill does not depend on the level of the character: it was 2 pts. per level. Now the DOT-damage from the skill does not depend on the base damage: it was 42 \ 60 \ 78 \ 96 \ 112 pts. Adjusted the amount of magical DOT-damage from the skill: from 115 \ 118 \ 121 \ 125 \ 135% of the character's magical strength for 6 sec., to 30 \ 35 \ 40 \ 45 \ 50% of the character's magical strength every 2 sec. for 8 sec. The final magical DOT-damage of the skill has changed: instant damage practically unchanged, damage per minute significantly increased. The maximum number of healing over time effects on a character has been increased from 1 to 2. The duration of the effect from the key class talent “Full of Life” has been adjusted from 6.5 sec. to 10 sec. If the character is under the effect of the "Grimoire" skill, then the duration of the effect is increased to 15 sec. (was - 13 sec.). The buff from the talent can no longer be removed from the character. Bloody Tribute The mechanics of the skill have been completely redesigned: now the skill applies the negative effect “Blood Tribute” on the enemy for 6 \ 8 \ 10 \ 12 seс. Each time the character loses any amount of energy, 10 \ 15 \ 20 \ 25% of this energy is borrowed from the enemy under the effect. For each unit of energy restored by the skill, the character will restore health in the amount of 2 \ 3 \ 4 \ 5% of the character's magical power. Shadow Sphere Now the magical damage from the skill does not depend on the level of the character: it was 5 pts. per level. Now the magical damage from the skill does not depend on the base damage: it was 70 \ 84 \ 100 \ 112 pts. The amount of magical damage from the skill has been adjusted: it was 140 \ 155 \ 165 \ 176% of the character's magical strength, now it is 140 \ 155 \ 175 \ 200% of the character's magical strength. Now skill damage is increased by 1% for every 11 \ 9 \ 7 \ 5 pts. character's maximum energy. The final magical damage of the skill has significantly increased. Hex Now the DOT-damage from the skill does not depend on the level of the character: it was 2 pts. per level. Now the DOT-damage from the skill does not depend on the base damage: it was 55 \ 78 \ 102 \ 130 pts. Adjusted the amount of magical DOT-damage from the skill: from 120 \ 128 \ 136 \ 145% of the character's magical strength for 8 sec., to 60 \ 65 \ 70 \ 80% of the character's magical strength every 2 sec. for 8 sec. Now the “Mute” debuff is immediately applied to the enemy if the DOT-damage from the skill has gone into defensive parameters. The final magical DOT-damage of the skill has significantly increased. Grimoire Skill cooldown increased from 22 sec. to 25 sec. Adjusted the duration of the effect: from 6 \ 9 \ 12 \ 15 sec. to 14 \ 16 \ 18 \ 20 sec. The size of the decrease in the magical and physical protection of the enemy has been adjusted: it was 30 \ 40 \ 55 \ 75%, now it is 10 \ 20 \ 30 \ 40%. Now the skill increases all incoming damage to the enemy by 7 \ 9 \ 12 \ 15%. The amount of health restored by the character when using the “Draining Life” skill on a target under the effect of the skill has been adjusted: from 50 \ 100 \ 150 \ 250% to 100 \ 115 \ 130 \ 150%. The effect of the skill is no longer replaced by other similar effects. Stone Body Now the skill additionally restores 12 \ 14 \ 16 \ 20% of the maximum energy to the character every 2 sec. Fading The combination with the “Pool of Darkness” skill, which applies the “Stun” effect on the enemy, now works in any order in which these skills are used. The duration of the "Stun" effect is now increased by 0.2 sec. for every 25 \ 20 \ 15 \ 10% of the enemy's missing energy from the maximum. Dark Seal The skill now reduces incoming healing from skills, “Vampirism” parameter, and health regeneration. The power of healing reduction adjusted from 40 \ 50 \ 65 \ 85% to 45 \ 55 \ 70 \ 90%. Now the skill additionally reduces the damage inflicted by the target on the character if he is under the effect of "Mute" from the "Hex" and "Zone of Weakness" skills. Zone of Weakness Adjusted the maximum number of PvP-targets: from 2 \ 3 \ 4 \ 5 to 3 \ 4 \ 5 \ 6. Developer commentary: Many classes have their own unique features that make the gameplay truly exciting. For the Warlock strong control, including mass control, was considered such a feature. But since new mechanics and ways to counteract control are constantly appearing in the game, it was decided to develop a new direction for this class. Energy will be the new distinctive feature of the Warlock! If for other classes, energy is only a resource for using skills, then for the Warlock energy can now increase the attacking and defensive potential, as well as increase the effectiveness of control. We hope that this feature will take root in this class and we can develop it further. Necromancer Poison Spittle Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of damage from the skill has been adjusted: it was 35 \ 55 \ 78 \ 95 \ 115 pts. and 101 \ 102 \ 104 \ 106 \ 108% of the character's magical strength, now it is 30 \ 55 \ 80 \ 105 \ 130 pts. and 110 \ 115 \ 120 \ 125 \ 130% of the character's magical strength. Now the DOT-damage from the skill does not depend on the level of the character: it was 2 pts. per level. Now the DOT-damage from the skill does not depend on the base damage: it was 20 \ 35 \ 50 \ 65 \ 80 pts. Adjusted the amount of magical DOT-damage from the skill: from 102 \ 104 \ 106 \ 108 \ 110% of the character's magical strength for 6 sec., to 25 \ 30 \ 35 \ 40% of the character's magical strength every 2 sec. for 6 sec. The number of effects from the “Deathly Eye” skill required to deal magical DOT-damage to the enemy has been adjusted: from 2 to 1. The final magical DOT-damage of the skill has slightly increased. The final magical damage of the skill has slightly increased. Deathly Eye Skill cooldown increased from 7 sec. to 10 sec. Adjusted the size of the decrease in the maximum amount of enemy health: it was 3 \ 4 \ 5 \ 6 \ 7%, it is now 4 \ 5 \ 6 \ 8 \ 10%. Now the skill additionally reduces the physical defense of the enemy. Adjusted the size of the reduction in enemy defense: from 6 \ 8 \ 10 \ 12 \ 14% of magical protection, it became 12 \ 13 \ 15 \ 17 \ 20% of physical and magical protection. The maximum number of effects from the skill on the enemy has been changed: from 2 to 1. Adjusted the reduction of enemy’s health from the lesser class talent “Deathly Eye+”: from 0.3 \ 0.6 \ 1% to 0.65 \ 1.3 \ 2%. Nightmares Adjusted the duration of the effect: from 4 \ 4,9 \ 5,8 \ 6,7 \ 7,6 sec. to 4 \ 4,5 \ 5,5 \ 6,5 \ 7,5 sec. Ancient Seal Now the healing from the skill does not depend on the level of the character: it was 2 \ 2,5 \ 3 \ 3,5 \ 4 pts. per level. The amount of healing from the magical power of character has been adjusted: it was 70 \ 100 \ 120 \ 140 \ 170 pts. and 100 \ 112 \ 116 \ 124 \ 135%, now it is 30 \ 55 \ 80 \ 105 \ 130 pts. and 115 \ 120 \ 130 \ 140 \ 155%. The final healing of the skill has practically unchanged. Fateful Connection Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14. Adjusted the maximum number of PvP-targets: from 4 \ 5 \ 6 \ 7, to 3 \ 4 \ 5 \ 6. Poisonous Shield The skill can now only be used on yourself or party members. Now the DOT-damage from the skill does not depend on the level of the character: it was 2 pts. per level. Now the DOT-damage from the skill does not depend on the base damage: it was 20 \ 35 \ 50 \ 65 pts. Adjusted the amount of magical DOT-damage from the skill: from 90 \ 125 \ 160 \ 200% of the character's magical strength for 6 \ 8 \ 10 \ 12 sec., to 20 \ 25 \ 30 \ 35% of the character's magical strength every 2 sec. for 12 sec. Now the target of the skill will additionally recover 90 \ 100 \ 110 \ 125% of health from the damage dealt if it is under the effect of the "Dark Power" skill (previously - under the effect of the "Acid Rain" skill). Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14. The final magical DOT-damage of the skill has changed: instant damage significantly increased, damage per minute practically unchanged. Infection Now the damage from the skill does not depend on the level of the character: it was 2 \ 4 \ 6 \ 8 pts. per level. Now the damage from the skill does not depend on the base damage: it was 52 \ 78 \ 104 \ 130 pts. Adjusted the amount of damage from the skill: from 75 \ 100 \ 125 \ 150% of the character's magical strength, to 135 \ 145 \ 160 \ 180% of the character's magical strength. Adjusted the increase in incoming damage: from 10 \ 12 \ 15 \ 18%, to 12 \ 14 \ 16 \ 20%. Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14. The chance of using the skill on targets affected by the “Fateful Connection” skill has been adjusted: it was 40 \ 50 \ 60 \ 75%, now it is 25 \ 35 \ 45 \ 60%. The final magical damage of the skill has practically unchanged. Panic Corrected the range of the skill from 1 \ 2 \ 2 \ 2 yards to 2 yards. DOT-damage can no longer interrupt the effect. Acid Rain Now the skill does not cause damage to destructible objects (standards, throne, gates, pylons, etc.) Now the DOT-damage from the skill does not depend on the level of the character: it was 3 \ 4 \ 5 \ 6 pts. per level. Now the DOT-damage from the skill does not depend on the base damage: it was 60 \ 80 \ 100 \ 120 pts. The amount of magical DOT-damage from the skill has been adjusted: from 110 \ 120 \ 130 \ 150% of the character's magical strength for 5 sec., now it is 20 \ 25 \ 30 \ 35% of the character's magical strength every 0.8 sec. for 4.8 sec. Adjusted the amount of magical DOT-damage dealt to enemies at the end of the rain: from 110 \ 120 \ 130 \ 150% of the character's magical strength for 3.2 sec., now it is 20 \ 25 \ 30 \ 35% of the character' magical strength every 0.8 sec. for 3.2 sec. Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14. The final magical DOT-damage of the skill has slightly decreased. The final magical damage of the skill has slightly increased. Dead Soldier Now summoned monsters inherit 100% of the “Accuracy” parameter from the character. The normal skeleton summoned by the skill inherits from the character 25% of the parameters “Critical Strike”, “Dodge”, “Penetration”, “Ferocity”, “Attack Strength”, “Wrath of the Deep”, “Piercing Attack”, “Resilience”, “Resistance” , “Solidity”. The skeleton warrior summoned by the skill inherits from the character 50% of the parameters “Critical Strike”, “Dodge”, “Penetration”, “Ferocity”, “Attack Strength”, “Wrath of the Deep”, “Piercing Attack”, “Resilience”, “Resistance” , “Solidity”. Developer commentary: The Necromancer, although he demonstrates good static indicators, still had a number of difficulties using some skills. For this reason, we have greatly simplified the implementation of combinations in the "Poison Spittle" and "Poisonous Shield" skills, and the "Dead Soldier" skill has received parameters borrowed from the character. We hope that these changes will allow the class to feel more comfortable and more stable in all types of the game. Charmer Dark Prism Corrected the range of the skill from 4 yards to 5 yards. Now the damage from the skill does not depend on the level of the character: it was 2 \ 2 \ 2,5 \ 3 \ 3,5 pts. per level. The amount of magical damage from the skill has been adjusted: it was 40 \ 55 \ 70 \ 100 \ 120 pts. and 105 \ 106 \ 107 \ 108 \ 109% of the character's magical strength, now it is 30 \ 55 \ 80 \ 105 \ 130 pts. and 110 \ 115 \ 120 \ 125 \ 130% of the character's magical strength. The final magical damage of the skill has slightly increased. Combat Healing Now the healing from the skill does not depend on the level of the character: it was 2 \ 2,5 \ 3 \ 3,5 \ 4 pts. per level. Adjusted the amount of periodical healing from the skill: from 80 \ 120 \ 140 \ 160 \ 180 pts. and 50 \ 70 \ 90 \ 110 \ 130% of the character's magical strength for 12 sec., to 8 \ 14 \ 20 \ 26 \ 32 pts. and 15 \ 20 \ 25 \ 30 \ 35% of the character's magical strength every 3 sec. for 12 sec. The amount of instant healing from the skill has been adjusted: it was 30 \ 40 \ 50 \ 60 \ 70% of the character's magical strength, now it is 30 \ 40 \ 50 \ 65 \ 75% of the character's magical strength. The final healing of the skill has changed: instant healing slightly increased, healing per minute practically unchanged. Call Now the summoned monster inherits the parameters “Critical Damage”, “Critical Healing”, “Piercing Attack” from the character. Adjusted the amount of delay between the monster's auto-attacks from 2 sec. to 2.5 sec. The amount of damage dealt by the monster has been adjusted: it was 40 \ 45 \ 55 \ 65 \ 75% of the character's physical strength, now it is 48 \ 54 \ 66 \ 78 \ 90% of the character's physical strength. Oppression Now the damage from the skill does not depend on the level of the character: it was 2 pts. per level. The amount of magical damage from the skill has been adjusted: it was 15 \ 25 \ 35 \ 45 \ 55 pts. and 20 \ 25 \ 30 \ 35 \ 40% of the character's magical strength, now it is 30 \ 55 \ 80 \ 105 \ 130 pts. and 50 \ 55 \ 60 \ 65 \ 70% of the character's magical strength. Added separate checks for skill damage and the negative effect “Stun”: damage can only go to the “Block” \ “Dodge” parameters, the effect can only go to the “Resistance” parameter. The final magical damage of the skill has significantly increased. Knowledge of the Dead Man Now the type of skill damage - physical or magical is selected from the prevailing physical or magical strength of the character. The skill now deals physical damage equal to 50% of the character's physical power or magical damage equal to 65% of the character's magical power. The final physical damage of the skill has practically unchanged. Otherworldly Fire Now the damage from the skill does not depend on the level of the character: it was 1 \ 1,5 \ 2 \ 2,5 pts. per level. Now the damage from the skill does not depend on the base damage: it was 15 \ 20 \ 35 \ 60 pts. The amount of damage from the skill has been adjusted: it was 45 \ 50 \ 55 \ 65% of the character's magical strength, now it is 50 \ 55 \ 65 \ 80% of the character's magical strength. Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14. Adjusted the maximum number of PvP-targets: from 4 \ 5 \ 6 \ 7, to 3 \ 4 \ 5 \ 6. The final magical damage of the skill has practically unchanged. Eye of Darkness Skill cooldown increased from 20 sec. to 25 sec. Adjusted the duration of the effect: from 14 \ 16 \ 18 \ 20 sec. to 24 \ 26 \ 28 \ 30 sec. Now the chance of detecting the enemy decreases depending on the distance to the target: the further the target, the lower the chance. Help of Chaos Now the summoned monster inherits the parameters “Critical Damage”, “Critical Healing”, “Piercing Attack” from the character. Fixed a bug due to which the monster does not attack if applied to another monster. Goading Reduced movement speed of enemies has been adjusted from 10 \ 14 \ 18 \ 22% to 20 \ 24 \ 28 \ 32%. Adjusted the maximum number of PvP-targets: from 4 \ 5 \ 6 \ 7, to 3 \ 4 \ 5 \ 6. Summoner Skill Added limit for the maximum number of PvE-targets for skill damage: 8 \ 10 \ 12 \ 14. Demonic Pact Fixed a bug with incorrect calculation of the transferred damage from the key class talent “Bonds of Life”. The amount of damage transferred to summoned monsters from the “Bonds of Life” talent has been adjusted: from 400% to 300%. Otherworldly blessing Now the skill can only be used on self or group members. Developer commentary: The Charmer is the main summoner of Arinar, remains consistently successful on the battlefield and does not need global skill changes. However, we have expanded the list of parameters passed from the player to his pets, so now the class will have even more opportunities to implement various bonuses both in PvP and PvE-battles. Reaper Evisceration Skill cooldown increased from 7 sec. to 8 sec. The amount of damage from the skill has been adjusted: it was 40 \ 55 \ 70 \ 85 \ 100 pts. and 105 \ 109 \ 111 \ 115 \ 120% of the character's physical strength, now it is 20 \ 40 \ 60 \ 80 \ 100 pts. and 115 \ 120 \ 125 \ 130 \ 140% of the character's physical strength. The final physical damage of the skill has changed: instant damage slightly increased, damage per minute practically unchanged. Demonic Appearance Now, when using a skill, the character recovers energy in the amount of 5 \ 10 \ 15 \ 20 \ 25% of the maximum energy. The amount of health restored when using the skill has been adjusted: from 5 \ 10 \ 15 \ 20 \ 24% to 5 \ 10 \ 15 \ 20 \ 25%. Otherworldly Boost The amount of damage from the skill has been adjusted: it was 20 \ 25 \ 30 \ 35 \ 40% of the character's physical strength, now it is 25 \ 30 \ 35 \ 40 \ 45% of the character's physical strength. Adjusted the maximum number of PvP-targets: from 2 \ 3 \ 4 \ 5 \ 6, to 3 \ 3 \ 4 \ 5 \ 6. Added limit for the maximum number of PvE-targets for skill damage: 6 \ 8 \ 10 \ 12 \ 14. Annihilation The class key talent “Wide Scope” now has a 100% chance to deal critical damage to a side target if the character is in demonic form. Unwavering Will Adjusted the number of negative effects that the character needs to activate the effect of the skill: it was 6 \ 5 \ 4 \ 3 negative effects, it became 5 \ 4 \ 3 \ 2. Now the skill allows you to ignore the character receiving only the control effect. Explosion of Chaos The amount of damage from the skill has been adjusted: it was 85 \ 100 \ 115 \ 130% of the character's physical strength, now it is 120 \ 125 \ 130 \ 140% of the character's physical strength. Added limit for the maximum number of PvE-targets: 8 \ 10 \ 12 \ 14. Black Mark The mechanics of the skill has been completely redesigned: now the skill applies the negative effect “Black Mark” on the enemy for 8 \ 10 \ 10 \ 12 sec. During the effect, the character accumulates 1 \ 1 \ 2 \ 2 pts. of “Hate” every time the enemy auto-attacks or uses a skill that deals instant damage. After inflicting 3 \ 3 \ 4 \ 4 attacks during the skill, the enemy will receive a negative effect "Stun" for 1 \ 2 \ 3 \ 4.5 sec., and the “Black Mark” effect will be removed. Developer commentary: While it hasn't been that long since the Reaper's introduction, we decided to seriously rework a skill that didn't initially catch the attention of players. Now the "Black Mark" skill will allow you to accumulate the "Hate" resource from enemy attacks and use the "Demonic Appearance" skill, even if it is impossible to get close to the opponent. The mechanics of the “Unwavering Will” skill have also been improved, which will now work more effectively against control skills. We continue to collect statistics and feedback from players to prepare the necessary fixes to class skills. During the test server, with your help we will once again check the correctness of the work of all changed skills. Based on the results of testing, additional changes may be made based on the collected data. We will be grateful for the feedback and active participation in testing! See you! AIGRIND
2022年12月15日
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